Posted August 25, 2018
Since you're ignorant and historically illiterate videogames grew up in a totally oligarchy dominated environment given regulatory capture of big publishers, movies and music industry from previous decades. So copyright law was ripe to have all sorts of bullshit regulations written into it because the public does not understand technology or software. The whole reason why people "accept" that they don't own the shit they pay for is because they are ignorant of who "the legal rules" serve - aka the tiny rich elite corporate executive minority, not you. AKA if you believe your government works on behalf of you, you're not historically or politically informed enough to talk about the theft of videogames.
If I keep any of the game and files and I'm getting money for a game and not giving you the game completely, I've stolen a part of the game. AKA any game with an "online requirement" is controlled by files and code not given to you on computers at corporate offices hundreds of miles away.
The whole ideology of games as a service is corporate propaganda (aka which began with rebranding normal RPG's as mmo's) was the beginning of corporate propaganda war to take control of software out of peoples hands.
You are the exact reason why modern gaming is such shit. Anyone who doesn't know mmo's are a scam and steam was the game theft heist.
The difference was pre high speed internet everywhere, guys Gabe newell were not completely comfortable bicycle chaining software to servers inside their offices until it was deemed safe and profitable enough to to so. High speed internet everywhere made push button software theft from the public easy, all they have to do is write a piece of software and hold part of it on servers inside their offices and not release the other part while their customers are 100's of miles away.
AKA in an internet enabled world sellers of software have all the power, consumers have zero. Because too many of the game buying public are idiots, morons, etc, aka incapable of participating a market given how stupid and ignorant they are.
If I keep any of the game and files and I'm getting money for a game and not giving you the game completely, I've stolen a part of the game. AKA any game with an "online requirement" is controlled by files and code not given to you on computers at corporate offices hundreds of miles away.
The whole ideology of games as a service is corporate propaganda (aka which began with rebranding normal RPG's as mmo's) was the beginning of corporate propaganda war to take control of software out of peoples hands.
You are the exact reason why modern gaming is such shit. Anyone who doesn't know mmo's are a scam and steam was the game theft heist.
The difference was pre high speed internet everywhere, guys Gabe newell were not completely comfortable bicycle chaining software to servers inside their offices until it was deemed safe and profitable enough to to so. High speed internet everywhere made push button software theft from the public easy, all they have to do is write a piece of software and hold part of it on servers inside their offices and not release the other part while their customers are 100's of miles away.
AKA in an internet enabled world sellers of software have all the power, consumers have zero. Because too many of the game buying public are idiots, morons, etc, aka incapable of participating a market given how stupid and ignorant they are.
Post edited August 25, 2018 by supp99