Posted May 13, 2012
Smannesman: Thanks for checking it out, I'd like the general best sounding setup for my old games.
Although it's great that there are tons of ways to make different games sounds better, I'd like to use the one method that makes (for example) 90% of my games sound better with just one installation on my computer, instead of dozens of different installations and trying them all out.
I'm definitely not an audiophile, so just the majority of my games sounding above average is fine for me.
For General MIDI games, as long as you'd find a good Sound Canvas (or XG) compliant soundfont, you should be set, because most if not almost all PC General MIDI games seemed to be tuned with Roland Sound Canvas in mind, or so I'd like to believe. From my experience, SGM is a pretty good almost Sound Canvas compliant soundset, but even it seems to get some things wrong every now and then. Like that silly helicopter sound in Dune 2 intro (it should be some kind of space ship sound), or some other off-sounding instruments in Dune 2 music. Although it's great that there are tons of ways to make different games sounds better, I'd like to use the one method that makes (for example) 90% of my games sound better with just one installation on my computer, instead of dozens of different installations and trying them all out.
I'm definitely not an audiophile, so just the majority of my games sounding above average is fine for me.
Synergi8 soundfont sounds closer to real Sound Canvas in that particular game IMHO, but if you are looking only for one General Midi replacement soundfont, I propose SGM. But, it is quite easy to change different soundfonts with BASSMIDI, just a couple of clicks.
For General MIDI, if you want as hassle-free as possible, you don't necessarily need to do anything, just use the default Microsoft GS Wavetable Synth that your Windows already has enabled. It is passable, just not that great.
But for Roland MT-32 games, you should really use Munt, if at all possible.