Posted June 22, 2016
![avatar](http://images.gog.com/8146b709fdeb069f814cf5647c94c85da497d9a81f1c1e6eaad0dfd4a8d1a561_avm.jpg)
Anyway I'm not saying "let's go ask everybody and find the exact figure". That's probably a lot of work and probably you're not that curious? I'm just saying that it could be done if somebody is really curious.
In the end it's what Thyrria has shown, but automated in case there are lots of data points, and a bit more accurate because it uses an average value for each interval instead of the lowest one.
What I'm really curious about is how many copies of different games sell on Gog, but as that's harder to work out from the data available I'll make do with a rough idea of how much they're turning over :)
![avatar](http://images.gog.com/4d1d0909e88d249e662bbfec9810c4094054bf84c981f8adae5e5b11c8dce97e_avm.jpg)
For example: Let's take this situation where five people spent a certain amount: $100, $0, $0, $0, $0. If you make an average of the two extreme values, you will get $50. So, by only using the average, it would mean that the total spent was $250. That's way less than the actual amount, $100.
Of course, my method isn't accurate, either. But it gives a minimum value: it shouldn't drop below that amount, but it could be way higher. I chose this method to not get a high amount in which we could be disappointed once we know the actual amount (if we ever do).
I think in this case as well the high points (the top 10) are probably far above the actual average spend. If you dropped out of the top 100 or 200 you're probably getting closer to a more normal spend.
At a guess (based on how much I'd imagine people are spending) I would say the average is likely to be maybe $30 per person, which isn't far off what you'd calculated