AccurateArt: I just love online shooters too much to go without Steam/Origin cold turkey! :)
I could never get into 1st person shooters. I even tried playing Hexxen and Heretic back in the back in the latter half of the 90s, still didn't appeal to me.
zeogold: I personally don't see why it's such a huge deal.
Yes, you do; you just stated it.
Yes, it's annoying, yes, it's intrusive
Yes, exactly; that's exactly it.
it's not bad enough that I'd completely ditch Steam altogether.
For me it's bad enough that registering a Steam account was never a consideration. I've also never had an iTunes account nor have I ever reddemed the "free" iTunes songs from when I would buy concert tickets for the same reasons as not redeeming Steam keys I receive when purchasing DRM free games on Humble Bundle. Just like I have GOG & Humble Bundle for games instead of Steam, for music I have
& [url=https://www.hdtracks.com/]HDtracks instead of iTunes. (I also think it's ridiculous to pay even as little as 99¢ per song for MP3s, AACs or other lossy formats; but I'll willingly pay for FLACs from
or [url=https://www.hdtracks.com/]HDtracks. I'll purchase CDs & rip them myself before considering iTunes.)
Some companies are just overly-paranoid of piraters, and, honestly, I can understand why, to some extent.
I honestly don't understand why so many will willingly pay to endure the difficulties of being treated as assumed potential pirates. Would you want to give continued patronage to a brick & mortar retailer that not only followed you breathing down your neck the entire time you you were on the premises; but also frisked & searched you for merchandise every 5 minutes? That's how I feel about online DRM.
It can be a useful tool for organizing gaming events/tournaments and chatting with friends.
One can do that with Facebook, other social networking services, Skype, other VoIP communications, Internet Messengers, Internet Forums, Text Messaging, et cetera; without having to seek after purchase permission and/or endure after purchase surveillance.
It's not downright evil
In my opinion it's
, I rather not have dealings with [url=https://en.wikipedia.org/wiki/Mammon]Mammon.
just a bit irritating sometimes, but I really see no humongous, boycott-deserving problem with it as long as you have a stable internet connection.
If a company wants my business, then they have to not treat me in a way that leads me to believe the they consider me a potential pirate. Whether or not I have a reliable Internet connection (which I do) is irrelevant. My continuing use of games for which I made lawful payment should not be subject to the continued existence nor subject to changing whims of the publisher nor the retailer.
I'll admit I was pretty reluctant to use it for some time, but used it because some games are only on Steam.
No game is worth that me. I have more than 400+ DRM free games that can occupy me for the rest of my natural life. I also have music to which to listen, books to read, videos to watch, et cetera. No game is worth enduring being treated as an assumed potential pirate, especially after I have lawfully paid for it.
Plus, it's easy to get really nice games either for free or in trading in the forums with it, since people hate Steam so much, they're just itching to get rid of their keys for a GOG game.
and [url=https://en.wikipedia.org/wiki/Libre_%28word%29]Libre aren't the same thing, I'm not willing to give up
for [url=http://www.wired.com/2006/09/free-as-in-beer/]beer without direct, up-front monetary remuneration.
MaximumBunny: What if everything you got on Steam etc. didn't cost you anything? What if they were free, and the only inconvenience is online actitivation/DRM? Would you still feel negatively towards the platform?
I'm not willing to forgo liberty (by accepting DRM) in exchange for gratis beer (games without direct, up-front monetary remuneration). Hypothetical questions aside In Real Life we know that what you've proposed has no realistic chance of actually happening.
Steam is the only place right now that gives free money to its users for being loyal/active/<word for making smart investments>, to the point where many of its top users have actually profited off of it and have a wallet surplus rather than a deficit.
Really, Steam hands out free cash with no preconditions? One can take this "money given freely by Steam" somewhere independent of Steam and dispose of it in whatever way as one pleases without an additional input or other contact with Steam? If that is the literal truth, that's news to me. How come I haven't encountered any gaming website articles touting Steams' altruism?
I have no firsthand knowledge of what you're describing, but I have a suspicion you're omitting a lot of relevant stipulations on the part of Steam. It sounds like what you're describing is some form of
. I also have a feeling that what your describing is an example of one of the ways Steam creates [url=https://blog.intercom.io/overcoming-customer-inertia/]customer inertia and therefore
vendor lock-in.
Maybe if people stopped thinking of it as a retail platform/client and more like an MMO then it'd make more sense. :P
I don't play MMOs because the premise makes no sense for me as a customer. I won't willingly pay for software as a service. I remember hearing about Ultima Online and EverQuest back in the late 90s and shaking my head to myself once I had a clear picture of the economic cost for a customer.
"Do I understand this correctly? First I need to buy the game, then I need to pay a monthly subscription in addition to the initial software purchase to have continued access to my character & it's in game progress irregardless of whether or not I had time during any one moth to actually play the game and for some reason if I am unable or otherwise stop paying the monthly subscription I lose my character & it's in game progress? Why would anyone even consider doing that???..."
Also you need to realize at the time I was in the Air Force at the time so not being able to pay non-essential bills & not having access to my personal computer for many months at a time because I may have been deployed without a lot of longterm fore warning were not unrealistic possibilities. Despite the fact that I greatly enjoy both tabletop & computer RPG gaming, the economic concept behind MMOs have left a bad taste in my mouth ever since then. I've never purchased nor subscribed to one...