synfresh: So answer this. How do you prevent unlawful sharing then if you take the shackles off?
You don't. But...
synfresh: If I'm a publisher (which DRM-Free advocates never put themselves into)
Considering plenty of publishers have released things here on GOG and on Humble Bundle, it's pretty clear that even when put in that position, there are plenty who choose to go DRM-free for a variety of reasons.
One of the biggest reasons is...
synfresh: how do I protect my digital product from not being shared and copied to 10 other people, 9 of which never paid a dime for the copy? I put time and money into developing a product, I want a return back on that. Can you guarantee that I will get a return on every single copy that is made, even if the copy itself wasn't made by me?
...DRM doesn't guarantee any of this. Games released on STEAM are still pirated with alarming frequency.
And that's the rub. You can try to fight game sharing and piracy with DRM, but frequently the DRM itself can be a headache all on its own (remember all the fervor over Starforce? And those games won't even work on Windows 8 or higher because the drivers no longer function), and it doesn't actually do its job. OR you can accept that the game is going to be shared regardless and try to entice with value or ease of use instead.
FWIW, I have no issue with Steam. I think it's a fine service overall.
Pheace: Not quite the argument I'm making though. I don't consider being able to give your friend a copy of your GOG download 'sharing', that's closer to piracy (unless with intent to not play till he deletes it ... I'd be willing to say this rarely happens)
The argument is more that I'm against sharing being a consumer right. Imagine if GOG had a system in place where you could see your friends game lists and you could request that friend to 'share' one of their games, temporarily moving the game from their library to yours. (yes, makes even less sense on GOG since it's DRM-Free but hey, it's the trust system, right?)
Game sharing would increase exponentially, because why not? I still remember the forums filled with 'I'll share my games list with you if you share yours with me' on the Steam Family Sharing forums before people realized it wasn't going to be that simple.
And if you can lend a game from your friend and he doesn't mind, why bother buying? Sure, some people will still buy the game, maybe down the line somewhere on a sale, because why buy it when it's still relatively expensive and you're already playing or have played it anyway?
Not only will sales drop, most likely having negative effects on prices/sale discounts, but there's a good chance it would lead to games being designed differently, adding more multiplayer focus or focus on rewarding you for playing a little every day (thus making it harder, less interesting to lend out your copy)
How is "lend a game to your friend and it's deleted on your end when they play it on theirs" any different than lending, assuming it were technically possible to implement?
There's a reason playing an album for a friend in the car doesn't constitute a public performance with additional fee requirements.