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MichaelPalin: I understand what you mean, but I don't think that's what Pirate Parties in general have in mind. And it would not even be a good idea, you are basically saying that authorities should be arbitrarily less zealous when applying anti-piracy laws, and arbitrariness is the last thing you want for a law to work well.

I haven't checked the German PP's ideas, and the ones of the Spanish one don't work right now, but the Swedish PP (the original one) clearly states that they want piracy, or copying and distributing digital content without the copyright (at least, non-commercially) to be legal (section Free Our Culture). I would assume the PiratenPartei agrees with this.
Actually, we need less anti-piracy laws. The existing laws were for the most part good enough for what the industry needed. In an effort to "combat piracy" right holder specifically criminalize the average consumer for piracy. The intend was to scare them into buying those (essentially sub-standard) products.

The non-commercial "freedom" of copyrighted material is actually not a bad idea. They don't say right holder shouldn't be rewarded, they just want change the way it is happening. Think of the indie bundle and pay what you want models. Or when musician release music for free and accept donations. That system works for the content creators. But it doesn't work for the big music labels.

It obviously depends on the honesty of the consumers, and I don't really see this working for the gaming sector just now (if I take the GOG users as baseline. At least not currently)

On a commercial field it is a whole different issue. Copyright laws to protect your assets from commercial usage were never in question.

The party itself uses very provocative standpoints, and they aren't especially gifted politicians for the most part. But they do have the right ideas how to handle the digital age. Better than most current parties
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pH7: That makes sense to me, as long as it's small scale piracy (not printing thousands of cpoies and tryign to pass them off as legit for instance). Punishment should fit the crime, and a "slap on the wrist" and a $20 "fine" is a befitting consequence of pirate a single game. Of course, it'd probably be $40, with $20 going to the IP holder and $20 going to the state as an "administration fee", but that's still ok - it should be high enough to discourage illegal activities, but within reasons.
This "big scale piracy" is actually the "bad piracy" that is a problem. Whenever you commercially exploit other peoples work, the law can and will hit you hard. But that was already covered by existing legislation. Right holder went specifically after teenagers and the like to enforce an aura of fear to stop people from downloading music and movies.

It is the "poor mans piracy" that the party wants to decriminalize or even legalize. Average users downloading for their own usage. I think the concept of "donorware" fits that. And personally I like it. But it needs both parts to behave accordingly (right holder and users).
Post edited September 25, 2012 by SimonG
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SimonG: It obviously depends on the honesty of the consumers, and I don't really see this working for the gaming sector just now (if I take the GOG users as baseline. At least not currently)
That's odd, for me the GOG community is precisely one of the most willing to reward good works and services. It is not rare to find people saying "oh, boy!, I have this game like 5 other times, but I will buy it on GOG too because I love video games so much" or something like that.
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SimonG: ...
Piracy would still be illegal, as your copy is not covered by a license. But you would also not get punished with criminal laws. Any civil litigation would still be possible, as it is illegal. But pretty much pointless as there would be no ground for damages and any unjust enrichment claim would be as high as if you bought the license (20$). ...
Then you can as well get rid of copyright is my opinion. It's not worth it if you cannot effectively defend your rights. In this case copyright would get the short end of the stick and you couldn't really say that you're supporting copyright - in my eyes.

Btw. The Pirate Party in germany has quite some problems in getting a programme together. People want more than just copyright and piracy. And also there the positions and explanations aren't really clear. They all say they want a new copyright but how exactly... it's not clear yet.

My guess is that it is quite a complex matter.

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MichaelPalin: ...
That's odd, for me the GOG community is precisely one of the most willing to reward good works and services. It is not rare to find people saying "oh, boy!, I have this game like 5 other times, but I will buy it on GOG too because I love video games so much" or something like that.
Difficult to judge without statistics. I guess nobody would post here "oh boy! this months I pirated already 5 GOG games and now I will take a ride with my Mercedes" even if they did.
Post edited September 25, 2012 by Trilarion
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MichaelPalin: That's odd, for me the GOG community is precisely one of the most willing to reward good works and services. It is not rare to find people saying "oh, boy!, I have this game like 5 other times, but I will buy it on GOG too because I love video games so much" or something like that.
Just look into the classified thread and see how many people are breaking PWYW bundles apart for trading.
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Trilarion: Then you can as well get rid of copyright is my opinion. It's not worth it if you cannot effectively defend your rights. In this case copyright would get the short end of the stick and you couldn't really say that you're supporting copyright - in my eyes.
Your missing the commercial aspects of copyright. Which are the actually important ones to begin with. Those you need. And you need them enforced, as otherwise people would make money of your work. While a "torrented copy" of a record/movie/game is just about never a lost sale, a copy somebody pays for from an illegal seller is definitely a lost sale. And those must be prosecuted.
Post edited September 25, 2012 by SimonG
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MichaelPalin: You have absolutely nothing of the game in your computer, no graphical assets, no sounds, no music, no code, no binary code, nothing. It's all in a server you cannot access, you just receive video. How do you crack a game in those conditions?
Dude, first of all - it's ridiculous that we're discussing something that was meant to be a silly programmer's joke.

Secondly: I'm not talking about cracking the game but reproducing it. Obviously creating a 1:1 copy of a complex 3D game is practically impossible (which was actually the portion of absurdity that was supposd to make my comment at least slightly funny) but note that reproducing mechanics is always possible, you can also create an engine that's capable of doing stuff you've only observed somewhere else, and at least some portion of the visual and audio content can always be ripped and/or reproduced in other ways - and these are things no DRM can do anything about. So, the only (and absurd) solution is not releasing your software to the public at all.

Haha... ha... jokes that have to be explained are the best ones, eh? <.<
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MichaelPalin: That's odd, for me the GOG community is precisely one of the most willing to reward good works and services. It is not rare to find people saying "oh, boy!, I have this game like 5 other times, but I will buy it on GOG too because I love video games so much" or something like that.
That's not unique to here, you see that even on the Steam forums. Buying digital versions of games people already have physical versions of, digital versions on DD's they don't like anymore, etc etc. It's extremely common in digital retailing to be buying a game you already own. People here do it 'to own it on GOG/Help GOG', people elsewhere do it for their portal of choice.

There's a counterside to the coin as well, where people are starting to buy games on GOG instead of developer sites, despite knowing that the developers get more from a sale on their own site. But those people want it here, on GOG. Stuff like that is common on the Steam forums, and it's getting more and more common here as people's library grow. I'm certainly not arguing the reasons behind it, I do it myself as well, but in the end it's supporting the retailer over the developer, which really is not how it should be when you think about it, but for many of us it's also about our own conveniences, and a single big library and the like are nice to have.
Post edited September 25, 2012 by Pheace
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F4LL0UT: Haha... ha... jokes that have to be explained are the best ones, eh? <.<
Easy to mock when you're on the side of understanding, huh? <.<
I kinda do boycott Steam games, but i still buy games from their summer / x-mas sales, but I wish Skyrim, Transformers War for Cybertron / Fall of Cybetron were on GOG :(
The only thing I really dislike about Steam is regional blocking and pricing. If a game if blocked (e.g. Risen, Drankensang) or unfairly priced I will buy it elsewhere. I have never had a problem with steam in general or using offline mode specifically.
A little footnote - reading through this thread it strikes me that quite a lot boycotts Steam, unless the games are cheap... so much for principles? Anyway, continue with the regular program.
I do boycott steam, but that's quite easy. I still have a lot of pc games I have not played yet and I prefer most new games on a console. So if I would not boycott steam because of the DRM, I would spend too much money on their sales. I would just buy more games I would hardly play.
Post edited September 26, 2012 by Feeenix
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JCD-Bionicman: I boycott steam mainly because the DRM benefits no one. It doesn't prevent piracy, and so it just makes the DRM even more annoying.

I just wanted to post this as a sort of poll to see how many people actually go as far as boycotting Steam games. It'd have to be a damn good game for me to consider buying a Steam exclusive.
I purchase from Steam if:

1. They have a ridiculously large sale on the game
2. There is DLC for the game that only Steam keeps updated.
3. Steam is the only retailer selling the game.

All other times I usually purchase from GOG, GamersGate or Desura.
Desura being my first choice because it tends to be the underdog of the three and I want it to remain in competition because the less alternatives that one has to shop from, the more dependent you are on those shops remaining and this ultimately leads to one retailer who can respect in you in any way they feel (most times mockery and laughter) and not care if you try and take your business else where because there are thousands of other customers who fully realize they have nowhere else to go. ;)
Post edited September 26, 2012 by carnival73
A GOG admin said he buys game on Steam right on the first page here, but people still proceed to INDIRECTLY call him an idiot without ethics and morals for the rest of thread.

@admin: You tried, dude, you tried...
I don't buy server/account-dependable games, period. Be it from Steam, Origin, or somewhere else. Unfortunately, this "disease" has spread to the retail market...
Post edited September 26, 2012 by Alexrd
I don't boycott steam but I don't buy from them. I bought 2 games from them when I had a windows pc a few years back but I haven't played them since my windows pc kept dying and I moved to a mac.

I think all of my games are now entirely DRM free. That is a must for me. I have a back up hard drive with all of my games on it which I can use anywhere I like on any computer I like at any time with or without internet.

I tend to only buy only from gog, gamersgate (if DRM free) and humble indie bundles.