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illiousintahl: the direction the windows walled garden is going in
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Magnitus: I'm woefully ignorant of the Windows ecosystem at this point as I use Windows only as a glorified console to install & play my games (which Windows 10 does competently, though the mandate is admittedly not very demanding).

You got some indications that it's getting worse? I thought it was actually getting a bit better (in terms of getting Linux stuff to run on Windows anyways).

With Windows becoming increasingly an office-oriented platform (given that increasingly, people use smart phones and tablets for their more casual needs), wouldn't it be economical suicide for them to become too much of a walled garden where you can't run non-vetted software?

At an office, if a critical piece of software (sometimes internally developed for internal usage) the business needs can't run on the platform, it is a problem and Windows does have competition from MacOS. Granted though that for a lot of use-cases, the client-server paradigm with a browser renders the issue moot, but I'm still noticing a fair share of thick clients whenever I encounter internal bureaucracy. I can't imagine them wanting to vet all those clients with Microsoft.
Windows as a service is the direction they want to go in tying everything to online presence. They still haven't learnt a damn thing from the anti trust lawsuits either. Have no faith if they get any sort of purchase on the gaming market they'll be shiv'in steam for the market and not for the 'consumer choice' or free competition.
If having a Steam account (from many moons ago) and never ever purchasing a single game from them equates to a boycott, then yes I have...
I purchased some games back in 2013 or something. Immediately got annoyed at the DRM with certain limited internet issues and moving games between systems. Other than one sale TB recommended, I've not put another cent into Steam/Valve (though i do occasionally redeem/get keys from HB or other).

I also hate the steam client.
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LOL
Boycott Steam? What for in 2022?

It might had been a thing in the earlier 2000s but I am afraid not anymore.
Day 1 I knew about Steam, I envisioned it would reduce consumer rights.
(Among other important technical limitations at that time like bandwidth, service outages and so on). I totally rejected the idea: Wishing and expecting Steam had bad general acceptance and fade away with that ,,business model,,

Time went by, and in 2009 I was looking to purchase World of Warcraft & Chessmaster, and realized Steam was still there and much worse: Most of PC vgames were digital purchases...
Under that ugly reality, I opened my account in Steam just to check it's client internals (you know, go further of the login screen).
Result: It did not change my mind at all and I found WoW DVD in Amazon fortunately (cheaper with printed manual included).
Not the same luck for CM: The options were the Ubisoft store and a newcomer: GOG.
And guess what: My opposition to digital purchases was strong enough to reject GOG too without even trying it. No kidding. Anyway, my GOG story does not fit here. Let's continue with Steam:

Was until 6-Sep-2017 I got my first game in Steam "Mirage: Arcane Warfare" because they gave it away. Finally having 1 game in my library did not excited me a little to embrace the Steam thing. (Few months later I created my GOG account, giveaway of "Grim Fandango Remastered")

Was until 3 years ago, after multiple giveaways and some ridiculously cheap key resellers purchases, that I finally gave up and used Steam to gameplay for the very first time. AND... My mind did not change: The whole digital purchases business sucks! And not a hunch based opinion anymore, by then I already:
-Lost purchased apps/music on the App Store (iOS)
-Lost purchases/money on Google Play
BUT Hey! Adapt or die...
Where can we purchase physical media vgames nowadays, with same prices as Steam?
And where is the DVD player on my Laptop/DVD to use them?
What about the ,,trendy,, disease of patches every minute to the half baked software digitally delivered?

Wanted or not, times have changed.

Side note: My very first direct purchase on Steam was last year and the reason was in order to remove their "limited account" sh*t.
And If you ask me, I regret the purchase: the ,,unlimited,, thing does not add anything valuable... useless social junk.

So, after this personal story, let me ask you (or anyone kindly reading this)
-Did I ever boycott Steam?
-Was my gut wrong?
-What did I win/change anyway?
-Should I forbid myself of using Steam? What for?

Just my grumpy memories laughing. I excuse me.
I've bought very little on Steam compared to GOG over the past decade, but that may change if what I'm interested in (big-name titles but older ones) doesn't show up here.
I don't see the point of a blanket boycott approach to Steam games.

I say that as someone who is pro DRM-Free and hates DRM.

Firstly, for many years, decades, and long before Steam came on the scene, I was buying games, most of which had some form of DRM, and before GOG came long there wasn't that many DRM-Free games around ... talking AAA and AA games. So DRM was the norm for the most part, and still is, though we have many more DRM-Free games these days.

Secondly, many games at Steam are what I call DRM-Free Lite, so you can, with some effort, gain a DRM-Free game from Steam, though they don't promote them, and so you need to consult other listings, which may or may not be up-to-date or even complete.

Thirdly, many of the games at Steam are also available at GOG, though some of those have DRM at Steam. So in many cases it is not the game at fault, but rather the provider to Steam (i.e. developer or publisher).

Fourthly, many game providers have a clear double standard, providing their games to Steam, where most customers are, with DRM, while also providing to GOG, with no DRM, and often disabled or missing features when doing so.

So it seems to me we should really be more focused on the game provider, rather than the Steam service.

That said, it is a difficult one to mentally negotiate, as those who provide games to GOG should be applauded, but then you have all the contradictions that might also be. Like the games being in a lesser state (no multiplayer, etc), and in some cases abandoned at GOG, and in many cases they have far more games that aren't available at GOG at all, and often never have been. I'm not sure how to feel about providers where they have provided a game to GOG, but then later removed it.

In any case, there is certainly plenty enough reason to have angst against providers themselves, rather than at Steam who just provide a service that many providers seem quite happy to take advantage of and even quite clearly prefer.

So for me it is possible to walk and chew gum at the same time.

Ideally I don't want a game at Steam with DRM, but if that is the only place where I can get a game I care a lot about, then I may make an exception ... depending on price. The Valve games for instance, many of which I love, are some of the exceptions that I did buy, when very very cheap. I have no intention of making a habit of doing that or regularly. In fact, I deliberately avoid browsing at Steam or similar DRM stores, so I don't become aware of games I might want too much.

So if anything, I boycott browsing Steam games ... games at Steam.
I still hate Steam. It's a piece of unnecessary bloatware that has no business being in 2022. But admittedly I have a library of games there and some freebies I get whenever I'm not lazy. So occasionally I just download games from my library there and stick an emulator, so I wouldn't have to deal with the client's completely unreliable offline "mode", but the incentive to get any of my games from there is shrinking by the day.

Heck, I've got some of those games on mega itch.io bundles later on, so yeah.
Two times now I've gotten refunds to my card in under 6 hours, which is far beyond the pitiful response you get from GOG. GOG's definition of DRM-free is meaningless at this point, but they pretend that they have some sort of commitment. The only commitment I see is to feeding us empty public relations gibberish. I'd be OK with them changing how they do business if they didn't misrepresent what they're doing, their continued dishonesty disgusts me, so I'll continue to do business elsewhere.
Post edited August 15, 2022 by richlind33
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PookaMustard: I still hate Steam. It's a piece of unnecessary bloatware that has no business being in 2022.
While I get and agree with the 'we shouldn't have DRM argument', I don't think you can single Steam out as being against these modern times. DRM has been around a long time, and only gotten worse in the entertainment world over time, and certainly not less.

DRM-Free is an exception, that is almost an oddity. I remain surprised at how well GOG have survived for so long. Not because I don't think the theory is sound, but because so many are against it in the business world or are very shy at supporting it. Most companies are not willing to trust customers very much.

Many users seem to take GOG and DRM-Free for granted, when really as a large store that focuses on DRM-Free they are quite unique. Their nearest competitor in the DRM-Free market is the much smaller ZOOM Platform ... or Itch.io with the Indie side of things, and they are not entirely DRM-Free.

DRM in games and movies and ebooks and programs and even some aspects of music, does not look like it is going away any time soon. In fact they just seem to make it worse and harder to get around. Music was sort of good for a while, but with the streaming movement things have gone more DRM again. With music, if they ever get rid of Audio CD's, which is probably the only thing holding back wider DRM with music, things could get worse again. I say that as someone who currently buys his music as DRM-Free FLAC files instead of CDs.

And to be perfectly honest, many folk, probably the majority, don't care that much about ownership if they can have unlimited streaming. The only disruption of that right now with movies and tv shows, is that they are spread over multiple businesses, and much is only available through specific ones, and most people cannot afford to subscribe to all of them to cover all their video needs. If they ever fix that fragmentation, then buying will likely eventually go the way of the dodo or damn nearly. And now some of the companies are talking about limiting their subscription licenses, which is silly and will only make things more fragmented. Currently for instance two of my kids, one at home and one in another state, pay for one business each (Netflix and Prime) and then share with each other and their other sibling and us their parents, so we all get to benefit and get a goodish selection. I could add to that and improve things even more by getting Foxtel or Stan or Binge or Britbox or one of the many other movie streaming subscription services. So three of us pay for one but get three services each.
Post edited August 15, 2022 by Timboli
I wouldn't say I "boycott" Steam, I just never even considered buying DRM'd games.
Also with Steam you need a client? Sorry I want standalone games.
Post edited August 15, 2022 by maxleod
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Timboli: While I get and agree with the 'we shouldn't have DRM argument', I don't think you can single Steam out as being against these modern times. DRM has been around a long time, and only gotten worse in the entertainment world over time, and certainly not less.

DRM-Free is an exception, that is almost an oddity. I remain surprised at how well GOG have survived for so long. Not because I don't think the theory is sound, but because so many are against it in the business world or are very shy at supporting it. Most companies are not willing to trust customers very much.
I actually don't mind DRM if all it boils down is "insert disc in the disc tray." But publishers stopped caring about physical PC games a while ago anyway, and now insist on requiring the internet directly or indirectly through a client, so here we are.

Anyway, I'm not singling Steam out in this. Epic can scram too, Ubisoft's thingy, Rockstar's thingy, basically clients have no business being in 2022, fragmenting the PC platform the way they have and adding extra obstacles, e.g. Steam Workshop if you *dared* bought the game from another store or something. But I guess publishers have infinite insistence, and people lack the so-called "vote with your wallet" power and will to chase all this stuff out, so eh.
I've never really boycotted Steam. But if a game is available here, I buy here first. My GOG library is twice the size of my Steam library, and that includes about 100 games that I had on Steam that later became available here (and I bought here as well)
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PookaMustard: I still hate Steam. It's a piece of unnecessary bloatware that has no business being in 2022. But admittedly I have a library of games there and some freebies I get whenever I'm not lazy. So occasionally I just download games from my library there and stick an emulator, so I wouldn't have to deal with the client's completely unreliable offline "mode", but the incentive to get any of my games from there is shrinking by the day.

Heck, I've got some of those games on mega itch.io bundles later on, so yeah.
It's not unnecessary to many players though. It easily facilitates on-line multiplayer, it allows sharing of statuses and social features such as achievements, screenshots and reviews and comments easily. While these things may not appeal to you, they do appeal to a LARGE contingent of gamers, and in fact are expected by many younger gamers today. You could say it is what gaming is becoming. It is part of the reason Epic got such hate for forcing games there. People wanted them on Steam because Steam had so many features and Epic, still... doesn't. The fact that it's not optional is my biggest gripe with Steam's client. I love it. But I understand others don't. And I want them to be happy. I only wish GOG's client was half as capable and functional as Steam's.
Post edited August 15, 2022 by paladin181
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paladin181: I've never really boycotted Steam. But if a game is available here, I buy here first.
Over time I've adopted almost the same stance...

... I tend to purchase only very cheap games on Steam...

... and / or...

... games that seem that they'll never come to GOG. (will Ultimate Admiral ever make it here? Leave No One Behind: Ia Drang? Often I will email publishers or devs to see if GOG may be a possibility in the future)

If a game is on GOG I'll always tend to purchase it on GOG.
Let's set aside the DRM issue for a moment. Pretend that everyone wants DRM in all of their games and that games without Denuvo is the worst thing about GOG.... I would still find a storefront other than Steam to give my money to.

The wesbite is very hard to navigate for the type of color-blindness that I have. (It's worse for people that are visually impaired and depend on screen readers.) All I need is the ability to go into an account setting and switch the website to a high contrast mode, then I wouldn't be dealing with impossible to read blue text on a blue background, the search bar I can never find, and other issues caused entirely by their color choices. No storefront should be hard to navigate.
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Catventurer: Let's set aside the DRM issue for a moment. Pretend that everyone wants DRM in all of their games and that games without Denuvo is the worst thing about GOG.... I would still find a storefront other than Steam to give my money to.

The wesbite is very hard to navigate for the type of color-blindness that I have. (It's worse for people that are visually impaired and depend on screen readers.) All I need is the ability to go into an account setting and switch the website to a high contrast mode, then I wouldn't be dealing with impossible to read blue text on a blue background, the search bar I can never find, and other issues caused entirely by their color choices. No storefront should be hard to navigate.
Thing is, color contrast issues don't actually affect screen readers. In fact, a screen reader might even be able to pick up something like white text on a white background, depending on how the screen reader works.

Also worth noting that the monitor/TV being used can also have an effect.

With that said, lack of color contrast is a legitimate issue, and one that UI designers should strive to avoid.

(I remember seeing videos of a bomberman-themed falling block action puzzle game, in which, for most versions, the only difference between the pieces is the color. Hence, if you're color blind, you can't play most versions of that game, with only the Virtual Boy version being accessible. Columns and Panel de Pon (Tetris Attack/Puzzle League) handle this situation better.)