dtgreene: For compression to be useful, you need to have enough RAM ...
Fun fact: Remember all the colored lines on the screen when loading Amiga games? (on copied games mostly, since those had more data than the original)
That was the game loader using the video memory to decompress the data from the disc.
The first digital compression algorithms appeared in the 50s already, but only in the late 70s they became a thing really.
They really took of in the late 80s however with PKZIP. Then others saw that there was money to be made and the fight began.
People also tend to confuse GB and GiB (so does Microsoft). 1 GiB = 1.099 GB
Windows displays GiB, but labels them GB.
DVDs come in different sizes. 4.7GB (4.35GiB) is a common standard. This is the format the GOG files (3.99GiB = 4.3GB) are targeted for.
In order to put them on a ~3.99GB(4.37GB) DVD, you need to "overburn" the DVD by 327 MB, which is often very likely to fail. Also on disc 1 you need to add the installer which adds another ~2 MB.
So either use 4.7GB DVDs or 9.4 for adding 2 files on each, the 8.5GB DVDs are not big enough for 2 files.
DavidOrion93: Monkey Island- 7-12? All floppies, no hard drive. There's even a easter egg about inserting disks 17 or 36?, floppy disk version only. I panicked one time, silly boy.
The first Monkey Island had 4 disks on Amiga, Monkey Island had 9, Indiana Jones 4 had 11 disks, where the Amiga uses 880KB discs.
The EGA version on PC takes 2.7MB, so it was probably shipped on 2 disks (assuming it was shipped on 1.44 3.5" disks, but given the time it could have been 4 x 720KB disks). The VGA version takes 3x 1.44MB disks.
The joke was about disk 22. It was removed in later versions since people kept calling the Lucasfilm hotline about missing disks.
Turrian 2 (Amiga) can be downloaded from the developers site for backup reasons, however it has a file size of over 3 MB, where the original game was shipped on only one disk. That's some badass compression.