Posted June 29, 2021
One common mechanic in fantasy RPGs (and sometimes fantasy non-RPGs) is that characters have a resource called MP, which is used to cast spells. The question is, how easy should it be to restore that resource?
* Should MP regenerate on its own, or should the player be required to go to an inn? (Or, an in-between approach is to allow resting in the middle of a dungeon or similar area, something you commonly see in WRPGs but not in JRPGs (except at save points).)
* Should there be MP restoring items, and if so, how common should they be?
* Should there be abilities that characters can learn that would allow characters to regenerate MP, or to regain MP in certain situations? Should those abilities be self-only, or should it be possible to use them to restore the MP of allies?
Edit: Why the low rating? What do people have against game design topics on a video game discussion board?
* Should MP regenerate on its own, or should the player be required to go to an inn? (Or, an in-between approach is to allow resting in the middle of a dungeon or similar area, something you commonly see in WRPGs but not in JRPGs (except at save points).)
* Should there be MP restoring items, and if so, how common should they be?
* Should there be abilities that characters can learn that would allow characters to regenerate MP, or to regain MP in certain situations? Should those abilities be self-only, or should it be possible to use them to restore the MP of allies?
Edit: Why the low rating? What do people have against game design topics on a video game discussion board?
Post edited June 30, 2021 by dtgreene