Posted June 30, 2021
It depends upon the game I would say. Personally I like that there is a variety of systems.
Realism definitely has its place, because the more realism, the more immersion generally. But dispensing realism for abstraction or other reasons allows many fun mechanics you wouldn't otherwise have.
Most strategy games that uses RPG mechanics uses MP, like most RPG's does. But the first Heroes of Might and Magic had a different system. A hero only learns a spell temporarily and can only use it as many times as his knowledge stat allows him. If a hero has 5 in knowledge he can only cast a spell he has learned 5 times and then it is gone.
In the other games in the series they changed the system to a MP based one where a hero instantly learns a spell for the rest of the game when he comes into contact with it. In these games you refill your MP by drinking from a well or spending the night in a town with a mage guild. This system is more fun and better in several ways, but there are some nice things about the system in the first game also.
Since you can only get back certain spells from certain towns, and those towns can be far away, you are forced to use
a wider variety of spells than in the later games. Spells are also somewhat less powerful because of this.
It would be interesting to play HoMM3 with this system since that game has huge number of spells, but some that are so powerful that they are the best choice in most circumstances.
Realism definitely has its place, because the more realism, the more immersion generally. But dispensing realism for abstraction or other reasons allows many fun mechanics you wouldn't otherwise have.
Most strategy games that uses RPG mechanics uses MP, like most RPG's does. But the first Heroes of Might and Magic had a different system. A hero only learns a spell temporarily and can only use it as many times as his knowledge stat allows him. If a hero has 5 in knowledge he can only cast a spell he has learned 5 times and then it is gone.
In the other games in the series they changed the system to a MP based one where a hero instantly learns a spell for the rest of the game when he comes into contact with it. In these games you refill your MP by drinking from a well or spending the night in a town with a mage guild. This system is more fun and better in several ways, but there are some nice things about the system in the first game also.
Since you can only get back certain spells from certain towns, and those towns can be far away, you are forced to use
a wider variety of spells than in the later games. Spells are also somewhat less powerful because of this.
It would be interesting to play HoMM3 with this system since that game has huge number of spells, but some that are so powerful that they are the best choice in most circumstances.