Posted December 10, 2016
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dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted December 10, 2016
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(With that said, the first half of the game really seems to de-emphasize combat, resulting in that flaw not being as annoying as it *could* be. That still doesn't excuse it or the food issue, however.)
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dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
Posted December 10, 2016
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(With that said, the first half of the game really seems to de-emphasize combat, resulting in that flaw not being as annoying as it *could* be. That still doesn't excuse it or the food issue, however.)
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Firebrand9
The Red Blaze
Registered: Jul 2012
From United States
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted December 10, 2016
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Also, Ultima 8 and 9 have their issues as well, I believe. For example, the lack of a party, the fact that the games (again) are in real-time, the fact that you are forced to play a male character (actually a dealbreaker for me, as I always play a female character in the Ultima series, except sometimes Ultima 3 with its third gender option), the fact that Ultima 8 had (from what I have read) an annoying jumping section, that Ultima 9's plot was changed in the middle of development (but FMVs had to be reused, which didn't always work perfectly), and other problems. (Note that I have not actually played Ultima 8 or 9; the lack of a female character option is the dealbreaker for me in those games.) I would not judge other games against Ultima 8 or 9.
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Also, Dungeon Master's inventory system wasn't *nearly* as bad; it was generally easy to find and click on the food item you wish to eat, and the food meter would fall slowly (unless you are practicing your magic heavily), so feeding was relatively infrequent. Also, you don't need to worry about reagents for spell casting in that game.
Post edited December 10, 2016 by dtgreene
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Firebrand9
The Red Blaze
Registered: Jul 2012
From United States
Posted December 10, 2016
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Also, Dungeon Master's inventory system wasn't *nearly* as bad; it was generally easy to find and click on the food item you wish to eat, and the food meter would fall slowly (unless you are practicing your magic heavily), so feeding was relatively infrequent. Also, you don't need to worry about reagents for spell casting in that game.
And, now you're conflating issues. The inventory system and the need for food. Both of which you clearly have issue with, so for you, it's a bridge too far. For me and many other people, it's a non-issue.
Furthermore, attempting to contrast against later games in the series and their corresponding issues is a ridiculous debate tactic. Just because something later had a thing does not somehow remove that thing or inflict that thing on an earlier entry. That's a complete logic failure. I'm entertaining no further discussion on these points.
OP, The bottom line is this : U7 had an interest in attempting to mirror aspects of the real world in a fantasy RPG. Those issues bear no additional investigation and I'm sure Spoony, as much as he's generally a hyperbolic crackpot, covered in exhaustive enough detail in the videos posted above to allow you to make an informed decision.
Post edited December 10, 2016 by Firebrand9
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted December 10, 2016
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I am attempting to contrast against *earlier* games in the series, which did certain things better.
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rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
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Nirth
GFN / VR / Switch!
Registered: Oct 2010
From Other
Posted December 10, 2016
---Light spoilers---
Inventory management can be learned and frankly, I actually prefer to it to the ridiculous nonsense of some modern, RPG-ish games like Mass Effect 1 or Deus Ex Human Revolution (and Mankind Divided I think). The same with food, graphics is no issue particularly with Exult. Combat could be somewhat mitigated as when I first tried the game I looked up a non-spoiler guide that recommended a secret portal you can open in the beginning that gave you great gear. Since combat, imo, shouldn't be a hurdle in a RPG I didn't mind it so I actually used it.
Unfortunately the biggest barrier for me was its immense world and the necessary time to put into it, I'm not going to play a game that big without making sure I've the necessary time and energy for it. Ironically as one's grows older I imagine both time and energy becomes even worse so it's possible I'll never really get into it.
Another reason I wasn't really prepared for it was at the time Exult had not fixed the object disappearing bug and then there's supposed to be a thief that literally steal your items which frankly sounded like one of the most interesting game feature I've stumbled upon, Unfortunately I would need some kind of strategy to counter that. Anyone who has played the game, can the thief disappear so your items are lost forever? Can he steal quest items?
Inventory management can be learned and frankly, I actually prefer to it to the ridiculous nonsense of some modern, RPG-ish games like Mass Effect 1 or Deus Ex Human Revolution (and Mankind Divided I think). The same with food, graphics is no issue particularly with Exult. Combat could be somewhat mitigated as when I first tried the game I looked up a non-spoiler guide that recommended a secret portal you can open in the beginning that gave you great gear. Since combat, imo, shouldn't be a hurdle in a RPG I didn't mind it so I actually used it.
Unfortunately the biggest barrier for me was its immense world and the necessary time to put into it, I'm not going to play a game that big without making sure I've the necessary time and energy for it. Ironically as one's grows older I imagine both time and energy becomes even worse so it's possible I'll never really get into it.
Another reason I wasn't really prepared for it was at the time Exult had not fixed the object disappearing bug and then there's supposed to be a thief that literally steal your items which frankly sounded like one of the most interesting game feature I've stumbled upon, Unfortunately I would need some kind of strategy to counter that. Anyone who has played the game, can the thief disappear so your items are lost forever? Can he steal quest items?
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Firebrand9
The Red Blaze
Registered: Jul 2012
From United States
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Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted December 10, 2016
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Inventory management can be learned and frankly, I actually prefer to it to the ridiculous nonsense of some modern, RPG-ish games like Mass Effect 1 or Deus Ex Human Revolution (and Mankind Divided I think). The same with food, graphics is no issue particularly with Exult. Combat could be somewhat mitigated as when I first tried the game I looked up a non-spoiler guide that recommended a secret portal you can open in the beginning that gave you great gear. Since combat, imo, shouldn't be a hurdle in a RPG I didn't mind it so I actually used it.
Unfortunately the biggest barrier for me was its immense world and the necessary time to put into it, I'm not going to play a game that big without making sure I've the necessary time and energy for it. Ironically as one's grows older I imagine both time and energy becomes even worse so it's possible I'll never really get into it.
Another reason I wasn't really prepared for it was at the time Exult had not fixed the object disappearing bug and then there's supposed to be a thief that literally steal your items which frankly sounded like one of the most interesting game feature I've stumbled upon, Unfortunately I would need some kind of strategy to counter that. Anyone who has played the game, can the thief disappear so your items are lost forever? Can he steal quest items?
How is anyone even have a chance to win at all?
It happenes so fast I can't comprehend what is happening.
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ShadowWulfe
Boink.
Registered: Apr 2012
From United States
Posted December 10, 2016
I played through 1-3, and got to the end of 4 (miraculously), but goddamn the final dungeon of Ultima 4 is insanely hard. To the point where I kind of gave up.
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Nirth
GFN / VR / Switch!
Registered: Oct 2010
From Other
Posted December 10, 2016
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rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted December 10, 2016
One thing Spoony really brought out when he was talking about it, that when combat starts your companions (if you have them and they are sufficiently decked out) will just finish the fight leaving you with cleanup.
Although apparently if you pause the game you can force-feed your enemies potions....
Although apparently if you pause the game you can force-feed your enemies potions....
Post edited December 10, 2016 by rtcvb32
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted December 10, 2016
I played it already in the 90s, but even then I felt it had serious issues with user interface, as dtgreene points out. The inventory system was quite aggravating, as was combat. The times a friendly party member would shoot a fireball at my back...
However, if you can look past those, it had a pretty interesting story and exploration. Also please play it with Roland MT-32 music (Munt emulator) if you can, the music rocks with it.
However, if you can look past those, it had a pretty interesting story and exploration. Also please play it with Roland MT-32 music (Munt emulator) if you can, the music rocks with it.