Trilarion: What you propose is basically that they cheat on their customers by not telling them important information easily in the hope that the misinformed customers stay with them despite being treated a bit unkindly. I exxagerated a bit here to make the argument clear.
I don't think that's why GOG did this. As for the game version number, there are usually a few ways to tell which one it is... when the developer has a proper versioning, that is.
Trilarion: That's why I support including the game version in the naming of the installer.
It could be on the download page as well, or maybe the newly added changelog. Anyway it would necessarily be optional, since you can be sure some developers won't send that information, and what should GOG do in this case ? Delay distribution until a game version number is given ? Not many people will second this :)
amok: The delays are also due to very fundamental philosophies between Steam and gOg.
Steam has a very open backend, and the develpers can upload new patches as often and whenever they want - they do not need to go through Steam staff. So as soon as a patch is done, it is uploaded directly by the developer.
gOg has a closed backend, and everything needs to go through gOg staff. So as soon as a patch is done, it is sent to gOg, who then need a member of staff having the free time to retive it, check it, prepare it and then upload it.
Both ways have pros and cons, but for time - it goes without saying that Steam is faster just because it take away one of the stages in the process.
I could not read this without answering.
I'm not familiar with the Steam distribution system from a developer's point of view, but saying it's more open may be misleading. More straightforward, maybe, but that likely requires some sort of "steamification" of the development process. This is probably optional, but developers choosing it for the sake of simplicity have more difficulties with other distributors... except for "half distributors" who are happy distributing Steam packages (that require installation of the Steam client and further updates via Steam), or "virtual distributors" who give a Steam key only.
Let's face it, except for big developers distributing their own games (Uplay, Origin), all distributors without a specific packaging policy (like GOG's DRM-free) are disappearing. When a distributor starts offering Steam packages, it's the beginning of the end. The ability to still have their own pricing policy, "as if they were distributing themselves" is an illusion. Sooner or later, customers will think "Why not buy directly through Steam ?". Look at Gamersgate, despite being owned by Paradox, they've stopped distributing Europa Universalis III, and are giving Steam packages of EU IV.
But back to the point. You're probably right, the more straightforward software distribution system Steam uses is faster than GOG's but I don't think it's why things go faster. Imho, the main reasons are :
1) Steam is the first distribution platform, hence many developers send updates there first
2) Using Steam's integrated distribution system makes it easy to send updates to Steam, and difficult to send them elsewhere.
The Arma 2 scandal, and the problem with games waiting for months if not years to get updates here (Giana Sisters, Apotheon) have reasons behind, which are not to blame on GOG.