Posted August 29, 2018
So while browsing though the media players in search of a potential native replacement for Foobar2000 (Still isn't one, as far as I can tell.), I had a thought.
I wonder how the other users of GOG keep their video game OSTs?
I think there's probably about 4 (major) types.
1. In MP3/lossy, like a complete plebeian.You like being able to hear the compression and the hard frequency ceilings. Maybe even glitches due to poor mastering.
2. Gilded in overkill a la raw FLAC/WAV. This is overkill for most music, especially for anything around the 16-bit era. Maybe tone it down.
3. Natively, in special container formats if you want. So that means MOD/XM/SPC/NSF/GSF, and more. Not only is it smaller than most
4. None. You just don't even consider VGM something you'd listen to outside the games and are missing out on a lot of good music.
I'm in the third category. Which is what makes finding a replacement audio player is so hard. Some of them play the obscure formats I like, but not with zipped support. I would prefer both, so as to not have to extract thousands of SNES music files.
I wonder how the other users of GOG keep their video game OSTs?
I think there's probably about 4 (major) types.
1. In MP3/lossy, like a complete plebeian.You like being able to hear the compression and the hard frequency ceilings. Maybe even glitches due to poor mastering.
2. Gilded in overkill a la raw FLAC/WAV. This is overkill for most music, especially for anything around the 16-bit era. Maybe tone it down.
3. Natively, in special container formats if you want. So that means MOD/XM/SPC/NSF/GSF, and more. Not only is it smaller than most
4. None. You just don't even consider VGM something you'd listen to outside the games and are missing out on a lot of good music.
I'm in the third category. Which is what makes finding a replacement audio player is so hard. Some of them play the obscure formats I like, but not with zipped support. I would prefer both, so as to not have to extract thousands of SNES music files.