Posted July 29, 2017
As you may know, some games have resources, such as mana, that regenerate over time. (Note that this discussion could apply to any resource that regenerates and has a cap, even health in games with health regen.)
Anyway, my question is, how do you want the rate of mana regen to change with your current mana? There are three cases that I have seen:
1. Mana regenerates faster when it is low. (Ultima 7, where you recover half your used MP every hour.)
2. Mana regenerates at the same rate (Oblivion; while changing your max Magicka makes it regen faster, changing your current Magicka doesn't affect the rate. This is probably the most common case; Jedi Outcast/Academy are other examples, and Shovel Knight: Plague of Shadows is (IIRC) another.)
3. Mana regenerates slower when it is low. (This is seen in Cookie Clicker with its new Grimoire minigame, which allows you to cast spells. A limited version is seen in some Zelda games when riding a horse; your horse''s stamina will take a while to recover if it runs completely out, but only in that particular case.)
So, which of these cases do you like the most? I personally prefer 1, as that encourages the player to actually use all that mana.
(Remember, this discussion applies to any resource that regenerates and has a maximum, and can apply to any genre; just look at the variety of genres I used in my examples!)
Anyway, my question is, how do you want the rate of mana regen to change with your current mana? There are three cases that I have seen:
1. Mana regenerates faster when it is low. (Ultima 7, where you recover half your used MP every hour.)
2. Mana regenerates at the same rate (Oblivion; while changing your max Magicka makes it regen faster, changing your current Magicka doesn't affect the rate. This is probably the most common case; Jedi Outcast/Academy are other examples, and Shovel Knight: Plague of Shadows is (IIRC) another.)
3. Mana regenerates slower when it is low. (This is seen in Cookie Clicker with its new Grimoire minigame, which allows you to cast spells. A limited version is seen in some Zelda games when riding a horse; your horse''s stamina will take a while to recover if it runs completely out, but only in that particular case.)
So, which of these cases do you like the most? I personally prefer 1, as that encourages the player to actually use all that mana.
(Remember, this discussion applies to any resource that regenerates and has a maximum, and can apply to any genre; just look at the variety of genres I used in my examples!)