DampSquib: Honestly not a fan of it, only game it's made sense in was Baldur's Gate part of the plot and all.
Darvond: How does it make sense in this game?
The only game i know of that gave a reason for weapons breaking so quickly....
The iron from the mine is tainted all none magical weapons break without warning.
No recycle no reforge just discard them...and get a magical weapon asap.
For a game like Way of the Samurai 4 the system used is tedious.
You can slow down a weapons degradation, with oil, powder...but that becomes a slow grind.
The road to a unbreakable weapon is a long process, one that killed off a great deal of the pleasure i had playing.
Not a great mechanic, that could of been tamed down, i don't mind grinding but not to that extent.
Yet to play a game where said mechanic adds to and doesn't distract, items don't need ticking clocks to give you a clue they are about to break.....Mmmm, maybe a game has done so by visual means only.
If so i've never played it....anyway happily see the back of it. Don't mind smithing and all that good stuff.
Just take away durability...happy bunny.