timppu: The Elder Scrolls: Arena The early weapons you have just keep breaking down at record speed, so after awhile I started fighting only with my bare fists as they don't break down. Sure it took lots more hits to kill enemies, but oh well. Towards the end though you got weapons made of more durable materials (like that dwarven something something, or was it ebony?), but at that point I was already so used to fighting with my mere fists even though I was a spellcasting mage...
I've been playing this game lately, and I can actually comment on how durability works in the game.
First, it turns out that the durability of weapons (and I assume armor, though I haven't yet explicitly tested this) is based on how much you pay for them. This means that, if you negotiate a cheaper price for a weapon, it will be less durable. It also means that a dagger of lightning, for example, will be more durable than a plain dagger.
I also noticed that having high Strength will make your weapons break faster. (I note that this is also true in Morrowind, and is more noticeable there because Morrowind provides the means to raise Strength well over 100, while in Arena 100 is the hard cap.)
There are actually two ways to escape the system (aside from using fists, which I am surprised that they didn't crash the game, given what I've read):
1. Use magic. Magic uses spell points which (for non-Sorcerers) recover when you rest. Later on, when fighting spell casters, you can use Spell Absorption effects; in addition to making you immune to the enemy's spells, these allow you to recover your spell points easily, allowing you to continuously use spells. This strategy works better later on, when your level is higher and enemy casters are more common.
2. Play as a Knight. Every day, at midnight, your weapons and armor (but not accessories) will be repaired slightly. With this setup, unless you start abusing artifacts or cheap spellcasting weapons, you won't have your equipment break, and you won't have to keep returning to town either.
Still, I have found that the mechanic doesn't really add much strategically, given how easy it is to repair items. If stronger items had less durability, then it might be an interesting mechanic, but as is, it only limits the use of weaker items that you don't want to be using later on anyway.
Darvond: Rather, i'd rather have a system where weapons are situational,
catpower1980: In the first Dark Souls, you could infuse your designated weapon with crystal, meaning that it would get totally OP but its durability would severly be decreased with no way to repair it. As such this was the kind of weapon you would have to use wisely (like in boss fights only) as it's doomed to break forever.
Daggerfall also lets you do this with the item maker.
The only problem, from a game balance perspective, is that if the weapon is already made of a good material, its durability is so high that that isn't really a problem, so it fails to work as a limiting factor.
On the other hand, in Battlespire, I like using my fists, as items can't be easily repaired in that game (you need to find and consume a Coffer of Restoration to do this), and fists provide an escape from the durability system in addition to getting stronger the more you use them.