Posted October 24, 2024
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00063
New User
Registered: Jun 2016
From Slovenia
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BreOl72
GOG is spiralling down
Registered: Sep 2010
From Germany
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dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
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BreOl72
GOG is spiralling down
Registered: Sep 2010
From Germany
Posted October 24, 2024
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted October 24, 2024
![avatar](http://images.gog.com/6dee7dffcd25a94402ca4bd014346d342b28b9ed82fac513e1c98e8d581c9a92_avm.jpg)
VR plays hardly any role on the market.
There's also no "pushing" going on - that I am aware of.
![avatar](http://images.gog.com/680326e9fd0e0a1e36e54e40b16c5fba8a67d01894ae5f81218a1e7ef8f0bfb6_avm.jpg)
That was easy, next question?
edit. You may as well aks "why does Sony spend billions on developing PlaySTation" oe "Why does Nintendo spend billions developing the Wii"
Post edited October 24, 2024 by amok
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Randalator
Deadpan Snarker
Registered: Jun 2012
From Germany
Posted October 24, 2024
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Zuckerberg is chasing an idea of VR that just doesn't work in the real world and unless he faces the facts that this is not the next iPhone moment he will lose his company either by it going the way of the dodo or by being forced out.
Post edited October 24, 2024 by Randalator
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted October 24, 2024
![avatar](http://images.gog.com/0f9a1a133a0329b73400475eeac43a9d2efc80733475dac0c02c89d508cfcbc3_avm.jpg)
Zuckerberg is chasing an idea of VR that just doesn't work in the real world and unless he faces the facts that this is not the next iPhone moment he will lose his company either by it going the way of the dodo or by being forced out.
What they are loosing money on is all the silly Metaverse developments and those grand plans with little grounding and whatnots. If they stuck with just producing the headsets and the app store, then I do think the numbers would be different
(but then again, it is how things progress, so if they have the money to burn on those experiments I am not giong to complain)
Post edited October 24, 2024 by amok
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Azrastrelcy
My cat ain't no skinwalker
Registered: May 2024
From Other
Posted October 25, 2024
Takes too much space to set one up, especially when the games you use to play it with require you to move your body a lot. I only see it as a logical choice when you use VR simply to enhance the first person view experience for games that put the player in the shoes of someone controlling or piloting a vehicle. Like racing games or flight simulator games.
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BanditKeith2
New User
Registered: Jun 2018
From United States
Posted October 25, 2024
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But also there are three major thoughts:
1) Screw Meta, and may that company collapse upon it's own hubris.
2) I have -12 and -11 index eyes. My vision is practically shot. Unless headsets can compensate for that, I'm having to wear at least .5 cm thick glasses.
3) My room only has only so much room. Most of it taken up by a bed and a desk.'
4) Over 90% of my games library is not VR optimized! And a fair number of it isn't even 3D!
But that's just me. How bout' you?
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.Keys
The right key always opens the right door.
Registered: May 2020
From Other
Posted October 25, 2024
I would probably only get close to it if both the hardware and softwares used were fully open source without any kind of telemetry.
Eye tracking telemetry is 'absurdily' scarier because eye movement tells a lot more about your brain than people think.
So giving all this kind of info freely for some hours of fun that would probably give me motion sickness and headaches in the end? Nah thanks. :P
Many VR games look really nice to play though. :)
Eye tracking telemetry is 'absurdily' scarier because eye movement tells a lot more about your brain than people think.
So giving all this kind of info freely for some hours of fun that would probably give me motion sickness and headaches in the end? Nah thanks. :P
Many VR games look really nice to play though. :)
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Lesser
Brummbär
Registered: Dec 2011
From Germany
Posted October 25, 2024
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But that's just me. How bout' you?
Half Life Alyx was the last big game. When games are released for VR, they also have to run with the Quest because that's the biggest market. This means that the technology has to be cut back and the games remain miles below their potential, which they could achieve with a real computer.
![vv221](https://images.gog.com/0b7fae2172fa155a079f14f5a93586f0d5a836bb68ca0c2efe7b7cec4b67da3e_forum_avatar.jpg)
vv221
./play.it developer
Registered: Dec 2012
From France
Posted October 25, 2024
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The numbers you shared barely amount to rounding errors compared to overall video games sales.
![Tokyo_Bunny_8990](https://images.gog.com/f3d51f63f3a3ac710d93263dc37481294e26e4b66e830e5a445708ae99f3af9e_forum_avatar.jpg)
Tokyo_Bunny_8990
New User
Registered: Jul 2021
From Japan
Posted October 25, 2024
Its an interesting concept and I hope the technology continues to evolve further but I dont think I personally will ever get involved in it.
First, the games it would be good for would be first-person games. I prefer third person so the games that would interest me are already more limited. Also not really a big FPS fan which is likely what the majority of commerical games will be geared toward.
Second, motion sickness. I already get quesy with certain games and can only play them for an hour or two before I feel like throwing up. Could be due to age and I dont know exactly why (I can play Gravity Rush 1 just fine but 2 gets me quesy after a couple of moments despite both having the same gameplay loop or I get sick driving in Mad Max but am completely fine driving in GTA). I know VR's biggest struggle is motion sickness so I likely wont be able to play for it that long.
Finally, I wear glasses and the few times Ive tried VR, wearing the headset with glasses hasnt been the most comfortable. Add to that the close screen and it gets hot in that VR set.
First, the games it would be good for would be first-person games. I prefer third person so the games that would interest me are already more limited. Also not really a big FPS fan which is likely what the majority of commerical games will be geared toward.
Second, motion sickness. I already get quesy with certain games and can only play them for an hour or two before I feel like throwing up. Could be due to age and I dont know exactly why (I can play Gravity Rush 1 just fine but 2 gets me quesy after a couple of moments despite both having the same gameplay loop or I get sick driving in Mad Max but am completely fine driving in GTA). I know VR's biggest struggle is motion sickness so I likely wont be able to play for it that long.
Finally, I wear glasses and the few times Ive tried VR, wearing the headset with glasses hasnt been the most comfortable. Add to that the close screen and it gets hot in that VR set.
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scientiae
intexto perplexo
Registered: Jun 2011
From Australia
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grynn
GET TO DA CHOPPA
Registered: Dec 2008
From Turkey
Posted October 27, 2024
It's more tiresome than fun... at least for me.