Randalator: That's not true except for the headset part.
I'd like to see you play Dirt Rally 2.0 standing up or with flailing arms...
To be honest, I haven't tried the more recent 'iterations' of VR, so I'm just giving my impressions based on what I've seen. It seem like it probably depends on the specific game in question. Sure, for a racing of flight sim type game, you could do that sitting down. However, if I imagine playing an FPS or action adventure game, there would probably be more standing and arm-waving involved.
I know the Wii wasn't VR, but in term of motion-sensing, it certainly involved arm-waving for games like tennis or sword-swinging in Zelda.
amok: Wheter staanding on sitting depends completely on the game, some you can sit while playing. (in Last Labyrinth you have to be sitting, you play a man chained into a wheelchair :)) HOwever, the whole point about VR is that you emody an virtual body within a virtual space, so the moving around is part of the game play and experience (and also - it is exersice wihle playing games). I would not call that a drawback at all, or a trade off, but rather a benefit of the medium.
This is what I just said - it will depend upon the game. I would certainly argue there is a trade-off with games that require standing/arm-waving, in terms of having to find more space, which might not always be convenient.
ssling: You're another person that behaves like getting a VR headset would make you somehow not allowed to own a regular hardware or to play non-VR games anymore. How exactly is that a trade-off? It's like saying that buying a steering wheel is trade-off in convenience because mouse and keyboard are better suited for most games and take less space.
No, I'm not saying it's either-or in that sense.
My point is that we generally only have so much gaming time available, so we have to make a choice as to how to spend that time. Yes, I have options: I could choose to go play a VR game (game A), or I could choose to go play a non-VR game (game B). I have a choice as to what to do with the time I have
right now - do I play game A or game B (I can't play them both at once).
If I make the choice to play game A, then I'm going to have to go put the headset on; find some space to potentially wave my arms about; make sure I'm not disturbing anyone else, etc. So, yes there is a trade-off involved in the moment with making choice A over choice B - choice A is going to involve more hassle.