Posted November 12, 2016
https://en.wikipedia.org/wiki/Digital_rights_management
Digital rights management (DRM) schemes are various access control technologies that are used to restrict usage of proprietary hardware and copyrighted works.[1] DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.
https://en.wikipedia.org/wiki/Digital_rights_management#Product_keys
One of the oldest and least complicated DRM protection methods for the computer games is a product key, a typically alphanumerical serial number used to represent a license to a particular piece of software. During the installation process for the software, the user is asked to input the key; if the key correctly corresponds to a valid license (typically via internal algorithms), the key is accepted, and installation can continue. In modern practice, product keys are typically combined with other DRM practices (such as online "activation"), as the software could be cracked to run without a product key, or "keygen" programs could be developed to generate keys that would be accepted.
And my question is:
How do serial keys "restrict usage"?
How do they "control the use, modification, and distribution" of games (or other software)?
Note: this is not about online activation.
Digital rights management (DRM) schemes are various access control technologies that are used to restrict usage of proprietary hardware and copyrighted works.[1] DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.
https://en.wikipedia.org/wiki/Digital_rights_management#Product_keys
One of the oldest and least complicated DRM protection methods for the computer games is a product key, a typically alphanumerical serial number used to represent a license to a particular piece of software. During the installation process for the software, the user is asked to input the key; if the key correctly corresponds to a valid license (typically via internal algorithms), the key is accepted, and installation can continue. In modern practice, product keys are typically combined with other DRM practices (such as online "activation"), as the software could be cracked to run without a product key, or "keygen" programs could be developed to generate keys that would be accepted.
And my question is:
How do serial keys "restrict usage"?
How do they "control the use, modification, and distribution" of games (or other software)?
Note: this is not about online activation.
Post edited November 12, 2016 by teceem