skeletonbow: What if every single code was swallowed by a bot that went and sold them to G2A who turned around and made a profit off of it? Well, we don't know that is the case first of all, and even if it was, people who want to sell codes on G2A have dozens of other much more profitable ways to acquire them in much higher volume than polling the forums with a javascript program to scoop up all of the games nobody actually wants which they could sell for peanuts if they're lucky. Even if they did do this, it is 100 games, games GOG has already been paid for anyway. There are probably 10,000-100,000 or more times that many GOG games likely pirated on torrent sites etc. every single day which are a much bigger dent on GOG's bottom line than some script kiddie swiping paid for codes for what are mostly games people just want to get rid of, and which are often the least popular ones.
The net effect is incredibly miniscule at absolute best.
So basically, GOG would suddenly start caring about something that loses them little to zero money every day and allocate resources to trying to combat a problem that doesn't affect their actual business or profitablility, possibly putting time money and developer resources into it, to try to honeypot frame people who aren't actually breaking any laws even if they might be doing something that annoys some small number of people in the forums and more or less has no other real consequence? Again, with most of these codes actually being Steam codes...
Seriously, there are a lot of things that are unrelated and mixed together.
Steam: this is not about Steam and personally I don't care about it. If anyone finds a newer valid method to help reduce Steam code scanners - go ahead.
Piracy: I pirated 99,9% of the games I had between 1991 and 1999. Why? Because there was not even single shop to purchase games legally in Russia. Between 1999 and 2004 - they started to appear, but most of the titles were DRMed; and those without DRM were actually pirated content localized by pirates (ie. Fargus). Now I have license for every single game I had or have.
Hell, I even had original boxed copy of Doom2 on floppies. Why? Because its DRM-free. Affordable price and confidence that purchase will last and work. Additional plus in form of upgrades and support. Nothing beats it. Because DRM-free means I can adapt a title to any newer technology and know that my license will not be revoked for attempt to make a game run, so its a good investment. ( I am not mixing online cheating for this or software against cheaters, because that is unrelated and different.)
So piracy is completely unrelated and in digital distribution causes no losses - and no gains - at all. Physical distribution is different, thats a form of counterfeiting. So in my case piracy did a good marketing. Also DRM-makers like to FUD the devs into buying their customer-hurting technology compiling the random unrealistic numbers pulled out of sky, but thats it.
GOG profits: this is also not about gog profits. Its about good users being scammed and part of this is a militarized forum zone, where you have to MAHAYO against whom? Humans? No, against bots.
Lets not mix everything together, can we?
So essentially, you are saying that this will not have any impact on bot scanners, because they are not that widespread. I got ya.