Posted June 14, 2021
Having watched many videos of Mario Maker 2 troll levels, one thing I've noticed is that sometimes they use hidden or reverse time limits, and sometimes these appear in other games as well (particularly reverse time limits).
A hidden time (or turn) limit is when you have a limited amount of time (or a limited number of turns) to do something, but the game does not tell you that. Hence, an unsuspecting player might take their time, only to be caught off guard by the time limit. Less trolly games might at least hint about this (for example, in Final Fantasy 5, you might be told to take the spell quickly, and while no timer appears on screen, if you wait, the game will end).
A reverse time (or turn) limit is when, after a certain amount of time, the game allows you to progress. In a troll level/game, this can punish players for going fast; doing so causes the player to go past a one way section, but the player actually had to wait before that for another path to open up. A non-troll example is in the final army battle in SaGa Frontier 2, one that's notoriously difficult; if you manage to survive to the end of turn 8, the game gives you the victory. (Note that the SaGa Frontier 2 example isn't hidden; it's listed as a possible victory condition. Also, I'm pretty sure other strategy games have done this sort of thing.) Or there's the boss timer in Touhou games and some other bullet hell shmups: If the timer runs out, the boss fight will progress to the next phase (though in Touhou you forefit the spell card bonus unless it's a survival spell).
So, what do you think of these mechanics? Do you like them, or do you think their bad? Or do you like reverse time limits (particularly when they're not hidden), but dislike hidden or even visible regular time limits?
A hidden time (or turn) limit is when you have a limited amount of time (or a limited number of turns) to do something, but the game does not tell you that. Hence, an unsuspecting player might take their time, only to be caught off guard by the time limit. Less trolly games might at least hint about this (for example, in Final Fantasy 5, you might be told to take the spell quickly, and while no timer appears on screen, if you wait, the game will end).
A reverse time (or turn) limit is when, after a certain amount of time, the game allows you to progress. In a troll level/game, this can punish players for going fast; doing so causes the player to go past a one way section, but the player actually had to wait before that for another path to open up. A non-troll example is in the final army battle in SaGa Frontier 2, one that's notoriously difficult; if you manage to survive to the end of turn 8, the game gives you the victory. (Note that the SaGa Frontier 2 example isn't hidden; it's listed as a possible victory condition. Also, I'm pretty sure other strategy games have done this sort of thing.) Or there's the boss timer in Touhou games and some other bullet hell shmups: If the timer runs out, the boss fight will progress to the next phase (though in Touhou you forefit the spell card bonus unless it's a survival spell).
So, what do you think of these mechanics? Do you like them, or do you think their bad? Or do you like reverse time limits (particularly when they're not hidden), but dislike hidden or even visible regular time limits?