MystBunny: My point is that games were actually FINISHED before release then.
EverNightX: OK. But they were not better for it. They were just smaller, simpler, lower production games.
MystBunny: Not to mention many games today are rushed out with very little content
EverNightX: So untrue. I routinely play games that take over 100 hours. There's always going to be exceptions when thousands of games exist. But the average game today has more content than ever before.
Not true, there are a wide range of play times today (which I would argue is a poor metric for a game's quality), and back then, there were a wide range of play times. Right off the top of my head I can recall at least one PS1 game with roughly 140 hours of content. I just finished FF7 again which even without going for the post-game content ran between 30 and 40 hours. Ape Escape is solid. Smackdown Here Comes The Pain on PS2, haven't actually measured how long it takes to beat but it's up there, not even counting the alternate story content you can do on repeat playthroughs.
But again, we're not talking about play times here. Consider also Cult of the Lamb, a modern game, simple, short, but rushed to release, and as a result, it was released on GoG and Steam with a game-breaking bug that prevented you from actually completing the game. They patched the Steam version quickly, but for a long time, GoG was stuck with the broken version until they could be arsed. This is a game that could have been made for Gamecube or PS2, easily, and yet was rushed out for release to its detriment, until we finally got the patches that allowed us to finish the damn thing.
And I haven't even gotten into games being carved up with DLC and microtransactions. I could give examples for MONTHS on this one.