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Will you curate evil or will you let it devour the land?

<span class="bold">Tyranny</span>, the dark isometric RPG from Pillars of Eternity creators Obsidian, is looming on the horizon. It's the story of how Kyros, the evil overlord, has conquered the world and is now enforcing her will upon the people. With your help!
In the wake of the recently completed Gamescom, more details on how Tyranny works have surfaced and they are bound to make all aspiring enforcers of evil anxious for the game, coming day-one to GOG.com.

When comparing the game to Pillars of Eternity, Brian Heins, game director of Tyranny, said that this time around they are "focusing on a smaller game with a higher level of reactivity to player choices". He expects people to need around 25 hours for a full playthrough, but promises that going through the game a second (or even third) time is going to be a fundamentally different experience, should players choose to mix up their choices.

<span class="bold">Tyranny</span> is going to include over 800.000 words (across all story branches), so if you want to practise your reading, go ahead and absorb the information Brian Heins shared <span class="bold">in his interview with GameBanshee</span>.

Or, if you are more the audiovisual type, listen to him talking to the Rocket Beans guys below:


https://www.youtube.com/embed/73cYTlul9vM
Post edited August 23, 2016 by maladr0Id
oh look, hype for a game that isn't out yet. Go on, I don't see how this could possibly go wrong.
I liked Pillars of Eternity a lot, so I'm definitely interested in Tyranny. But... still no firm release date, huh? Yeah, starting to question if it will actually come out "this year," though I'm willing to be pleasantly surprised, Obsidian.
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Breja: It's almost as if they were in this business to make money by selling games...
NOOOOOOOOOOOOOOOOO!!!!!!
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Zoidberg: Does GOG really need to make so much advertising campaigns like that...

I remember you were once honest... or were you?

OK, I'll just shut up and pass the Doritos...
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Breja: It's almost as if they were in this business to make money by selling games...
Everyone knows their employees are paid in lulz.
Post edited August 23, 2016 by HunchBluntley
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Skabb15: Less talking, more dieting. Have some self respect.....

Let me guess...you are one of those idiots that is upset with No Man's Sky because you put all your hopes and dreams on that game too, from seeing a few pictures, when nobody said you should?
Not at all, I knew that game had too much hope and I have no expectations yet of Tyranny.
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gixgox: Join a political party and you will learn all of that.
In about 30 years as a party member I got a profound knowledge.
Okay but it's not like I want it in real life, merely to experience it in a game but in a life-like way. The question is, why are you still there if that's the rule of the game? ;)
Post edited August 23, 2016 by Nirth
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i_ni: The role-playing part of PoE failed on me. I kept playing because of battle encounters (the chalenges of).
Sadly, most of POE's fights are straightforward and plain. There are few interesting mob fights compared to other isoemetric RPGs like Baldur's Gate 2 where enemies like Mindflayers, and Liches and perm kill your party members before you even know it. Most of the mob fights in POE, you can simply just tank and spam, throw in an occassional heal if needed or a couple of spells for flavour.
POE's interesting fights mostly involved dragons.
Post edited August 23, 2016 by cw8
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Leroux: Few games manage to pull it off to "make evil-doing deep and exciting" ...most RPGs encourage you to be greedy and just take what you want, but they don't confront you with the consequences of this behaviour.)
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Nirth: ...I would prefer something where you learn to be insidious, devious, cunning and manipulative on a depth that is rarely presented not just in video games but other entertainment mediums as well.
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Ariod: ...
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anothername: ...
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RyaReisender: The only RPG where I really enjoyed playing evil so far was Soul Nomad And The World Eaters. There you basically were just evil for the sake of being evil "I don't care, everyone should just die." and you could be so evil that even the demons were scared of you eventually.
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WildHobgoblin: I'd never heard of either of those. I'll have to check them out!
I'm always having such a hard time playing characters as evil when it's clear the "good path" is just better. It's why I find Tyranny pretty interesting. Like some other posters though, I'm not sure how well it will work. Just being a "bad guy with a heart of gold" doesn't appeal to me very much, so, I'll just wait how this one turns out.
You all need to check out INQUISITOR - yes, it's a little rough around the edges, but it doesn't matter, everything else going on with it more than makes up for it, and in regards to playing an evil character with depth and interest (and truly tapping the sense of amoral and evil), it doesn't get better than this as far as I'm aware! The extensiveness/depth of ability to RP good or evil choices (and grey and self-serving choices) in this game is some of the most satisfying ever!
Post edited August 23, 2016 by drealmer7
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Breja: It's almost as if they were in this business to make money by selling games...
GOG is a video game distributor/seller, not a video game news website, we already have sites that give us news.
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Ariod: This game sounds really intriguing.

But don't you think the "be truly evil for once in an RPG" stuff is really just a headline grabber?

Or maybe thats just wishful thinking for me. I never have the desire to really "be a truly evil character" in my RPG's, cuz I really just like being myself in an RPG, same as I've been since my D&D days as a kid. Always more excited about the idea of imagining "what WOULD I do if i was in this fantastical place/situation/world, how would i function and react?", than role-playing some kind of character that's totally different than myself. And yeah, I'm generally not evil :P. So if it is a game where it's only about playing a truly evil character, well that wouldn't really be as interesting to me.

But what sounds exciting to me with a game like this, is being put in a position where I'm forced to make insanely difficult moral decisions - a mid-level Captain within an evil empire, who is actually some moral person trying to survive in a near-impossible situation.
I'm very much like you when it comes to role playing, but I think both cases could be interesting. Since given the choice I'll always play the good guy, it might be fun to play an RPG that does not give me that choice, and just tells me something like "imagine you're playing Grand Moff Tarkin". The sheer novelty of it should be interesting, at least for a while. A little like seeing an actor who always plays good guys suddenly play the villain. Of course, it will come down to how well it's written, and just what exactly will we have to stomack. Ordering the destruction of Alderaan is a fun evil moment, because it's totally vile, and yet doesn't get into any gory details. But if the game will have me choosing between personally torturing someone to death or raping his wife before his eyes... then yeah, it won't be a fun game.
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P1na: oh look, hype for a game that isn't out yet. Go on, I don't see how this could possibly go wrong.
But hype doesn't necessarily mean that a game will suck: The Witness also was a very hyped title (though probably not as much as No Man's Sky), and it did deliver, even with a relatively high price (though, again, not as high as No Man's Sky).

As long as you don't lie, the hype will lie dormant next to you; but as soon as it's revealed that you lied, it will start biting ya!
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Tyrrhia: But hype doesn't necessarily mean that a game will suck: The Witness also was a very hyped title (though probably not as much as No Man's Sky), and it did deliver, even with a relatively high price (though, again, not as high as No Man's Sky).

As long as you don't lie, the hype will lie dormant next to you; but as soon as it's revealed that you lied, it will start biting ya!
I didn't say it will certainly suck, although I feel the chances of it sucking are greater now. I just prefer to get hyped about games that I can actually play if I fork the money now.
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Tyrrhia: But hype doesn't necessarily mean that a game will suck: The Witness also was a very hyped title (though probably not as much as No Man's Sky), and it did deliver, even with a relatively high price (though, again, not as high as No Man's Sky).

As long as you don't lie, the hype will lie dormant next to you; but as soon as it's revealed that you lied, it will start biting ya!
You think myriads of maze puzzles that barely make you think "delivered"? The Witness is hardly even a game, except for the puzzles and they're so similar to each other that it makes for very boring gameplay.
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andysheets1975: Sounds like Black Company: The Video Game. I have no problem with this.
My thoughts exactly, man.

This, and that the Sorcerer King also used an "evil won" setting. Maybe we will see more games coming with this kind of premise. Anyone can remember an older game that would have started it?


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RyaReisender: Tyranny does interest me, but I can't decide whether I want to be evil or not in it.
Most likely, you will start as no angel, maybe a veteran of a vicious war, yet you will probably meet people more brutal or twisted than yourself/your party. Then you will have to make decisions.

Just guessing, but it worked for the Black Company series of novels.
Post edited August 23, 2016 by Carradice
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drealmer7: You all need to check out INQUISITOR - yes, it's a little rough around the edges, but it doesn't matter, everything else going on with it more than makes up for it, and in regards to playing an evil character with depth and interest (and truly tapping the sense of amoral and evil), it doesn't get better than this as far as I'm aware! The extensiveness/depth of ability to RP good or evil choices (and grey and self-serving choices) in this game is some of the most satisfying ever!
I've tried to play it twice and both times I gave up on it early in the beginning. It's so slow, the translation so terrible and the writing didn't seem very good either. I mean to give it a third try someday but it's moved down quite a bit on my "must play" list ...
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P1na: I didn't say it will certainly suck, although I feel the chances of it sucking are greater now. I just prefer to get hyped about games that I can actually play if I fork the money now.
I feel the chances of it sucking should be the same as before. You can have an overly hyped game that sucks, and you can have a relatively unknown game that sucks. Hype and "suckiness" are two different metrics. :P

But I understand what you mean. It's better to support early access where you can directly have a feel of the product than to support blind pre-ordering.

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paladin181: You think myriads of maze puzzles that barely make you think "delivered"? The Witness is hardly even a game, except for the puzzles and they're so similar to each other that it makes for very boring gameplay.
Well, it depends on your definition of "game" and how much you think puzzle games deserve to be called games. Personally, I don't think it deceived; we got what we were told we'd get, so as long as you knew what you were getting into, there weren't really bad surprises to be had. Personal opinions set aside, though, there wasn't any backlash (that I'm aware of, at least) so that's what I meant by "delivered." ;)