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Will you curate evil or will you let it devour the land?

<span class="bold">Tyranny</span>, the dark isometric RPG from Pillars of Eternity creators Obsidian, is looming on the horizon. It's the story of how Kyros, the evil overlord, has conquered the world and is now enforcing her will upon the people. With your help!
In the wake of the recently completed Gamescom, more details on how Tyranny works have surfaced and they are bound to make all aspiring enforcers of evil anxious for the game, coming day-one to GOG.com.

When comparing the game to Pillars of Eternity, Brian Heins, game director of Tyranny, said that this time around they are "focusing on a smaller game with a higher level of reactivity to player choices". He expects people to need around 25 hours for a full playthrough, but promises that going through the game a second (or even third) time is going to be a fundamentally different experience, should players choose to mix up their choices.

<span class="bold">Tyranny</span> is going to include over 800.000 words (across all story branches), so if you want to practise your reading, go ahead and absorb the information Brian Heins shared <span class="bold">in his interview with GameBanshee</span>.

Or, if you are more the audiovisual type, listen to him talking to the Rocket Beans guys below:


https://www.youtube.com/embed/73cYTlul9vM
Post edited August 23, 2016 by maladr0Id
Pillars of Eternity taught me how to speedread. I'm ready.

I hope they managed to fix the loading times
Looks interesting
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Siegor: My understanding is that you play an underling enforcing the tyrant's will. Throughout your journey you might witness somethings that causes you to switch your allegiance therefore becoming a "good guy/girl". Just a theory though.
Well, that would be the resort I mentioned, and that's what I mean. Few games manage to pull it off to "make evil-doing deep and exciting" because often when such a thing is promised the villain actually ends up doing good eventually, and that feels kind of cheap to me. But the overblown evil of such games is no fun if it's combined with a serious tone. Saints Row can get away with making murder hilariously fun, but a serious game, and especially an RPG would have a much harder time trying not to disgust most players, especially if the evil is that obvious, direct and cruel, like having someone executed. (Secretly most RPGs encourage you to be greedy and just take what you want, but they don't confront you with the consequences of this behaviour.)
Post edited August 22, 2016 by Leroux
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Siegor: My understanding is that you play an underling enforcing the tyrant's will. Throughout your journey you might witness somethings that causes you to switch your allegiance therefore becoming a "good guy/girl". Just a theory though.
That would be really underwhelming. I would prefer something where you learn to be insidious, devious, cunning and manipulative on a depth that is rarely presented not just in video games but other entertainment mediums as well.
low rated
Less talking, more dieting. Have some self respect.....

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Siegor: My understanding is that you play an underling enforcing the tyrant's will. Throughout your journey you might witness somethings that causes you to switch your allegiance therefore becoming a "good guy/girl". Just a theory though.
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Nirth: That would be really underwhelming. I would prefer something where you learn to be insidious, devious, cunning and manipulative on a depth that is rarely presented not just in video games but other entertainment mediums as well.
Let me guess...you are one of those idiots that is upset with No Man's Sky because you put all your hopes and dreams on that game too, from seeing a few pictures, when nobody said you should?
Post edited August 22, 2016 by Skabb15
low rated
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Zoidberg: Does GOG really need to make so much advertising campaigns like that...

I remember you were once honest... or were you?

OK, I'll just shut up and pass the Doritos...
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Breja: It's almost as if they were in this business to make money by selling games...
This isn't about being a storefront, this is a promotional news.

And it is bad.
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IAmSinistar: Tyranny (For You)

Seriously though, it looks pretty enough. I've got a load of Diablo-em-ups in my backlog though, so can you tell me in twenty words or less why I'd want to move this one to the front of the queue? Honest question.
You can play an intelligent evil character in a story driven RPG for the first time in CRPG history.

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19! :D

Ok, I cheated a bit by using RPG & CRPG, I hope you can forgive that :)

I am not affiliated with Obsidian and I do not know if and how much of my statement will become true. Personally I'm not that interested since I don't really like playing evil characters.
high rated
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Zofos: Pshaw! Any Spiderweb game is ten times better than any of modern obsidian-esque "absolutely new fantasy setting-blah-blah-blah"-gewgaw.
No. Absolutely not. Spiderweb RPGs are decent for a single-person indie studio, but they in no way shape or form compete with larger studio offerings in terms of depth, characters, interface or gameplay. They're not bad! The worldbuilding is generally good and the plots are interesting. But they don't stand up to games from studios with more resources.

Not to mention, Spiderweb games are 100% in homegrown fantasy settings, so that part of your complaint is nonsensical.

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Breja: It's almost as if they were in this business to make money by selling games...
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Zoidberg: This isn't about being a storefront, this is a promotional news.

And it is bad.
Good grief. A storefront's JOB is to do promotional news of new products. Objecting on the basis of 'this is done badly' is one thing, but trying to pretend that stores shouldn't promote their products is bizarre.

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RyaReisender: I dunno, Spiderweb games have really good writing, but the class balance is horrible and combat is usually really boring. Exploration however, is nice. But unless you really love reading, you can get tired of Spiderweb games pretty fast. So much text and no voice overs are just killing me and there just isn't enough for me to finish any Spiderweb games except Avernum: Escape From The Pit (the first game I played) and Nethergate: Resurrection.

Pillars of Eternity might not be as good in terms of writing, but the gameplay and exploration kept me interested. The class system is a bit too complex, but at least there were good guides I could just follow. And it has mostly voice overs for the most important dialogues that saved me from reading too much.

Tyranny does interest me, but I can't decide whether I want to be evil or not in it.
Honestly, I don't even think the Spiderweb writing is anything to get excited about. The plots are good and the worldbuilding is intriguing, but all the characters were stereotypes and a bunch of them were very one-note. I got bored with my party pretty early on. It's perfectly serviceable for the type of game it is, but there's a reason Spiderweb games aren't majorly successful despite the lengthy studio track record, good support and platform availability.
Post edited August 22, 2016 by Gilozard
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Siegor:
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Nirth: That would be really underwhelming. I would prefer something where you learn to be insidious, devious, cunning and manipulative on a depth that is rarely presented not just in video games but other entertainment mediums as well.
Join a political party and you will learn all of that.
In about 30 years as a party member I got a profound knowledge.
Post edited August 22, 2016 by gixgox
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why must game force player to be evil? it's true that if you don't like it don't play it but some ppl might just be in for curiosity, they come to like it, and then they develop evil attitude like tinye and p1na! they can cause harm in real life! i look at steam and all i see is either games made by big company or indie crap at least half of them anime / manga which is pedophile propaganda. steam is so saturated with stupid games, it's even hard to find quality titles anymore because you must dig through tons of shit ok? i see people here in thread for finished games 2016 and they finish that bullshit va11halla or wtf its name is! they only see crap like that they don't know the good game and it's influencing their personality!
Gross! Is this going to be your new style of headline? The whole effing internet is turning into Buzzfeed.

'13 ways that your favourite games site changed for the worse'
'This website wanted to drive more traffic to it's news items - what happened next will change the way you look at GOG forever'
Looks sumptuous, smaller game huh, the cynic in me thinks crap loads of dlc may follow.
Post edited August 22, 2016 by DampSquib
The only RPG where I really enjoyed playing evil so far was Soul Nomad And The World Eaters. There you basically were just evil for the sake of being evil "I don't care, everyone should just die." and you could be so evil that even the demons were scared of you eventually.
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anothername: You can play an intelligent evil character in a story driven RPG for the first time in CRPG history.
Well, technically you can as well in the Baldur's Gate games, and the Heretic series, and probably a few others. But if done properly this would be a good reason to give it a spin. Other folks here have indicated that the devs might be hedging on the "true evil" side of things, however.
high rated
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Zoidberg: This isn't about being a storefront, this is a promotional news.

And it is bad.
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Gilozard: Good grief. A storefront's JOB is to do promotional news of new products. Objecting on the basis of 'this is done badly' is one thing, but trying to pretend that stores shouldn't promote their products is bizarre.
This. I fail to see what is unusual or problematic about it.