Posted February 17, 2021
Dogmaus: I trained with Cheat Engine, bringing the speed up as I got better, until I could beat Super Hexagon at full speed.
It would be nice if games would include an option to play at a slower speed for this purpose, without having to use an external cheat program. There are some games that actually do this; VVVVVV and Celeste come to mind. (I believe VVVVVV doesn't let you do Time Trial with this, unfortunately, which limits its usefulness (Time Trial is the easiest way to load a specific level without playing through the game), but Celeste has no limits on its use, and even allows changing the speed without exiting gameplay.)
Another relevant accessibility comment: Turn-based games should never include mandatory action minigames, as they can create an accessibility barrier to some players.
kohlrak: EDIT: if you want a good way of seeing someone's reaction speed, use youtube-dl on a streamer. Especially catch people playing fishing minigames on things like stardew valley: If you use ffmpeg and output the individual frames, you can count the frames of delay between the notification and their reaction. I've found people get really uncomfortable when you do that with them. XD
You could also look at speedruns, especially marathon speedruns (like the GDQs) and other explanation videos. Sometimes the runners or commentators will even say how many frames the player has to perform certain actions. (Interestingly enough, one of the most technical things one can attempt, Super Mario World arbitrary code execution, doesn't actually require quick reactions; what it requires, instead, is extremely precise positioning.)
Edit: Also, looking at Tool Assisted Speedruns (TAS) and their commentary can provide some explanations as well. As a side note, if you want to get into speedrunning, but don't have the reflexes, and don't want to choose a game whose speedrun doesn't require them, you could try making TASes. With a TAS, your reaction time doesn't matter because you might very well be playing the game (or at least critical parts of it) one frame at a time. (Do note, however, that making an optimized TAS is a lot of work; if you're doing one frame at a time, it will take a long time to complete the TAS.)
Post edited February 17, 2021 by dtgreene