TStael: Tsk tsk. Unless you are clear how to have your most dear take over your gaming library, I would not be so easily dismissive.
My will has my bro as my benefactory, but he does and will not know my passwords - so how exactly can he claim my digital librariary, unless gog.com facilitates this - DRM free, and al! ;-)
snowkatt: i have the feeling that the immediate family has better things to worry about then a bunch of video games whena family member dies
just a hunch there
Same goes for the CD collection, movies and books. but at some point they'll go through the house and start divvying things up.
"Wasn't uncle Phil an avid gamer?"
>"Yes, over the years he amassed well over £100'000 worth of games"
"Wow, that's worth more than the contents of his house, Tell you what, I'll have the games you have the furniture"
>"done"
"Done"
>"You have been"
"What?"
>"Done, you have been! you can't access those games. They're on Steam, you can't access them"
"But,but.... look here's his password list!"
>"Won't help, VALVe got access to the Births and deaths register in 2021, his account has already been closed"
"Uncle Phil always hated you!"
>"Yeah, and he though you were an idiot, guess he's right"
In the 14+ years Steam has been running a not insignificant number of those gamers have died.
Chance of death at 30 in the USA is 0.000373%. Thats 1 in 226'096
https://www.ssa.gov/oact/STATS/table4c6.html 125'000'000 Accounts on Steam
Abusing maths in a way that would make most politicians proud.
125'000'000 / 226'096 = 552 dead accounts this year... though I expect that figure to be higher given the internation nature of Steam.
Of course it didn't start with that 125mil accounts. IIRC By its 3rd year it had 15mil. So thats 50.
As a quick guestimate about 7'000 of dead accounts so far. Steam spy says 10 games average per account, say $10 per game. Each account is worth $100, though I'm guessing that the majority are worth a lot more.
VALVe currently has $700'000, probably a hell of a lot more of dead peoples assets with held from next of kin.
Leroux: I can relate to that if it's about physical objects in the house, but I don't attach sentimental value to a digital copy of a game. There might be memories attached to the game itself, but it hardly matters whether the copy you're playing comes from the harddisk of a loved one or from somewhere else.
But the government care.
They're assets. They have value, or should have.