It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Atlantico: Duh, hooking up the old Atari ST and playing from floppies is several levels more hipster than shopping at GoG.com =P

As for this game, meh. It looks boring. The trailer is just selling one thing: over the top indiscriminate violence, .. so it's porn?
avatar
MrJenssen: So... "we need more games like this" because exactly three people on the planet are playing games from Atari ST floppy disks? Your logic is so flawed, I don't even think there's any logic in there.
What?

Where did I write "we need more games like this"??

Read. Comprehend. Post.

Live by those rules. I did write "this game looks boring". How that became "we need more games like this" is beyond my understanding.
avatar
JKHSawyer: What happens to this character at the end? Does he just shoot himself? Congrats you beat the game? Does he go to prison perhaps? Will we see the consequences of his actions? Will he learn anything? Perhaps there will be a twist?
In the trailer he says he wants to die and before he does, take as many with him as he can. Honestly, after reading about how the developers want to make a statement: I'd be willing to bet that if there's an end twist, it's gonna be some pimple-faced teenager on a computer and that he was only playing a game all this time.

avatar
JKHSawyer: This is the type of game that, when done wrong, can very well damage the art form we all love and enjoy. Video games. I can only hope the developer knows what they're doing...
I think you might be exaggerating. At worst, the game will be quickly forgotten if it's not good. The people shouting about the connection between video games and real life violence already have their minds fixated on GTA and Manhunt. I think any new game might simply fly under their radars. Even if it doesn't: I'm not sure an indie game, that's mostly about mindless violence, is going to damage any art forms. There have been tons of violent (indie) games in the past, and they haven't damaged anything.
high rated
No thanks, I don't want to explore any further the dark recesses of the human soul. After all, I do follow the news...
Black and white? Seriously?

I get the subtext behind it, but it's just hard to look at.

Limbo was tolerable, but I still wished it had color.
avatar
JKHSawyer: What happens to this character at the end? Does he just shoot himself? Congrats you beat the game? Does he go to prison perhaps? Will we see the consequences of his actions? Will he learn anything? Perhaps there will be a twist?
avatar
DProject: In the trailer he says he wants to die and before he does, take as many with him as he can. Honestly, after reading about how the developers want to make a statement: I'd be willing to bet that if there's an end twist, it's gonna be some pimple-faced teenager on a computer and that he was only playing a game all this time.

avatar
JKHSawyer:
avatar
DProject:
But that's the thing, as KasperHviid pointed out the developers want to make a game that is purely entertainment and not all "crappy indie" or whatever. But then a few sentences later say they want to provoke the player into thought. They can't do both! Either this game is pure gore-fest or a social commentary (and therefore doing the opposite of what they want). It "takes no prisoners and makes no excuses" but we want you to find the reasons in the game. They can't do both. These guys need to figure out what they want of their game.
avatar
JKHSawyer: What happens to this character at the end? Does he just shoot himself? Congrats you beat the game? Does he go to prison perhaps? Will we see the consequences of his actions? Will he learn anything? Perhaps there will be a twist?
avatar
DProject: In the trailer he says he wants to die and before he does, take as many with him as he can. Honestly, after reading about how the developers want to make a statement: I'd be willing to bet that if there's an end twist, it's gonna be some pimple-faced teenager on a computer and that he was only playing a game all this time.

avatar
JKHSawyer: This is the type of game that, when done wrong, can very well damage the art form we all love and enjoy. Video games. I can only hope the developer knows what they're doing...
avatar
DProject: I think you might be exaggerating. At worst, the game will be quickly forgotten if it's not good. The people shouting about the connection between video games and real life violence already have their minds fixated on GTA and Manhunt. I think any new game might simply fly under their radars. Even if it doesn't: I'm not sure an indie game, that's mostly about mindless violence, is going to damage any art forms. There have been tons of violent (indie) games in the past, and they haven't damaged anything.
Perhaps, only time will tell. This is also only based on a single trailer. I gotta say though, I'm pretty sick of my hobby being attacked constantly so it leaves a bitter taste in my mouth.
These people picked a horrible time to announce their game. As much as I may applaud them for going against the grain and willingness to go into a dark area, but I think they should have held off longer before announcing it. On the other hand the shitstorm does not show signs of slowing down, I suppose the publicity from a marketting standpoint.
"It's only OK when books and movies do it."

I created the page, start voting. http://www.gog.com/wishlist/games/hatred
The gameplay looks pretty cool and insane.

They said they'd like to be on GOG, let's make it happen for these Poles.
avatar
Thunderstone: These people picked a horrible time to announce their game. As much as I may applaud them for going against the grain and willingness to go into a dark area, but I think they should have held off longer before announcing it. On the other hand the shitstorm does not show signs of slowing down, I suppose the publicity from a marketting standpoint.
I'm a bit afraid they'll get terrorist threats like with Sarkeesian and other problems like that, forcing them to cancel the game. The "gaming media" and "gaming community" have shown today how fearful they are of mass media coverage.
Post edited October 17, 2014 by realkman666
avatar
DProject: In the trailer he says he wants to die and before he does, take as many with him as he can. Honestly, after reading about how the developers want to make a statement: I'd be willing to bet that if there's an end twist, it's gonna be some pimple-faced teenager on a computer and that he was only playing a game all this time.
avatar
Crewdroog: But that's the thing, as KasperHviid pointed out the developers want to make a game that is purely entertainment and not all "crappy indie" or whatever. But then a few sentences later say they want to provoke the player into thought. They can't do both! Either this game is pure gore-fest or a social commentary (and therefore doing the opposite of what they want). It "takes no prisoners and makes no excuses" but we want you to find the reasons in the game. They can't do both. These guys need to figure out what they want of their game.
" But that's the thing, as KasperHviid pointed out the developers want to make a game that is purely entertainment and not all "crappy indie" or whatever. But then a few sentences later say they want to provoke the player into thought. They can't do both! "

-- well, to be fair, that's what people claimed Hotline Miami was: both pure entertainment and thought-provoking. Not that I agree, I though Hotline Miami was a mediocre game which provoked no thoughts what-so-ever, except "whoa that's pretentious".
avatar
Crewdroog: But that's the thing, as KasperHviid pointed out the developers want to make a game that is purely entertainment and not all "crappy indie" or whatever. But then a few sentences later say they want to provoke the player into thought. They can't do both! Either this game is pure gore-fest or a social commentary (and therefore doing the opposite of what they want). It "takes no prisoners and makes no excuses" but we want you to find the reasons in the game. They can't do both. These guys need to figure out what they want of their game.
avatar
Atlantico: " But that's the thing, as KasperHviid pointed out the developers want to make a game that is purely entertainment and not all "crappy indie" or whatever. But then a few sentences later say they want to provoke the player into thought. They can't do both! "

-- well, to be fair, that's what people claimed Hotline Miami was: both pure entertainment and thought-provoking. Not that I agree, I though Hotline Miami was a mediocre game which provoked no thoughts what-so-ever, except "whoa that's pretentious".
I don't know much about Hotline, but to me their last minute claim that this game could somehow be cerebral is just like dipping a turd in chocolate so it can go down better. If they are gonna make a game like this freaking be unapologetic dammit. I might not like the idea of the game, but at least I could respect their position/concept.
avatar
Atlantico: " But that's the thing, as KasperHviid pointed out the developers want to make a game that is purely entertainment and not all "crappy indie" or whatever. But then a few sentences later say they want to provoke the player into thought. They can't do both! "

-- well, to be fair, that's what people claimed Hotline Miami was: both pure entertainment and thought-provoking. Not that I agree, I though Hotline Miami was a mediocre game which provoked no thoughts what-so-ever, except "whoa that's pretentious".
avatar
Crewdroog: I don't know much about Hotline, but to me their last minute claim that this game could somehow be cerebral is just like dipping a turd in chocolate so it can go down better. If they are gonna make a game like this freaking be unapologetic dammit. I might not like the idea of the game, but at least I could respect their position/concept.
Well, there wasn't much cerebral about that trailer, so I won't be expecting much in that department. I thought the idea in Postal was kind of smart, but I don't see that here.

We'll see whether or not the game lives up to the claims of the developer, else it will be forgotten very fast.
Would say that odds are, the game will tank, aside from a small niche market space.

What bothers me is that the motivation is just so....boring. There's no reason why ultraviolence should be a big no-no in games versus every other kind of media that revels in it (not to mention the news gawking at atrocities like vultures while attempting to put on a facade of bullshit sympathy and decency towards the subject matter). But does it have to be so fucking dull and one-dimensional? If you're going to push, you shouldn't only push hard, but push in interesting ways. If you're not going to give a shit, express that indifference in a way that isn't a walking cliche.

I get it. Psycho grabs guns, kills everything in sight, the end.

How dark. How edgy. How sleep-inducing.

When you can turn on the television and see all the violent insanity a global news organization can cram in around commercial breaks, the "plot" doesn't have enough to carry it past a shock trailer. By the end, it'll be putting holes in pixel blobs part 4,988.

It's like fatalities in Mortal Kombat, or quick-time kills in gods only know how many other games. It gets old. You have to bring more to the table.
avatar
Crewdroog: I don't know much about Hotline, but to me their last minute claim that this game could somehow be cerebral is just like dipping a turd in chocolate so it can go down better. If they are gonna make a game like this freaking be unapologetic dammit. I might not like the idea of the game, but at least I could respect their position/concept.
avatar
Atlantico: Well, there wasn't much cerebral about that trailer, so I won't be expecting much in that department. I thought the idea in Postal was kind of smart, but I don't see that here.

We'll see whether or not the game lives up to the claims of the developer, else it will be forgotten very fast.
I agree on all points.
I could not be less interested. I do not enjoy playing bad guys, not to mention... this. I like over the top violence sometimes (Bulletstorm), but this just feels forced, in bad taste and kind of sad. And I'm not interested in "showing the middle finger" to anyone. I can't stand intrusive political correctness, and "artsy" games are usualy more miss than hit with me, but I try to ignore what I don't like, and devote my time to worthier endevours. Trying to somehow spite others by playing this game sounds terribly immature. So, you like My Little Pony? Well I'm going to watch a movie that is nothing but two hours of cute ponies being raped with red hot pokers! That will show you! Look at me, watching massacred ponies!
Post edited October 17, 2014 by Breja
high rated
Given how uncomfortably dizzy I felt playing Lucius and long after finishing it where the point was basically set up gruesome deaths of innocent people, I can safely say Hatred is not a game I am going to play.
Role-playing a slaughter of frightened people isn't exactly how I intend to spend my free time.

As for their commentary about high art, games were gone a long way to reward players by visually more and more detailed chainsaw slit scenes in their shooters. If anything, a game pushing boundaries even further is kind of expected outcome of that evolution. In that regard, titles like Dear Esther or Papo & Yo fall into the "something against trends" category much better.