LeonardoCornejo: (Withotu being also another genre)
Telika: I did google "Withotu" expecting it to be another game genre (japanese or something). D'oh.
Anyway, one issue with the "horror" genre is, heck, the horror itself. It is mostly felt when there is a sense of dread, of fear, of vulnerability. This is felt by/through the victim. The monster is giggling. When you identify to the monster, is it still horror ? Does it still belong to the genre, or does it subvert it into its opposite ? For me, Jaws and its sequels belong to different genres, because in the sequels I root for the shark and don't care about the victims. The original Jaws manages to make me believe in its protagonists and side with them - and feel horror at what they face.
That may be one reason why most games that have you play the baddie have a cheerful tone. They rarely try to elicit a feeling that is at odds with their function. Haunted houses are scary when you're on the frightened end. When you're the frightener, it's a comedy - which gets aknowledged by most "inverted horror premise" games. And the more tension and obstacles you add (in order to not make it just an interactive torture app), the less it stays horror : Despite his occasional shriek-at-civilian-to-make-it-curl-and-weep moments, AvP's Alien is itself a horror-survival victim trying to escape death against all odds. Fright Night's vampire has to mariobros his way through idiotic ghosts and skeleton hands. Masquerade's vampire mostly fight each others. And
Terrordrome wasn't pitting horror figures against a gallery of passive victims.
Basically, I consider that a "[horror] [game] [where you play the monster]" is a contradiction in terms. And that attempts to combine all of these just either fall flat or unwittingly ditch one. Succesful games consciously ditch one.
Well, I think horror where you play the "bad guy" can work very well, provided the purpose is for you to be horrified at your own actions, or to create uncomfortable intimacy with a psychotoc character. Consider Poe's short stories, for instance. They aren't about scaring the reader as much as they are about forcing them into intimate contact with madness, by casting psychotic murderers as the protagonist. Games can do the same thing, arguably even better.
That said, "you're a monster creature killing people" isn't scary in the slightest, and probably wouldn't ever be scary unless there's something more horrifying to latch onto other than "it's a monster, so it kills things. Duh."
Also, I completely disagree when people define horror games simply by their "scare factor." Horror is more than just scaring someone, it's about exploring the darker parts of life. And that doesn't necessitate tricking the player into a fight or flight response. It might just involve introducing them to a horrifying concept or topic.