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clarry: If I was a developer, I'd go boldly against the mainstream and do what I think is right. It probably doesn't make business sense, and that's probably why I'm not a developer. Pretty sad, so many good games end up never made, and so many good games end up ruined because they want to appeal to the big crowd.
From what I've heard, in order to release a game on xbox (and I assume Playstation as well), you gotta come up with a list of achievements, otherwise they won't let you.
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SpartanSloth: Hey everyone!

I was thinking about how PC gaming changed my perception of achievements today. After years of being a console player, I decided to move to PC as my main gaming platform recently and realized achievements don't really matter much to me anymore.

Back when I was more invested in the Xbox ecosystem, achievements felt like fun challenges (most of the time) that helped increase a game's playability. I'm usually more story-oriented, so my go-to difficulty level is "normal", but I've played games on harder difficulties, sometimes depriving myself from doing this or that in the game in order to bag multiple achievements at once and all that.

However, playing PC games I felt like I couldn't be bothered to put myself through that for Steam/GOG achievements. For instance, I'm playing The Bureau: Xcom declassified and while it is an interesting take on the xcom franchise, both from gameplay and storytelling perspectives, I kinda wanna be over with it soon, and I realized I missed doing a side mission that would cost me an achievement. Back in my console days, I'd put myself through it again to get it, but nowadays? Nah.

My guess is that Xbox achievements have some fanfare to them. A nice pop-up animation, a sound cue and a points system all collaborate to make it something attractive, not to mention having your friends' gamerscores being shown to you constantly, which stimulates competition. However, those things are absent from the PC experience.

So, what is your take on this? Anyone feels the same, or the opposite?
It's the other way around for me.
I never realy cared about achievements unless it is just a fun thing to do for me. I keep all my games that have achievements and no share. I could care less what another person achieved, except maybe for fun, so why should I share mine?

First time I really noticed them was in SimCity Societies, which got boring really fast, not as fast as SimCity 5, but fast enough.

They might be a fun diversion but I don't actively collect them, except for trying to in Tropico 4 and 5, but never shared them.
Mostly what Breja said, but I'll add, "I guess they're okay if they are there, as long as they aren't like Ned for Sfped, where you need to go online to get some of them, because [REDACTED] that."
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Crackpot.756: (Meanwhile, Grow Home has an achievement for drowning like 5 sheep. No way in hell I'm doing that!)
I;m curious. Would you do it if you got something tangible as an award?

I ask because DCUO has some weird ones but their combat and skills are based off of how many achievements you;ve done on that character. You get better skills and numbers as you complete more of the game.
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drmike: I ask because DCUO has some weird ones
Not related to the subject, but damn- you just reminded me that game exists. This is seriously probably the first time I've seen anyone mention it in like five years. I guess I just assumed it died quitely long ago.
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drmike: I ask because DCUO has some weird ones
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Breja: Not related to the subject, but damn- you just reminded me that game exists. This is seriously probably the first time I've seen anyone mention it in like five years. I guess I just assumed it died quitely long ago.
They're down to 3 servers it looks like but they're still going:

https://en.wikipedia.org/wiki/DC_Universe_Online
If achievments are meant to be some form of ego boost or bragging rights to others, I'm not interested in them. If they benefit the game in some way such as unlocking upgrades, them I'm OK with them so long as they don't distract too much from the main focus of the game, and they aren't excessively difficult to obtain. Anything that's emmersion breaking is a definite no-no.

The last game I played that had achievements was a puzzle game, but due to a bug in the game the achievements couldn't be fully unlocked. But as they were nothing but trophies appearing in a trophy case, it really didn't matter.
Achievements are just for having kids feeling like heroes with a joypad in their hands.

They are just sad.
I've always enjoyed them. They can give you good fun goals in a game. However, asking this on the GOG forum basically results in, "I am a true gamer, I don't like achievements so no else should!"
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darthspudius: I've always enjoyed them. They can give you good fun goals in a game. However, asking this on the GOG forum basically results in, "I am a true gamer, I don't like achievements so no else should!"
As clearly evidenced by the above discussion.
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SpartanSloth: I was thinking about how PC gaming changed my perception of achievements today. After years of being a console player, I decided to move to PC as my main gaming platform recently and realized achievements don't really matter much to me anymore.
Achievements? What are those?

To be honest on the console and the like, it's interesting seeing you get them, but i never put much value in it. Actually achievements could be more a level of progress (You got to level 50!) or a spoiler.

Although some of them were vaguely done. Portal 2 for example had achievements for things that were fun or silly, or 'oh yeah i can do that'. Like returning to the evil machine and jumping off the edge to see how that ending goes. Then again games with multiple endings, you're going to probably do most of those anyways.

Wasting time to get some condition met in order to increase a score or get a metal just isn't really worth it.
I've never cared about achievements just like I've never cared about scores. I don't play games to get a high score or beat some other score, I play for myself only.

There are tons of situations where I create my own challenges, either by modding my game or simply coming up with SIRs (Self Imposed Restrictions) to make the game more fun for me. I find that my imagination is invariably superior to some "achievement" for killing 100 rats.

As an example, I'm currently replaying VTMB with the Final Nights 141 mod. One of the vampire clans you can play as is Baali, a bunch of demon worshippers. The best way to become more powerful is to spend xp on improving your vampire powers while another way, "diablerie" (draining another vampire), is a capital offense. As a devil worshipper I decided that diablerie is exactly how I should gain my powers (diablo/ diablerie), and since diablerie isn't actually implemented in the game, I made up a house rule where I can only put one point into a vampire power for every vamp I kill. This is slower progression than normal but makes the game much more fun and "real" to me.

I do things like this with most of my games, and since I basically only play CRPGs, it augments and enhances the story for me.
I blame Microsoft.
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Mr.Mumbles: I blame Microsoft.
It's Bush's fault.