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When implemented the right way, I like achievements, but on my first playthrough I always play without worrying about getting them. If it's a game that I really like and will play again, then I'll hunt all of them on my next playthroughs.
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Martian12: I don't really care about achievements, but I found myself checking the list of them more often that in the past. I try to complete some of them if they come my way, for example if an achievement tells you to kill 40 enemies with a shotgun and I've killed 38 enemies with a shotgun, then sure, I'll wipe a couple more to get the achievement. But that's that, I'm not gonna change my playstyle chasing achievements nor I'm gonna replay the game because of the achievements. If I grab some of them along the way, it's cool.
^Mostly this.

I don't care about them much. Sometimes, if they are "game progress achievements", I use them as a rough measure of how far into the game I am...

But IMO if you have to have achievements, they should really be about "achieving" something. Like beating the game on Nightmare difficulty, speed-running, mastering a difficult boss fight without a scratch - you name it. Those can make life interesting if you re-play a game you already know and need a few more goals.
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dtgreene: Couldn't you just take a screenshot of the achievement page and post it somewhere online, like on social media?
I mean, sure, but if you don't use social media, or even if you post such screenshots on Steam, the likelihood of people seeing it is lower than in Galaxy or Steam. Also it's more effort. People are lazy these days, and I can relate.
I tend to ignore achievements, to be honest. If I really enjoy a game I might try to go for them, but sooner or later they start to feel more like a chore than a game. So I guess they can help extend gameplay, but not that much in my case.
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dtgreene: Here are my thoughts:

First, there is no reason that achievements need to be tied to an online store.

With that said, there are a few types of achievements, some of which are good, but some which aren't:

1. Unavoidable achievements. These are achievements that, barring major skips, you can't avoid if you want to complete the game. Unless the game is *really* short and hard (I'm thinking TGM difficulty here), it doesn't really make sense to have these sort of achievements, unless they affect something in the game. (These work, for example, in Cookie Clicker where there actually is a benefit to getting achievements, but then again that game has no end.) On the other hand, post-game achievements aren't so much of an issue here.

3. Interesting gameplay achievements. These are the type I like, that involve doing interesting things (or getting interesting things to happen). For example, an achievement for skipping part of the game would work (though the problem here is that, if the skip is not intended or discovered by the developer, the achievement can't appear in the first release of the game). Another would be an achievement for dying in an interesting way, to encourage players to search for deaths (particularly interesting for adventure games and roguelikes, both of which sometimes have funny death messages).
1. Those I find rather inoffensive, more like checkmarks on a progression list. Pointless, but harmless overall. Usually they tie in with your point 4.

3. While getting an achievement for a funny death can enhance the humor of said death, but it oftendevolves into things like: Kill a certain boss with only your fists and only wearing swim trunks, while suffering from every status effect. I could do that, but why? Those arbitrary restrictions seem OK if you want to do a challenge playthrough, but randomly here and there is pure padding for no reason.
I was going to write that I don't care at all about achievements, but I just realized I kind of do.

When I finished Ruiner yesterday and saw that little pop up, I got excited and looked at the list of achievements possible after I'd exited the game. I'm a little bit of a completionist sometimes so it's quite satisfying to see 100% next to a game.

Although sometimes it breaks the immersion. I really hate seeing the pop up when I play Divinity: OS 2, because I get so lost in the game when I play it. I probably should turn achievement notifications off when I play that.

Do you even get a notif when you play on the ps3? I can't remember.

I think PC gaming has changed the way I look at achievements just a little. I care just a liiiittle more than before :)
I never cared too much about platform-related achievements/trophies. Never bothered with Playstation trophies or with Xbox/Steam/Galaxy achievements.
Anyway, if there is an in-game completion rate or an in-game list of achievements, I'll try to complete it as much as possible, because it is often a good way to measure how much of a game you've seen/played.
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Breja: I was only ever a PC gamer, and I never gave a flying, swimming or bicycle riding fuck about achievements and consider them utterly ridiculous.
This. Doing fun stuff in-game should be reward enough in itself; I don't need the game to pat me on the head like a five-year-old. Plus there's the immersion-breaking and distraction factor.
Hmm, easter eggs. That's what I prefer. I like the feeling of discovery without knowing there was something to discover.

Achievements in video games added by the developers themselves that are more like guiding people into discovering everything about the game are fine when optionally presented. Anything other than that could be thought up by the players themselves.

I'm uninterested in completing lists of artificial additives, though I will make up my own personal challenges. I think the latter are more interesting to share with people, and I'm much more interested in hearing about those from other players rather than an ingredients listing from the developers.
I feel highly, passionately, vehemently, tautologically ... indifferent towards them.

They're of no real interest to me but, judging by some posts on r/xboxone, many enjoy chasing them. Doesn't bother me.
Yep.Why? You buy a game and get all achievements via stinking Uplay.Play the game that you paid good money for,go offline and guess what,no achievements available.So I told Uplay to stick their games and never looked back as I slammed the door.Still have a library of unused games and couldn't care less,they can rot away with them.
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thomq: Hmm, easter eggs. That's what I prefer. I like the feeling of discovery without knowing there was something to discover.

Achievements in video games added by the developers themselves that are more like guiding people into discovering everything about the game are fine when optionally presented. Anything other than that could be thought up by the players themselves.

I'm uninterested in completing lists of artificial additives, though I will make up my own personal challenges. I think the latter are more interesting to share with people, and I'm much more interested in hearing about those from other players rather than an ingredients listing from the developers.
Easter eggs can be really fun to discover! To this day, one of the coolest ones I've seen is Indiana Jones' hat in Fallout New Vegas
always hated side-missions and achievements. so when skin based dlc and microtransactions started, can't say i was thrilled. however, if i was a developer, considering people do enjoy these things, pay for and review negatively, chances are i would implement these.
If I was a developer, I'd go boldly against the mainstream and do what I think is right. It probably doesn't make business sense, and that's probably why I'm not a developer. Pretty sad, so many good games end up never made, and so many good games end up ruined because they want to appeal to the big crowd.
I never have cared about achievements. I play games for the game itself, for the fun. But I more and more hate achievements now because they more and more get into my way, being it with annoying pop-ups breaking the game immersion or the unnecessary Galaxy integration because they "have to be" server side.