GuRuAsaki2098: Companies are struggling to get Games out that meet these Requirements,
they are struggling, because Bugs, & Glitches, & the push for Change is ruining
these Games.
Feels like 2000 all over again.
Remember when Java came out and there were a ton of Java demos, and they were slow as ass? Well, weak code plus interpreted language equaled very slow.
I'm going mainly off the 'weak code' part here because it is fairly normal for companies for newer hardware that's faster for them to take shortcuts. Hell, some companies back in the early days would just delay selling software for 18 months because faster CPU's would make their software look better then, rather than pay to optimize it. (
Well, SOME companies anyways).
Been replaying the Dark Alliance game, the original one. Low memory footprint, simple graphical effects that were decent, a lot going on screen, running at full speed. It's a lot like putting a PS2 disc in of Disgaea and 10 seconds later the game is ready to play, compared to the load times of today and the
GINORMOUS 100GB TEXTURES.
I do think there's a sweet spot, between good story/game, gameplay, and graphics. And the push for 4k realistic fidelity isn't it. But there was a ton of games and decent length that were in the PS2/Xbox/Xbox360/Gamecube range that seemed to be the right balance, of size, graphics, gameplay, and still have a ton of content. I miss those days. (
And if emulators are anything to go by, the graphics card adding more polygons to smooth out models plus scaling textures does pretty darn well)
Though more likely if i get a newer more powerful TV it would be so it can decode and play HD video i've been converting to AV1 at full speed more than any other reason. Doubt i'd see a difference playing Skyrim at 4k vs 1080, even if my video card could do it.