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The new update for GWENT: The Witcher Card Game is now available on PC, Xbox One and PS4!

With this update, our main focus was to change cards with the Create ability, as well as to adjust the Swap mechanic. Detailed update overview can be found here.

Full list of changes:

• Swap abilities no longer trigger during redraw phases, so Swap's definition has been changed to: Move a card from hand to deck and draw another in its place during your turn.

Neutral:
•Provocation (Black Blood) ability has changed to: Create any Bronze Necrophage or •Vampire and boost it by 2.
•Doppler's ability has changed to: Spawn a random Bronze unit from your faction.
•Olgierd von Everec's ability has changed to: Deathwish: Resurrect this unit on a random row.
•Olgierd von Everec's power changed from 9 to 5.

Monsters:
•Devana Runestone will now be able to Create both Silver and Bronze cards.

Skellige:
•Stribog Runestone will now be able to Create both Silver and Bronze cards.

Northern Realms:
•Zoria Runestone will now be able to Create both Silver and Bronze cards.
•Winch's ability has changed to: Boost all Machine units on your side by 3.
•Dun Banner's ability has changed to: If you are losing by more than 25 on turn start, •Summon this unit to a random row.

Scoia’tael:
•Morana Runestone will now be able to Create both Silver and Bronze cards.
•Elven Scout's ability has changed to: Swap a card.
•Elven Scout's power changed from 1 to 10.
•Wardancer's ability will no longer trigger during redraw phases.
•Vrihedd Vanguards's ability will no longer trigger during redraw phases.
•Brouver Hoog's ability has changed to: Play a non-Spying Silver unit or Bronze Dwarf from your deck.

Nilfgaard:
•Dazhbog Runestone will now be able to Create both Silver and Bronze cards.
•Slave Driver's ability has changed to: Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.
•Slave Driver's power changed from 1 to 10.

Game fixes:
•Fixed an issue whereby Alpha Werewolf's ability was triggered by Full Moon on the opponent's side.
•Fixed an issue whereby it was impossible to Spawn a unit on a full board despite the fact that the unit was Spawned as the result of an ability that destroyed another unit on the board first.
•Fixed an issue whereby cards could be redrawn before the redraw screen appeared.
•Fixed a visual glitch that appeared when hovering the cursor over an opponent's Spying unit whose ability had not yet resolved.
•Vabjorn's tooltip now accurately states that he can only damage enemies.
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GOG.com: The new update for GWENT: The Witcher Card Game is now available on PC, Xbox One and PS4!

With this update, our main focus was to change cards with the Create ability, as well as to adjust the Swap mechanic. Detailed update overview can be found here.

Full list of changes:

• Swap abilities no longer trigger during redraw phases, so Swap's definition has been changed to: Move a card from hand to deck and draw another in its place during your turn.

Neutral:
•Provocation (Black Blood) ability has changed to: Create any Bronze Necrophage or •Vampire and boost it by 2.
•Doppler's ability has changed to: Spawn a random Bronze unit from your faction.
•Olgierd von Everec's ability has changed to: Deathwish: Resurrect this unit on a random row.
•Olgierd von Everec's power changed from 9 to 5.

Monsters:
•Devana Runestone will now be able to Create both Silver and Bronze cards.

Skellige:
•Stribog Runestone will now be able to Create both Silver and Bronze cards.

Northern Realms:
•Zoria Runestone will now be able to Create both Silver and Bronze cards.
•Winch's ability has changed to: Boost all Machine units on your side by 3.
•Dun Banner's ability has changed to: If you are losing by more than 25 on turn start, •Summon this unit to a random row.

Scoia’tael:
•Morana Runestone will now be able to Create both Silver and Bronze cards.
•Elven Scout's ability has changed to: Swap a card.
•Elven Scout's power changed from 1 to 10.
•Wardancer's ability will no longer trigger during redraw phases.
•Vrihedd Vanguards's ability will no longer trigger during redraw phases.
•Brouver Hoog's ability has changed to: Play a non-Spying Silver unit or Bronze Dwarf from your deck.

Nilfgaard:
•Dazhbog Runestone will now be able to Create both Silver and Bronze cards.
•Slave Driver's ability has changed to: Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.
•Slave Driver's power changed from 1 to 10.

Game fixes:
•Fixed an issue whereby Alpha Werewolf's ability was triggered by Full Moon on the opponent's side.
•Fixed an issue whereby it was impossible to Spawn a unit on a full board despite the fact that the unit was Spawned as the result of an ability that destroyed another unit on the board first.
•Fixed an issue whereby cards could be redrawn before the redraw screen appeared.
•Fixed a visual glitch that appeared when hovering the cursor over an opponent's Spying unit whose ability had not yet resolved.
•Vabjorn's tooltip now accurately states that he can only damage enemies.
Really good changes in general I think, I was also expecting a nerf to nekker warriors but hope we will see that too.
Im hopefull about gwents future good job CDPR.
Thank you.
avatar
GOG.com: The new update for GWENT: The Witcher Card Game is now available on PC, Xbox One and PS4!

With this update, our main focus was to change cards with the Create ability, as well as to adjust the Swap mechanic. Detailed update overview can be found here.

Full list of changes:

• Swap abilities no longer trigger during redraw phases, so Swap's definition has been changed to: Move a card from hand to deck and draw another in its place during your turn.

Neutral:
•Provocation (Black Blood) ability has changed to: Create any Bronze Necrophage or •Vampire and boost it by 2.
•Doppler's ability has changed to: Spawn a random Bronze unit from your faction.
•Olgierd von Everec's ability has changed to: Deathwish: Resurrect this unit on a random row.
•Olgierd von Everec's power changed from 9 to 5.

Monsters:
•Devana Runestone will now be able to Create both Silver and Bronze cards.

Skellige:
•Stribog Runestone will now be able to Create both Silver and Bronze cards.

Northern Realms:
•Zoria Runestone will now be able to Create both Silver and Bronze cards.
•Winch's ability has changed to: Boost all Machine units on your side by 3.
•Dun Banner's ability has changed to: If you are losing by more than 25 on turn start, •Summon this unit to a random row.

Scoia’tael:
•Morana Runestone will now be able to Create both Silver and Bronze cards.
•Elven Scout's ability has changed to: Swap a card.
•Elven Scout's power changed from 1 to 10.
•Wardancer's ability will no longer trigger during redraw phases.
•Vrihedd Vanguards's ability will no longer trigger during redraw phases.
•Brouver Hoog's ability has changed to: Play a non-Spying Silver unit or Bronze Dwarf from your deck.

Nilfgaard:
•Dazhbog Runestone will now be able to Create both Silver and Bronze cards.
•Slave Driver's ability has changed to: Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.
•Slave Driver's power changed from 1 to 10.

Game fixes:
•Fixed an issue whereby Alpha Werewolf's ability was triggered by Full Moon on the opponent's side.
•Fixed an issue whereby it was impossible to Spawn a unit on a full board despite the fact that the unit was Spawned as the result of an ability that destroyed another unit on the board first.
•Fixed an issue whereby cards could be redrawn before the redraw screen appeared.
•Fixed a visual glitch that appeared when hovering the cursor over an opponent's Spying unit whose ability had not yet resolved.
•Vabjorn's tooltip now accurately states that he can only damage enemies.
In general good changes BUT I'm very upset, that you change the swap abilitie so my wardancers are no nearly useless in my current deck
Yeah well the "Swap" update was basically made to fix those Wardancers (don't worry dude I loved them too!). I really don't think they're useless by any stretch however as they're basically 3 extra points on Elven Scouts (Nice changes to them!) or Vrihedd Officers or even onto Saskia. Saskia in particular gives (if you can swap 2 of them) a 17 Power Gold who fixes your hand. Basically if we didn't get the change to Elven Scouts I'd say Wardancers would be useless but they at least I think can find a home in decks, rather than ALWAYS being in Scoia decks.

I'm more interested tbh in Henselt and how the changes to winch will change his gameplay. Also not really sure what Olgierd does as he basically is always just there for a round, but... seems kinda meh tbh now. Will have to wait and see in games with him I guess.
Post edited May 22, 2018 by Mindfreaky918
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Mindfreaky918: Yeah well the "Swap" update was basically made to fix those Wardancers (don't worry dude I loved them too!). I really don't think they're useless by any stretch however as they're basically 3 extra points on Elven Scouts (Nice changes to them!) or Vrihedd Officers or even onto Saskia. Saskia in particular gives (if you can swap 2 of them) a 17 Power Gold who fixes your hand. Basically if we didn't get the change to Elven Scouts I'd say Wardancers would be useless but they at least I think can find a home in decks, rather than ALWAYS being in Scoia decks.

I'm more interested tbh in Henselt and how the changes to winch will change his gameplay. Also not really sure what Olgierd does as he basically is always just there for a round, but... seems kinda meh tbh now. Will have to wait and see in games with him I guess.
Olgierd and Winch got orcish warchief'd
Does Gwent have a tutorial ( playing against the AI ) like Heartstone ?
Nice update
well the update is good but some create deck are ded
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i_hope_you_rot: Does Gwent have a tutorial ( playing against the AI ) like Heartstone ?
absolutely. it also has adventures where you play some games with each deck to learn how they play, and it earns you more leaders.
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GOG.com: The new update for GWENT: The Witcher Card Game is now available on PC, Xbox One and PS4!

With this update, our main focus was to change cards with the Create ability, as well as to adjust the Swap mechanic. Detailed update overview can be found here.

Full list of changes:

• Swap abilities no longer trigger during redraw phases, so Swap's definition has been changed to: Move a card from hand to deck and draw another in its place during your turn.

Neutral:
•Provocation (Black Blood) ability has changed to: Create any Bronze Necrophage or •Vampire and boost it by 2.
•Doppler's ability has changed to: Spawn a random Bronze unit from your faction.
•Olgierd von Everec's ability has changed to: Deathwish: Resurrect this unit on a random row.
•Olgierd von Everec's power changed from 9 to 5.

Monsters:
•Devana Runestone will now be able to Create both Silver and Bronze cards.

Skellige:
•Stribog Runestone will now be able to Create both Silver and Bronze cards.

Northern Realms:
•Zoria Runestone will now be able to Create both Silver and Bronze cards.
•Winch's ability has changed to: Boost all Machine units on your side by 3.
•Dun Banner's ability has changed to: If you are losing by more than 25 on turn start, •Summon this unit to a random row.

Scoia’tael:
•Morana Runestone will now be able to Create both Silver and Bronze cards.
•Elven Scout's ability has changed to: Swap a card.
•Elven Scout's power changed from 1 to 10.
•Wardancer's ability will no longer trigger during redraw phases.
•Vrihedd Vanguards's ability will no longer trigger during redraw phases.
•Brouver Hoog's ability has changed to: Play a non-Spying Silver unit or Bronze Dwarf from your deck.

Nilfgaard:
•Dazhbog Runestone will now be able to Create both Silver and Bronze cards.
•Slave Driver's ability has changed to: Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.
•Slave Driver's power changed from 1 to 10.

Game fixes:
•Fixed an issue whereby Alpha Werewolf's ability was triggered by Full Moon on the opponent's side.
•Fixed an issue whereby it was impossible to Spawn a unit on a full board despite the fact that the unit was Spawned as the result of an ability that destroyed another unit on the board first.
•Fixed an issue whereby cards could be redrawn before the redraw screen appeared.
•Fixed a visual glitch that appeared when hovering the cursor over an opponent's Spying unit whose ability had not yet resolved.
•Vabjorn's tooltip now accurately states that he can only damage enemies.
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HasanKaan: Really good changes in general I think, I was also expecting a nerf to nekker warriors but hope we will see that too.
Im hopefull about gwents future good job CDPR.
Thank you.
Nekker Warriors are the only thing that somewhat balances the otherwise easily disruptable strategy that is Nekkers/Consumption. I would say the Warriors are just fine as is.
Alchemy ng is dead now....But Greatswords still keeps up the wrecking.So much for balance, thank you.See you in 5 months.
Has there been any response or movement in regards to allowing users to login to the console client using their PC account credentials?

I think cross-platform would actually cross-promote the game better (accessibility has been a big boon for GWENT's competitor, Hearthstone)
Yeech. So much for my Henselt deck...
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-gwynbLeidd_: Alchemy ng is dead now....But Greatswords still keeps up the wrecking.So much for balance, thank you.See you in 5 months.
oh come on why now... greatswords are actually rather easy to destroy, given you have a good deck.
All decks gonna have their weak points, Alchemy ng was literal cancer tho, and boring too (plus there's still way to play alchemy ng and it's not even too bad. it's just not heavily overpowered).
I just don't get the drama. It's good they experiment and nerf/boost things. If it wasn't for these changes, everyone would play the same 2 decks, with no chance to build anything different.
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-gwynbLeidd_: Alchemy ng is dead now....But Greatswords still keeps up the wrecking.So much for balance, thank you.See you in 5 months.
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AzIstenMacskaja: oh come on why now... greatswords are actually rather easy to destroy, given you have a good deck.
All decks gonna have their weak points, Alchemy ng was literal cancer tho, and boring too (plus there's still way to play alchemy ng and it's not even too bad. it's just not heavily overpowered).
I just don't get the drama. It's good they experiment and nerf/boost things. If it wasn't for these changes, everyone would play the same 2 decks, with no chance to build anything different.
Tell me one well-constructed, consistent way to stop greatswords.Do I have to think about greatswords while I am building a deck.Maybe as devs think, the game should have 2 rows and turn into sth like hearthstone,, str stuff just got stale.It's been more than a year.
Post edited May 28, 2018 by -gwynbLeidd_