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Time to reshuffle!



The second big patch for GWENT: The Witcher Card Game has just arrived on PC and Xbox One and it's bound to make the Beta even more fun for veterans and newcomers alike.


Here are some of the biggest changes you'll immediately notice:


- The card Clear Skies has been revamped. It is now called First Light and lets you choose between two effects when you play it: you can either remove all Weather effects or summon a Bronze unit from your deck.
- Geralt: Igni, one of the most popular cards you'll come across, now works when the row you're targeting has a total strength of at least 20 instead of 15.
- Plenty of cards had their strength values changed. Among them: Ciri went from 8 to 6, Prince Stannis went from 7 to 8, Odrin went from 5 to 4, and Mahakam Guard went from 3 to 4.
- Stammelford's Tremors now deal 2 damage to both sides of the board.
- "Medic" category is now known as "Permadeath". Units of this category cannot be resurrected. That includes usual suspects like Nenneke, Shani, and Lubberkin.
- Various fixes and improvements in the game.



If you want to study the full changelog, you can find it <span class="bold">here</span>.
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DylSowizdrzal: Dude the support already said that it's a bug so I don't even know what are you trying to prove. Like the bug makes sense, ikr.
Don't know what support said but the devs said otherwise :

Rethas a dev from CD PROJEKT RED said :

This is intended. I assume you were using Sigrdrifa or Restoration to do this.

The communication of this could be better though and will be in the future.
(The last comment is why I think that "permadeath" will probably be renamed in the future to avoid confusion)

source : http://forums.cdprojektred.com/forum/en/gwent/general-discussions-aa/7171330-the-bug-of-priestess-of-freya
Post edited December 08, 2016 by Gersen
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DylSowizdrzal: Dude the support already said that it's a bug so I don't even know what are you trying to prove. Like the bug makes sense, ikr.
... and if I do not know something, I usualy shut my trap, but that's me, not you.

What am I trying to prove... That something is not normal, not right, not fair, not JUST if you know the meaning of those words... That's what!
Post edited December 08, 2016 by GICaesar

This is intended. I assume you were using Sigrdrifa or Restoration to do this.

The communication of this could be better though and will be in the future.
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Gersen: (The last comment is why I think that "permadeath" will probably be renamed in the future to avoid confusion)

source : http://forums.cdprojektred.com/forum/en/gwent/general-discussions-aa/7171330-the-bug-of-priestess-of-freya
Well, indeed. If this is so, then let THEM play it with themselves and even take the deck to their beds instead of their wives... I'm not gonna neither play it, nor play against it, ever then.

Intended it is? But so far the ability of restoring permadeath cards for Skellige as a perk of the faction is nowhere described in writing as a rule, and neither it is in the description of the cards that can do that. So it cannot be considered anything else but a violation of the permadeath cathegory description.

I'm curious to know, if they have more intentions like this for the future... What will the Meno Coehoorn card do, for example, if it will be in the Nilfgaard deck... Make ten copies of your strongest gold card in your deck, then summon two of them at the beginning of each of your move? As the faction perk?

Why do we play gwent at all... To have some fun. But if the fun is only on the opponent's side, there is no reason to play at all.
Post edited December 08, 2016 by GICaesar
Hi this New patch is good but I think it's main purpose was to weaken the North deck! just looking at the changes gives the Idea...
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GICaesar: Well, indeed. If this is so, then let THEM play it with themselves and even take the deck to their beds instead of their wives... I'm not gonna neither play it, nor play against it, ever then.
Well we are early in the closed beta cycle, so it's to be expected that they try things, some that could work other that wont, some that improve balancing other that don't, it's the purpose of a close beta after all.

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GICaesar: So it cannot be considered anything else but a violation of the permadeath cathegory description.
As I said in one of my previous post, it's rather common in this game : "if a card power description doesn't explicitly list "restriction" then those restriction don't apply to it".

For example if a card say : "deal 4 damage to an enemy non-gold unit" then the card will only work on non-gold units, but if a card simply says "deal 4 damages to an enemy unit" then it will work on all units, including gold ones even thought gold ones are supposed to be immune to it.

It's the same for permadeath, if a rez card doesn't include "... to a non-permadath unit..." in its description then it will work on permadeath too.

I think that category names are just a "flavor text" and not rules, it's called "permadeath" like it was called "medic" before and could be called "tutu wearing turkeys" in the future; it's the description of the card that matters not the name of the categories.
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GICaesar: Well, indeed. If this is so, then let THEM play it with themselves and even take the deck to their beds instead of their wives... I'm not gonna neither play it, nor play against it, ever then.
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Gersen: Well we are early in the closed beta cycle, so it's to be expected that they try things, some that could work other that wont, some that improve balancing other that don't, it's the purpose of a close beta after all.

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GICaesar: So it cannot be considered anything else but a violation of the permadeath cathegory description.
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Gersen: As I said in one of my previous post, it's rather common in this game : "if a card power description doesn't explicitly list "restriction" then those restriction don't apply to it".

For example if a card say : "deal 4 damage to an enemy non-gold unit" then the card will only work on non-gold units, but if a card simply says "deal 4 damages to an enemy unit" then it will work on all units, including gold ones even thought gold ones are supposed to be immune to it.

It's the same for permadeath, if a rez card doesn't include "... to a non-permadath unit..." in its description then it will work on permadeath too.

I think that category names are just a "flavor text" and not rules, it's called "permadeath" like it was called "medic" before and could be called "tutu wearing turkeys" in the future; it's the description of the card that matters not the name of the categories.
You are completely right, of course.

And what about the cathegory descriptions? How do they matter?
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princeissac: Hi this New patch is good but I think it's main purpose was to weaken the North deck! just looking at the changes gives the Idea...
I don't think so... The North is strong enough still and was not weakened much...

But what seems to me, it's main purpose was to make Skellige unbeatable.
Post edited December 08, 2016 by GICaesar
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Gersen: As I said in one of my previous post, it's rather common in this game : "if a card power description doesn't explicitly list "restriction" then those restriction don't apply to it".

For example if a card say : "deal 4 damage to an enemy non-gold unit" then the card will only work on non-gold units, but if a card simply says "deal 4 damages to an enemy unit" then it will work on all units, including gold ones even thought gold ones are supposed to be immune to it.
This is a really good point. Treating the game like there are fixed 'rules' is the path to disaster.
I assumed Gold cards were pretty much immune to damage, and never realised that actually Triss (who I've had for ages) can damage them, because her card doesn't state she can't.
Similarly I've ended up debuffing my own cards and buffing my enemies by not paying attention to the descriptions of how many cards you need to use powers on and where on the board it can effect.


And I'm not sure what the fuss is about, they haven't just added this resurrection strategy, it's been in the game as long as I've been playing. They've just changed some words and some cards.
It's annoying and powerful, but no more than other cards and strategies.
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GICaesar: I don't think so... The North is strong enough still and was not weakened much...

But what seems to me, it's main purpose was to make Skellige unbeatable.
...I want to assemble a Skellige deck, because I like the theme. But it seems scumbaggy. :(
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DylSowizdrzal: Dude the support already said that it's a bug so I don't even know what are you trying to prove. Like the bug makes sense, ikr.
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GICaesar: ... and if I do not know something, I usualy shut my trap, but that's me, not you.

What am I trying to prove... That something is not normal, not right, not fair, not JUST if you know the meaning of those words... That's what!
Oh so at first you are writing that support TOLD you that it is the bug and now you are pretending that no such thing happened and you even blaming me for picking up your side. Do you even know how the "reply" thing works? Are you still certain that I was speaking to you?

Edit:

Back to the thread, if the ressurection thing is not a bug then I totally dislike it and besides, I'm pretty sure that it will last only till next update.
Post edited December 08, 2016 by DylSowizdrzal
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GICaesar: And what about the cathegory descriptions? How do they matter?
They do matter but they are more a "general" rule rather than an "absolute" rule as they don't include the exceptions.

For example the "Permadeath" units cannot be ressurected. description is to be interpreted as "Permadeath" units can normally not be ressurected. rather than "Permadeath" units can never be resurrected..

In the end it's the card description that takes priority.

But as they said it themselves the description is confusing and should be clarified in the future.
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GICaesar: ... and if I do not know something, I usualy shut my trap, but that's me, not you.

What am I trying to prove... That something is not normal, not right, not fair, not JUST if you know the meaning of those words... That's what!
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DylSowizdrzal: Oh so at first you are writing that support TOLD you that it is the bug and now you are pretending that no such thing happened and you even blaming me for picking up your side. Do you even know how the "reply" thing works? Are you still certain that I was speaking to you?

Edit:

Back to the thread, if the ressurection thing is not a bug then I totally dislike it and besides, I'm pretty sure that it will last only till next update.
No, I do not pretend any such thing happened and I do not pretend anything at all. Support said they are investigating the problem. I was referring to Gersen's link to a CD Project developer's comment on this whole said matter. And, as you quoted two contributors, I could not know which one do you with your sentence mean. If it was not me, please accept my apologies. Now, personal explanations enough?

Being on my side, as you say, is unimportant and irrelevant. Being on the side of just fair play is, however. And if you are, well, welcome to the club (y)
Gotta say as a newbie being matched up against fully decked out Skellige cheese when I've basically just got starter decks isn't all that enjoyable.
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GICaesar: And what about the cathegory descriptions? How do they matter?
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Gersen: They do matter but they are more a "general" rule rather than an "absolute" rule as they don't include the exceptions.

For example the "Permadeath" units cannot be ressurected. description is to be interpreted as "Permadeath" units can normally not be ressurected. rather than "Permadeath" units can never be resurrected..

In the end it's the card description that takes priority.

But as they said it themselves the description is confusing and should be clarified in the future.
Right.

And are the "general" or "basic" rules not the ones that all lower level rules should be in accordance with? Like in modern democracies, the constitution on the top, and laws on the lower level, in accordance with it and not against it?

Descriptions (meaning surely some and not all of them) are confusing (and I would say misleading and inaccurate) you said that very them said. The exact word the developer used was "communication". And another about "it being intended". Well, Gods help us then. We get what we wish for, not what we want - just in accordance with Gaunther O'Dimm.

Now, if a sentece says "Permadeath units cannot be resurrected", according to semantics of English language that would mean exactly that - they cannot & period, since no exceptions are listed. It does not say sometimes they cannot be resurrected or sometimes they can be. And yes, in a way, the cards description take the priority. Namely as NONE of them says in the description exactly that it can resurrect even permadeath units, it is a direct evidence that exceptions do not exist meaning permadeath units cannot be resurrected period.

How the cards work in fact is a different matter and we all know it. And, I totaly agree with one contributor, it is up to the developers to develop the game and make it work justt exactly as ther whim is. Question is, who do they develop it for and whom do they want to sell it. Is it themselves or us. And, if we buy it, will we get what we wish, and/or what we want. If something takes advantage of an unfair play, I believe I will be not alone in neither wanting it nor wishing it. And the Skelligers will soon have none other than another Skelligers to play against. How "intended" was this with the developers, who knows...
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tammerwhisk: Gotta say as a newbie being matched up against fully decked out Skellige cheese when I've basically just got starter decks isn't all that enjoyable.
Don't trouble yourself... I'm level 107 and definitely no newbie to any form of gwent, and it is neither enjoyable for me with a deck stuffed with dragon or gold cards...

Aaaaah, give me Nilfgaard already, pretty please. Not Skelligized, if possible :D
Post edited December 08, 2016 by GICaesar
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GICaesar: Don't trouble yourself... I'm level 107 and definitely no newbie to any form of gwent, and it is neither enjoyable for me with a deck stuffed with dragon or gold cards...
That's kind of depressing.

At risk of sounding ridiculously dramatic I question how effective of a beta it is if it like kills the urge to play.
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GICaesar: Don't trouble yourself... I'm level 107 and definitely no newbie to any form of gwent, and it is neither enjoyable for me with a deck stuffed with dragon or gold cards...
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tammerwhisk: That's kind of depressing.

At risk of sounding ridiculously dramatic I question how effective of a beta it is if it like kills the urge to play.
No drama in that... "Have a better deck" I was told once. As for me, I don't have to. I'm already better. I play fair.

Well, the choice is ours. I made mine (no Skellige). You do yours, according to what pleases you the best. The game can still be a lots of fun - I have mine playing Northern Realms, Monsters & Scoiatel. Looking forward what will Nilfgaard look like... Could be a perfect christmas gift for (a) devoted customer(s) and player(s). But it's all up to the developers. It's them who decide what, how, and when. We only decide "if".