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Time to reshuffle!



The second big patch for GWENT: The Witcher Card Game has just arrived on PC and Xbox One and it's bound to make the Beta even more fun for veterans and newcomers alike.


Here are some of the biggest changes you'll immediately notice:


- The card Clear Skies has been revamped. It is now called First Light and lets you choose between two effects when you play it: you can either remove all Weather effects or summon a Bronze unit from your deck.
- Geralt: Igni, one of the most popular cards you'll come across, now works when the row you're targeting has a total strength of at least 20 instead of 15.
- Plenty of cards had their strength values changed. Among them: Ciri went from 8 to 6, Prince Stannis went from 7 to 8, Odrin went from 5 to 4, and Mahakam Guard went from 3 to 4.
- Stammelford's Tremors now deal 2 damage to both sides of the board.
- "Medic" category is now known as "Permadeath". Units of this category cannot be resurrected. That includes usual suspects like Nenneke, Shani, and Lubberkin.
- Various fixes and improvements in the game.



If you want to study the full changelog, you can find it <span class="bold">here</span>.
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GICaesar: Right, we have a new card cathegory, the Permadeath, and we have its clear description. No pearmadeath card says in its description it is an exception off the cathegory, and no exceptions are neither described nor mentioned to exist officialy. Period.

And I see realy no reason why the Skellige should have this luxury when other factions do not.
But that's not the point. The card categories mean nothing.
I have a deck full of Elf cards. They don't do anything. There are cards that give bonuses to Elf cards (or get bonuses from them) but the interaction with the Category comes from the card you're playing.
The lower value medic cards state they can't be used on Permadeath cards, the higher rank ones don't state this.
I think you're misunderstanding how the 'rules' of the game work. What it says on the card goes, above and beyond any 'rules'.
For example, you can only play a card on the row it's marked for on the card (Melee, Ranged or Siege) but the Drowner card can now move an enemy into the Siege row, which would technically be against the rules. But it's the special ability of a card.

As for why the Skellige can do it when no one else can... why can Northern Realms make cards gold? Or Scoiatael get bonuses from Special cards being played? Or Monsters summon weather effects?
None of the other decks can do those things either (as far as I'm aware), they're faction specific tactics.
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GICaesar: Right, we have a new card cathegory, the Permadeath, and we have its clear description. No pearmadeath card says in its description it is an exception off the cathegory, and no exceptions are neither described nor mentioned to exist officialy. Period.

And I see realy no reason why the Skellige should have this luxury when other factions do not.
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adaliabooks: But that's not the point. The card categories mean nothing.
I have a deck full of Elf cards. They don't do anything. There are cards that give bonuses to Elf cards (or get bonuses from them) but the interaction with the Category comes from the card you're playing.
The lower value medic cards state they can't be used on Permadeath cards, the higher rank ones don't state this.
I think you're misunderstanding how the 'rules' of the game work. What it says on the card goes, above and beyond any 'rules'.
For example, you can only play a card on the row it's marked for on the card (Melee, Ranged or Siege) but the Drowner card can now move an enemy into the Siege row, which would technically be against the rules. But it's the special ability of a card.

As for why the Skellige can do it when no one else can... why can Northern Realms make cards gold? Or Scoiatael get bonuses from Special cards being played? Or Monsters summon weather effects?
None of the other decks can do those things either (as far as I'm aware), they're faction specific tactics.
Oh no no no, that is EXACTLY the point.

Drowner card is just fine, moving any unit to the siege row too, since it is in the card's description. Good you mention the Drowner, btw... Changing this card is one of the changes I welcome the most. So far the Drowner was vulnerable to water. Now, what logic was that - a creature living most of the time in water as it's natural habitat is vulnerable to water??? What do drowners do - they pull men and creatures to water and kill them that way... Hence probably the logic of the card's ability to replace cards to the siege row...

Making gold cards is not against the rules - each card that does that is described just accordingly in its description. Getting bonuses from special cards is neither - all in cards descriptions. Monsters summoning weather effects neither - such cards tell the ability in the description too.

It's all about breaking rules... The point is too - do we have a rules or not? And if fuck the rules is the word, then tell me, why can't I kill your Ciri with my Nekker?

I would have absolutely no problem with Freya Priestesses and Sigrdrifas if they would not be permadeath cathegorized - and let them have their ability of resurrecting one another and make it even Skellige's speciality - I would not mind in the slightest. But they ARE marked permadeath, that's the problem...

And, according to the message I just got from the support - it is a bug and they are investigating it right now.
Post edited December 06, 2016 by GICaesar
Another bug for sure : Harald's commander card is now able to lower the power of even gold cards. It's so ridiculus casue there is no other card in the game which can diminish multiple gold units only on enemys side. The skill is better than Zoltan/Saskia/Yennefer etc. I believe there is no need of proving that the skill is just ridiculus, but : previously the card could only reduce power of weakened units which was a part of the deck with usage of cards like Savage Bear or Battle Longships. It worked well for me but I do understand that devs wanted to make Harad's card more competitive so they added simultaneously a lesser damage dealing skill to all of the enemy units, not to only damaged one's. But sike! Not to gold ones. It's just irrelevant.

Edit :

Same with Udalryk. The card looks OK but situations when it moves a gold card from our graveyard right to enemy's hand are unseemly as well. It's skill just shouldn't concern gold cards.
Post edited December 07, 2016 by DylSowizdrzal
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DylSowizdrzal: Another bug for sure : Harald's commander card is now able to lower the power of even gold cards. It's so ridiculus casue there is no other card in the game which can diminish multiple gold units only on enemys side. The skill is better than Zoltan/Saskia/Yennefer etc. I believe there is no need of proving that the skill is just ridiculus but : previously the card could only reduce power of weakened units which was part of the deck with usage of cards like Savage Bear or Battle Longships. It worked well for me but I do understand that devs wanted to make Harad's card more competitive so they added simultaneously a lesser damage dealing skill to all of the enemy units, not to only damaged one's. But sike! Not to gold ones. It's just irrelevant.
It's not a bug, it's in the changelog:

"Harald now deals 3 damage to opposing weakened units and 2 damage to all other opposing units.
Harald can also damage Gold units"
Harald no longer damages unrevealed cards.

It does seem pretty overpowered though...
Skellige still way too powerful. Playing 1 card that chains to 4 is broken. Period.
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Will0Wisp: Skellige still way too powerful. Playing 1 card that chains to 4 is broken. Period.
Four if you're lucky... My opponent had it chain to about 7 in one of my last games by using the priestess to resurrect a Queensguard, which resurrected all the other Queensguard...

It's definitely a pretty hard one to beat without a lot of luck when someone uses it right.
Resurrect (the special card) probably needs some kind of negative, or the silver lady needs to be unrevivable so you could do two chains of three but not the four...

Not really noticing a lot of difference with the patch. Ciri is the most common card that has been changed but the strategy is still the same with her even if she's a little weaker.
Not playing another game till Skellige is fixed. Everyone making the same deck to take advantage of a bug
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Will0Wisp: Not playing another game till Skellige is fixed. Everyone making the same deck to take advantage of a bug
Right...

Freya Priestesses (being permadeath) can't restore other Freya Priestesses anymore.
However I just played against a Skelliger who summoned a dead Freya Priestess with his Restoration card... So the developers are probably still fixing the bug.

I also, will neither play as Skellige nor play against Skellige till this is finaly fixed.
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GOG.com: Time to reshuffle!

The second big patch for GWENT: The Witcher Card Game has just arrived on PC and Xbox One and it's bound to make the Beta even more fun for veterans and newcomers alike.

Here are some of the biggest changes you'll immediately notice:

- The card Clear Skies has been revamped. It is now called First Light and lets you choose between two effects when you play it: you can either remove all Weather effects or summon a Bronze unit from your deck.
- Geralt: Igni, one of the most popular cards you'll come across, now works when the row you're targeting has a total strength of at least 20 instead of 15.
- Plenty of cards had their strength values changed. Among them: Ciri went from 8 to 6, Prince Stannis went from 7 to 8, Odrin went from 5 to 4, and Mahakam Guard went from 3 to 4.
- Stammelford's Tremors now deal 2 damage to both sides of the board.
- "Medic" category is now known as "Permadeath". Units of this category cannot be resurrected. That includes usual suspects like Nenneke, Shani, and Lubberkin.
- Various fixes and improvements in the game.

If you want to study the full changelog, you can find it <span class="bold">here</span>.
Impossible win this game i want fair play i want easiest AI Bots
I want this game hard as Heartstone
Heh, it's funny watching all the new Scoia'tael players who've switched after the patch and haven't a clue how to use the deck XD
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GICaesar: Freya Priestesses (being permadeath) can't restore other Freya Priestesses anymore.
However I just played against a Skelliger who summoned a dead Freya Priestess with his Restoration card... So the developers are probably still fixing the bug.
It was already the case when the category was "medic" instead of "permadeath"; bronze restoration cards cannot resurrect "permadeath/medic" cards but silver and gold ones can with the exception of Shani.

Sigrdrifa, Restoration and the Caretaker can resurrect permadeath cards. Shani no longer can since the last patch probably to compensate the fact she turn the resurrected card to gold.
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GICaesar: Freya Priestesses (being permadeath) can't restore other Freya Priestesses anymore.
However I just played against a Skelliger who summoned a dead Freya Priestess with his Restoration card... So the developers are probably still fixing the bug.
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Gersen: It was already the case when the category was "medic" instead of "permadeath"; bronze restoration cards cannot resurrect "permadeath/medic" cards but silver and gold ones can with the exception of Shani.

Sigrdrifa, Restoration and the Caretaker can resurrect permadeath cards. Shani no longer can since the last patch probably to compensate the fact she turn the resurrected card to gold.
Which is wrong, since the permadeath cathegory's definition is very well known and the exception for Restoration and Sigrdrifas is nowhere mentioned in writing, and hence it cannot be accepted as a rule.
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GICaesar: Which is wrong, since the permadeath cathegory's definition is very well known and the exception for Restoration and Sigrdrifas is nowhere mentioned in writing, and hence it cannot be accepted as a rule.
IMHO the only reason they called it "permadeath" is because "medic" sounded a little weird for cards like Caretaker or the Lubberkin and they didn't find a better name.

They just needed a name so that they could write "can resurect a non-gold non-something card" and they chosed "permadeath" as that something, it has no special/well known definition, if a resurect card specify that it can only rez non-permadeath then that's what it will do, if it doesn't mention the permadeath limitation (like Sigfrida, Caretaker, etc...) then it can rez permadeath too.

It's similar to card that impact gold and those who do not, if a card doesn't specifically mention that it only works on non-gold then it will work on gold too.

That said I wouldn't be surprised if they change "permadeath" by something else for the next patch.
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GICaesar: Which is wrong, since the permadeath cathegory's definition is very well known and the exception for Restoration and Sigrdrifas is nowhere mentioned in writing, and hence it cannot be accepted as a rule.
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Gersen: IMHO the only reason they called it "permadeath" is because "medic" sounded a little weird for cards like Caretaker or the Lubberkin and they didn't find a better name.

They just needed a name so that they could write "can resurect a non-gold non-something card" and they chosed "permadeath" as that something, it has no special/well known definition, if a resurect card specify that it can only rez non-permadeath then that's what it will do, if it doesn't mention the permadeath limitation (like Sigfrida, Caretaker, etc...) then it can rez permadeath too.

It's similar to card that impact gold and those who do not, if a card doesn't specifically mention that it only works on non-gold then it will work on gold too.

That said I wouldn't be surprised if they change "permadeath" by something else for the next patch.
Dude the support already said that it's a bug so I don't even know what are you trying to prove. Like the bug makes sense, ikr.
Another "GREAT" patch((( Clear skies is now summon units even more cheat than Freya was before(((