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Do you remember Star Wars: Jedi Knight: Jedi Academy? A distant relative to the groundbreaking Dark Forces, the followup to the incredible Jedi Outcast, and the Star Wars game that's perhaps most in need of a modern sequel (well, it's between this and KOTOR).

More than a decade after the Jedi Academy's 2003 release, we take a look at the game and its players today in a guest article written in cooperation with JKHub.org:

Stab your friends with laser swords.
Jedi Academy is a game in which you stab your friends with lightsabers. It's a superbly enjoyable single-player trek across recognizable Star Wars locations, it gives you the chance to master the Force, along with the chance to fall to its dark side. But for its several-hundred players today, it's the multiplayer that remains compelling to this day. Well, that and the mods.

Giant, lightsaber wielding duck? There's a mod for that.
Deep down, have you ever wanted to play as a giant, lightsaber wielding duck? We have a mod for that. [url=https://jkhub.org/files/file/1041-duck/" target="_blank]Really.[/url]

In Jedi Academy, there are thousands of mods for just about anything you could imagine. Some of them are total overhauls: take [url=https://www.moviebattles.org" target="_blank]Movie Battles II[/url], an astoundingly large multiplayer total conversion which completely revamps nearly all gameplay mechanics – introducing a more in-depth lightsaber combat system, new battlefields, characters, weapons, classes, Force powers and more. There are also others, like the ubiquitous [url=http://japp.jkhub.org" target="_blank]JA++[/url] mod, which add a variety of much subtler tweaks and tools perfect for server owners. Both mods have an active and dedicated community playing every day.

But there is more: [url=https://jkhub.org/files/file/256-battle-frying-pan/" target="_blank] custom [/url] [url=https://jkhub.org/files/file/2218-xebys-kylo-ren-unstable-saber-sw-ep7/" target="_blank] weapons [/url], playable models for [url=https://jkhub.org/files/file/2903-rey-of-jakku/" target="_blank] just [/url] [url=https://jkhub.org/files/file/2814-poe-dameron-finn/" target="_blank] about [/url] [url=https://jkhub.org/files/file/1122-hs-count-dooku-rots/" target="_blank] any [/url] [url=https://jkhub.org/files/file/2654-aayla-secura/" target="_blank] character [/url] in and [url=https://jkhub.org/files/file/1296-geth-trooper/" target="_blank] outside [/url] of Star Wars lore, and [url=https://jkhub.org/files/file/3062-jedi-temple-yavin-iv/" target="_blank] some [/url] [url=https://jkhub.org/files/file/163-sjc-the-palace-of-jabba-the-hutt-map-pack-daytime-sunset/" target="_blank] amazingly [/url] [url=https://jkhub.org/files/file/162-sjc-coruscant-adventures-pack-night-and-day/" target="_blank] detailed [/url] [url=https://jkhub.org/files/file/211-atlantica/" target="_blank] maps [/url] to play on. [url=https://jkhub.org/files/file/1528-the-jedi-academy-texture-overhaul-full/" target="_blank] Graphical [/url] [url=https://jkhub.org/files/file/2321-ultimateweapons/" target="_blank] upgrades [/url] are popular too, with a little effort you can make the game look much more modern than it does out of the box. And although multiplayer is the community's biggest focus by far, there are also mods [url=https://jkhub.org/files/file/1540-dark-forces-mod/" target="_blank] intended for [/url] [url=https://jkhub.org/files/file/2550-jedi-academy-enhanced/" target="_blank] singleplayer [/url]. Like Survival Mod 2, which completely replaces the singleplayer campaign with a series of levels designed to be a harrowing test of your Jedi powers.

One modification especially worth highlighting is [url=https://jkhub.org/topic/2220-frequently-asked-questions/" target="_blank]OpenJK[/url]. In 2013, the source code for Jedi Academy was released and OpenJK quickly followed: an open source version of Jedi Academy which preserves the existing gameplay, but fixes countless bugs and problems in the vanilla game, as well as introducing native Linux support. OpenJK has played a significant role in keeping the game alive, serving as a kind of unofficial community patch.

For many players, mods are one of the main things keeping the game interesting despite its age, and new mods are still being released every week.

Jedi Knight: Jedi Chatroom?
Variety is the name of this game. On many servers, simply anything goes. But there are also several active roleplaying communities, mostly hanging out on heavily modded and customised servers. <img src="http://i.imgur.com/kTbb7ex.png" style="float:left; margin:4%" width="50%"> Others are home to a community playing Jedi Academy as a kind of chat room with lightsabers, spending much of their ingame time simply socializing. Many server owners outright forbid attacking another player whose saber is not ignited.
[Ed: No, breaking those rules doesn't make you a Sith]

But, there's also an active competitive community in the midst of it all. Saber combat in Jedi Academy has a pretty steep learning curve, giving rise to a tradition of experienced players mentoring newbies one-on-one, mimicking Jedi-Padawan relations in Star Wars lore. This is especially popular in clans and guilds, of which there are many. Joining a clan or team you like can be one of the fastest ways to learn more about the game, as well as simply being fun. Many clans organize regular events, such as lightsaber tournaments, racing, or roleplaying adventures.

Not a Force-ghost town.
Over the years, Jedi Academy's playerbase has stabilized with a consistent several-hundred active players spread across different servers, mods, and play styles. If you've never played Jedi Academy, it's definitely not too late. If you have played it in the past, it may be worth revisiting if only to check out all the new mods (and maybe meet some old friends).

For mods, tutorials, help getting started, and assorted Jedi Knight discussion, [url=https://jkhub.org" target="_blank]jkhub.org[/url] is the place to be. We're a Jedi Academy community active for 5 years and managed entirely by volunteers. We also host the largest active repository of Jedi Academy mods on the internet, at almost 3,000 mods. If you're a new player, we have [url=https://jkhub.org/tutorials/article/217-jka-multiplayer-getting-started/" target="_blank]a concise guide to getting started with Jedi Academy multiplayer here[/url].

Finally, I'd like to give a shout-out to GOG.com for inviting us to write this guest article about our favorite Star Wars game. Happy Star Wars Day to you all, and May the 4th be with you!

This article was brought to you in cooperation with [url=https://jkhub.org" target="_blank]JKHub.org[/url]
Post edited June 27, 2017 by maladr0Id
avatar
GOG.com: Do you remember Star Wars: Jedi Knight: Jedi Academy? A distant relative to the groundbreaking Dark Forces, the followup to the incredible Jedi Outcast, and the Star Wars game that's perhaps most in need of a modern sequel (well, it's between this and KOTOR).

More than a decade after the Jedi Academy's 2003 release, we take a look at the game and its players today in a guest article written in cooperation with JKHub.org:

Stab your friends with laser swords.
Jedi Academy is a game in which you stab your friends with lightsabers. It's a superbly enjoyable single-player trek across recognizable Star Wars locations, it gives you the chance to master the Force, along with the chance to fall to its dark side. But for its several-hundred players today, it's the multiplayer that remains compelling to this day. Well, that and the mods.

Giant, lightsaber wielding duck? There's a mod for that.
Deep down, have you ever wanted to play as a giant, lightsaber wielding duck? We have a mod for that. [url=https://jkhub.org/files/file/1041-duck/" target="_blank]Really.[/url]

In Jedi Academy, there are thousands of mods for just about anything you could imagine. Some of them are total overhauls: take [url=https://www.moviebattles.org" target="_blank]Movie Battles II[/url], an astoundingly large multiplayer total conversion which completely revamps nearly all gameplay mechanics – introducing a more in-depth lightsaber combat system, new battlefields, characters, weapons, classes, Force powers and more. There are also others, like the ubiquitous [url=http://japp.jkhub.org" target="_blank]JA++[/url] mod, which add a variety of much subtler tweaks and tools perfect for server owners. Both mods have an active and dedicated community playing every day.

But there is more: [url=https://jkhub.org/files/file/256-battle-frying-pan/" target="_blank] custom [/url] [url=https://jkhub.org/files/file/2218-xebys-kylo-ren-unstable-saber-sw-ep7/" target="_blank] weapons [/url], playable models for [url=https://jkhub.org/files/file/2903-rey-of-jakku/" target="_blank] just [/url] [url=https://jkhub.org/files/file/2814-poe-dameron-finn/" target="_blank] about [/url] [url=https://jkhub.org/files/file/1122-hs-count-dooku-rots/" target="_blank] any [/url] [url=https://jkhub.org/files/file/2654-aayla-secura/" target="_blank] character [/url] in and [url=https://jkhub.org/files/file/1296-geth-trooper/" target="_blank] outside [/url] of Star Wars lore, and [url=https://jkhub.org/files/file/3062-jedi-temple-yavin-iv/" target="_blank] some [/url] [url=https://jkhub.org/files/file/163-sjc-the-palace-of-jabba-the-hutt-map-pack-daytime-sunset/" target="_blank] amazingly [/url] [url=https://jkhub.org/files/file/162-sjc-coruscant-adventures-pack-night-and-day/" target="_blank] detailed [/url] [url=https://jkhub.org/files/file/211-atlantica/" target="_blank] maps [/url] to play on. [url=https://jkhub.org/files/file/1528-the-jedi-academy-texture-overhaul-full/" target="_blank] Graphical [/url] [url=https://jkhub.org/files/file/2321-ultimateweapons/" target="_blank] upgrades [/url] are popular too, with a little effort you can make the game look much more modern than it does out of the box. And although multiplayer is the community's biggest focus by far, there are also mods [url=https://jkhub.org/files/file/1540-dark-forces-mod/" target="_blank] intended for [/url] [url=https://jkhub.org/files/file/2550-jedi-academy-enhanced/" target="_blank] singleplayer [/url]. Like Survival Mod 2, which completely replaces the singleplayer campaign with a series of levels designed to be a harrowing test of your Jedi powers.

One modification especially worth highlighting is [url=https://jkhub.org/topic/2220-frequently-asked-questions/" target="_blank]OpenJK[/url]. In 2013, the source code for Jedi Academy was released and OpenJK quickly followed: an open source version of Jedi Academy which preserves the existing gameplay, but fixes countless bugs and problems in the vanilla game, as well as introducing native Linux support. OpenJK has played a significant role in keeping the game alive, serving as a kind of unofficial community patch.

For many players, mods are one of the main things keeping the game interesting despite its age, and new mods are still being released every week.

Jedi Knight: Jedi Chatroom?
Variety is the name of this game. On many servers, simply anything goes. But there are also several active roleplaying communities, mostly hanging out on heavily modded and customised servers. <img src="http://i.imgur.com/kTbb7ex.png" style="float:left; margin:4%" width="50%"> Others are home to a community playing Jedi Academy as a kind of chat room with lightsabers, spending much of their ingame time simply socializing. Many server owners outright forbid attacking another player whose saber is not ignited.
[Ed: No, breaking those rules doesn't make you a Sith]

But, there's also an active competitive community in the midst of it all. Saber combat in Jedi Academy has a pretty steep learning curve, giving rise to a tradition of experienced players mentoring newbies one-on-one, mimicking Jedi-Padawan relations in Star Wars lore. This is especially popular in clans and guilds, of which there are many. Joining a clan or team you like can be one of the fastest ways to learn more about the game, as well as simply being fun. Many clans organize regular events, such as lightsaber tournaments, racing, or roleplaying adventures.

Not a Force-ghost town.
Over the years, Jedi Academy's playerbase has stabilized with a consistent several-hundred active players spread across different servers, mods, and play styles. If you've never played Jedi Academy, it's definitely not too late. If you have played it in the past, it may be worth revisiting if only to check out all the new mods (and maybe meet some old friends).

For mods, tutorials, help getting started, and assorted Jedi Knight discussion, [url=https://jkhub.org" target="_blank]jkhub.org[/url] is the place to be. We're a Jedi Academy community active for 5 years and managed entirely by volunteers. We also host the largest active repository of Jedi Academy mods on the internet, at almost 3,000 mods. If you're a new player, we have [url=https://jkhub.org/tutorials/article/217-jka-multiplayer-getting-started/" target="_blank]a concise guide to getting started with Jedi Academy multiplayer here[/url].

Finally, I'd like to give a shout-out to GOG.com for inviting us to write this guest article about our favorite Star Wars game. Happy Star Wars Day to you all, and May the 4th be with you!

This article was brought to you in cooperation with [url=https://jkhub.org" target="_blank]JKHub.org[/url]
I consider this to be a very bad "article", if you can call it that. Instead of talk about the game itself and its flaws and bugs the game was shipped with because of its development cycle of just a year after the acclaimed Jedi Outcast was released (which is indeed mostly remedied by OpenJK), the only major topics broached in this "article" are the various third-party mods that are available through JKhub, which has nothing to do with the actual game.

This whole thing screams plug/advertisement campaign for JKhub for which I'm not opposed to it, as long as it's being packaged and offered as an article about JKhub and what it does and stands for and not in the way this article has been presented as a game-related article.

GOG.com should pay better attention to these kind of guest articles and raise their criteria for publication. Is it about a game, then it should be about the game itself and is it about (in this case) JKhub and what they offer, then it should be published as a sponsored/advertisement article . . .
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Serren: I'm glad I wasn't a wiggler then!
What?!! No Squat Cobbler?
I played Jedi knight Outcast more.back in the day.

One of the little problems it had with multiplayer was a few cheap moves that dulled more skillful swordfights. I think it was when everyone figured out that a flying force pull or force grip and backstab was the more effective ways to beat people and they weren't as funny as using force grip to throw people of high places to their doom.
high rated
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Apprentice: I consider this to be a very bad "article", if you can call it that. Instead of talk about the game itself and its flaws and bugs the game was shipped with because of its development cycle of just a year after the acclaimed Jedi Outcast was released (which is indeed mostly remedied by OpenJK), the only major topics broached in this "article" are the various third-party mods that are available through JKhub, which has nothing to do with the actual game.

This whole thing screams plug/advertisement campaign for JKhub for which I'm not opposed to it, as long as it's being packaged and offered as an article about JKhub and what it does and stands for and not in the way this article has been presented as a game-related article.

GOG.com should pay better attention to these kind of guest articles and raise their criteria for publication. Is it about a game, then it should be about the game itself and is it about (in this case) JKhub and what they offer, then it should be published as a sponsored/advertisement article . . .
Hey, thanks a lot for your feedback.
To give you some background - this "article" (blog, piece, column, whatever we call it) is written as a lighthearted look at what's going on with Jedi Academy nowadays, a fun read for veterans and maybe newcomers. It's a cooperation with JKHub's volunteers and no money exchanging hands, so calling it a sponsored article/ad would not be accurate. I'm happy to consider your take on how we could have conveyed this more effectively.

Now in terms of content - you're right that the article is not an in-depth, journalistic retrospective on the game as a whole (as a long-time fan of the series it would be a lovely project, agreed) but to be honest it was never intended be. We intended to talk about: 1) how the community is doing 2) what's worth checking out these days. I approached JKHub for their perspective on these two topics, they agreed to help, and I think they've done a wonderful job.

At the end of the day - this post along with developer interviews or the occasional quiz, are part of our budding effort to bring you guys more entertaining content than an unbroken stream of release posts. :) It's also why your collective feedback here is important, because, well...
Post edited May 07, 2017 by Konrad
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Konrad: At the end of the day - this post along with developer interviews or the occasional quiz, are part of our budding effort to bring you guys more entertaining content than an unbroken stream of release posts. :) It's also why your collective feedback here is important, because, well...
I think it's perfectly fine, and that articles of this kind can and should have a place on GOG.com. I do like that you also keep posting retrospective articles such as developer interviews, but if one wants really in-depth analysis they should be looking for that on sites dedicated to that sort of thing. GOG.com is in the business of making older games available again today, so it seems very fitting to also go into what has happened to games and their communities in the many years since they were first released (if anything – not many games can still claim to have active modding and multiplayer communities after several years).

The article format was declared very clearly at the top, in my opinion. And JKHub isn't a subscription-based service or anything like that either, it's a fan project that is free for people to use. Both JKHub and GOG.com care about the game still being alive and enjoyed =)
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Konrad: a lighthearted look at what's going on with Jedi Academy nowadays, a fun read for veterans and maybe newcomers

[...]

At the end of the day - this post along with developer interviews or the occasional quiz, are part of our budding effort to bring you guys more entertaining content than an unbroken stream of release posts.
Well done. This and the interview with Christy Marx have been good reads. We (you) need more like these.

By the way it is amazing how much the Ultimate Weapons Mod does for the game. I found about it because of this piece. Thanks for the hints. I will be trying more.

Something to think about next time: It is necessary to dig a little bit to find out what the different mods do. The easier, the better for players with little time. But the suggestions provided seem to be a good starting point.
Great article.
We need more guest articles like this. :D
Post edited May 07, 2017 by devland
Yes must admit I played this multiplayer (for a week) after the fun of plaing single player.

At the end of a week of being "slapped stupid" in every fight

Was told by a sympathetic sole, you should read the server text look for the word "cheat server".

So from then on when I loged on to a server to play I would just aske is this a "cheat server" and be kicked within seconds :)

cheaters did not want the newbi's to know LOL.

are the bitter disapointment I felt at the time
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Konrad: Hey, thanks a lot for your feedback.
To give you some background - this "article" (blog, piece, column, whatever we call it) is written as a lighthearted look at what's going on with Jedi Academy nowadays, a fun read for veterans and maybe newcomers. It's a cooperation with JKHub's volunteers and no money exchanging hands, so calling it a sponsored article/ad would not be accurate. I'm happy to consider your take on how we could have conveyed this more effectively.

Now in terms of content - you're right that the article is not an in-depth, journalistic retrospective on the game as a whole (as a long-time fan of the series it would be a lovely project, agreed) but to be honest it was never intended be. We intended to talk about: 1) how the community is doing 2) what's worth checking out these days. I approached JKHub for their perspective on these two topics, they agreed to help, and I think they've done a wonderful job.

At the end of the day - this post along with developer interviews or the occasional quiz, are part of our budding effort to bring you guys more entertaining content than an unbroken stream of release posts. :) It's also why your collective feedback here is important, because, well...
If it was intended as a "lighthearted look", then the title should reflect it as well. There is a huge difference between "Going (back) to Jedi Academy" (current title) and "A look at Jedi Academy's modding community" (what it should've been titled). Those two titles give a different expectation on what people read, because I am not the only one who is reading this.

Other people can and may also reading this and that does not exclude the people who have given their 'OK' stamp for GOG.com to sell their titles. They see a title about their product but instead they got a plug/advertisement for something entirely different. A lot of business deals have gone bust because of lesser things then that and if you don't believe me, run this through the guys who are making those deals . . .
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GOG.com: Do you remember Star Wars: Jedi Knight: Jedi Academy? A distant relative to the groundbreaking Dark Forces, the followup to the incredible Jedi Outcast, and the Star Wars game that's perhaps most in need of a modern sequel (well, it's between this and KOTOR).
The Old Republic is the sequel to KOTOR. Maybe Academy as well because there's quests in the starting area for Sith characters that goes to a place you might remember: the tomb of Marka Ragnos.
Thank you for this article! While I agree with Apprentice that the title should be changed to better reflect the content of the article, I really enjoyed it.
Something I enjoyed especially was the availability of OpenJK to enjoy this game on my preferred OS.
GOG: Keep these articles coming. Maybe next time an article on Freespace2 modding to keep it fresh?