GreasyDogMeat: Many console shooters do allow you to disable snap-to-target though.
Goldeneye N64 let you do that and people were aiming with their left hand.
Darvond: Maybe some controllers suck.
I have high hopes for this. joelandsonja: I just ordered two of these controllers, and I am hyped to use them!
Its features improve on whats out at the moment but the shape doesn't look good for holding it in different positions.
Breja: ...
Neither do I. I've played quite a few platformers in my time, and I've yet to encounter one that would make me think "man, keyboard really sucks for this". I mean really, what's supposed to bethe problem with "left, right, up, down, jump, (and maybe) shoot/attack" on a keyboard?
pkk234: You could potentially play Mario Sunshine with K/M, but that seems like hell. And of course, it was made for console.
I will say though, that for FPS, K/M can not be trumped. Maybe VR? But I've never tried it and probably will never do for a good FPS game.
This whole thing is subjective as hell.
Most FPS are designed for the mouse and keyboard that's why their flaws aren't obvious. They are if you have a FPS game where you can move your head separate from your aim,where you can freely move a gun around separate from your view or some other advanced gameplay.
Someone should get to work on making a VR adapter so you can use those stick controllers/ VR gloves and headtracking without having a full VR setup.