Posted September 02, 2019
teceem
Ack Ack Ack!
teceem Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From Belgium
dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted September 02, 2019
PookaMustard: Keyboard and mouse are nice for precision and for rebinding and stuff, at the cost of aiming in FPS games being manual. Not much of a problem I suppose.
Controllers are nice for platforming and for old-school games especially. In fact, when I emulate retro games on my phone, I got a bluetooth controller to let me play them, as emulators don't have touchscreen implementations that can make most retro games workable.
And now I get to the touchscreens bit. The problem with touchscreens is that buttons alone aren't good enough sometimes, so you have to be creative with them through things like gestures or buttons that can be switched on or off by tapping. Once you nail an efficient control scheme for your game, almost all issues with it besides tactile feedback are gone and given a little practice, you'll get used to them.
I would say that touchscreen controls can work for emulated games that don't require fast inputs, like turn-based RPGs. Controllers are nice for platforming and for old-school games especially. In fact, when I emulate retro games on my phone, I got a bluetooth controller to let me play them, as emulators don't have touchscreen implementations that can make most retro games workable.
And now I get to the touchscreens bit. The problem with touchscreens is that buttons alone aren't good enough sometimes, so you have to be creative with them through things like gestures or buttons that can be switched on or off by tapping. Once you nail an efficient control scheme for your game, almost all issues with it besides tactile feedback are gone and given a little practice, you'll get used to them.
Generally, missing a single input in such an RPG, or taking a while to make that input, won't be an issue (unless you confirm a bad selection, but that usually requires a second missed input if you're not going too fast).
teceem: Well, wadyaknow, we have something in common! :-P
I do play FPP games though... and RT/TB strategy - all with keyboard & mouse.
TPP preferably with controller, but only if it was designed with that in mind (so not The Witcher 1 e.g.).
It's not quite strictly the case that I never play first person games, but when I do it's typically something like an Elder Scrolls game, and TES games never have difficulty that can't be circumvented via non-twitchy means (except *maybe* the start of Arena). I do play FPP games though... and RT/TB strategy - all with keyboard & mouse.
TPP preferably with controller, but only if it was designed with that in mind (so not The Witcher 1 e.g.).
Edit: Why the low rating?
Post edited September 03, 2019 by dtgreene
Breja
You're in my spot
Breja Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Poland
Posted September 02, 2019
PookaMustard: Keyboard and mouse are nice for precision and for rebinding and stuff, at the cost of aiming in FPS games being manual. Not much of a problem I suppose.
"cost"? What's even the point of playing such a game if you don't do the aiming? I can just as well go out get some dinner while the console plays the whole game for me. Neither do I. I've played quite a few platformers in my time, and I've yet to encounter one that would make me think "man, keyboard really sucks for this". I mean really, what's supposed to bethe problem with "left, right, up, down, jump, (and maybe) shoot/attack" on a keyboard?
Post edited September 02, 2019 by Breja
PookaMustard
モニカ。モニカだけ。
PookaMustard Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From Other
Posted September 02, 2019
Breja: "cost"? What's even the point of playing such a game if you don't do the aiming? I can just as well go out get some dinner while the console plays the whole game for me.
Err, not the point I was making. On consoles, I am guessing there is such stuff as auto-assist or even auto-aiming sometimes which can make the controls more palpable. (haven't played much beyond the PS2 era). Makes it easier in the case of auto-assist but takes away the ability to manually do the aiming yourself (unless you take it off). I find it more probable.
Now that I think about it, the best way to do a FPS on console is to have a Wii nunchuck like setup, with one hand used for controlling your character and the other (probably gun shaped) to do the shooting. Would be costly though and it's not exactly new.
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted September 02, 2019
Some controllers may suck if used in certain genres - that's true.
But I thought about "all the controllers I used in my life"...and most didn't suck...at least not in most genres.
I think it's just so, that games got more and more complicated and faster over the years, and the controls for these games had to get forced in a handheld device that has only so and so much buttons to trigger all the possible actions.
And that sucks.
Back in the days of Atari, Commodore and co. you could get away with a two button controller...partly because the games were much slower than today, and all a button was (most of the time) used for, was "fire" and/or "jump".
That enabled you to play "FPS" (well, what we'd call so, today) with a joystick with only one or two buttons.
Nowadays, I - personally, would place FPSs in the category of games that suck with controllers...that's a genre for which I nowadays prefer M+K.
But for just about everything else...? Controllers are a-ok.
Though, of course - in the end, it's all a matter of "getting used to it".
I remember the first day I ever used a mouse...I thought: "what a crap! How am I supposed to move from this end of the monitor to that end of the monitor? My desk's top isn't big enough to do that!" ;)
Nowadays...using a mouse is second nature to me...habituation did the trick.
Edit: missing letter
But I thought about "all the controllers I used in my life"...and most didn't suck...at least not in most genres.
I think it's just so, that games got more and more complicated and faster over the years, and the controls for these games had to get forced in a handheld device that has only so and so much buttons to trigger all the possible actions.
And that sucks.
Back in the days of Atari, Commodore and co. you could get away with a two button controller...partly because the games were much slower than today, and all a button was (most of the time) used for, was "fire" and/or "jump".
That enabled you to play "FPS" (well, what we'd call so, today) with a joystick with only one or two buttons.
Nowadays, I - personally, would place FPSs in the category of games that suck with controllers...that's a genre for which I nowadays prefer M+K.
But for just about everything else...? Controllers are a-ok.
Though, of course - in the end, it's all a matter of "getting used to it".
I remember the first day I ever used a mouse...I thought: "what a crap! How am I supposed to move from this end of the monitor to that end of the monitor? My desk's top isn't big enough to do that!" ;)
Nowadays...using a mouse is second nature to me...habituation did the trick.
Edit: missing letter
Post edited September 02, 2019 by BreOl72
Vendor-Lazarus
Make GOG great again!
Vendor-Lazarus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2019
From Sweden
Posted September 02, 2019
Not 4X games or H'n'S games or WRPG's or ARPG's or Space Trading and Combat games or Builders like Rimworld or Factorio too I guess?
dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted September 02, 2019
low rated
dtgreene: I don't. The closest I've come is the Baldur's Gate and Icewind Dale games, and I just couldn't get in to those (though Icewind Dale was more fun than either BG game from what I played).
Vendor-Lazarus: Not 4X games or H'n'S games or WRPG's or ARPG's or Space Trading and Combat games or Builders like Rimworld or Factorio too I guess? WRPGs: While the TES games do require a mouse, there are other games that do not. I recently played Ultima 3, which doesn't even support mouse controls. Even Ultima 6 is mouse optional; it could even have realistically been adapted to a controller without the simplifications seen in the SNES version (with the exception of conversation). Ultima 7's requirement of a mouse, I feel, was a step down, and I note that Ultima 6 controlled much better than, say, Baldur's Gate (which *forces* you to rely on pathfinding for even basic movement).
As for the genre called ARPGs (a name I disagree with, as such games are really just action games that borrow some elements from the RPG genre), they only need a mouse if the parent action genre does; games like Crystalis, the Ys series, and the Mana series (just to name a few) play just fine without a gamepad.
Edit: Again, why the low rating?
Post edited September 03, 2019 by dtgreene
Vendor-Lazarus
Make GOG great again!
Vendor-Lazarus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2019
From Sweden
Posted September 02, 2019
Vendor-Lazarus: Not 4X games or H'n'S games or WRPG's or ARPG's or Space Trading and Combat games or Builders like Rimworld or Factorio too I guess?
dtgreene: As for the genre called ARPGs (a name I disagree with, as such games are really just action games that borrow some elements from the RPG genre). I usually don't use the term ARPG except for games like Vampire The Masquerade.
My personal bugbear is people conflating ARPG with H'n'S and especially H'n'S with Spectacle Fighters.
There is a difference between Vampire The Masquerade and Torchlight. and Titan Quest and Devil May Cry..
But that's a topic for another thread I suppose. ,)
Carradice
Orlanthi
Carradice Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2013
From Spain
ZocomMAX
Indeed!
ZocomMAX Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2012
From Canada
Posted September 02, 2019
Loved the Dpad the 360 had for games like metal slug and such but when I used to play gears It did play better with controller to me than a mouse and keyboard. it's hard to explain but some games do play well with controller and some do not, Uncharted the first one was bad with controller for me.
Fender_178
New User
Fender_178 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2009
From United States
Posted September 02, 2019
Vendor-Lazarus: Not 4X games or H'n'S games or WRPG's or ARPG's or Space Trading and Combat games or Builders like Rimworld or Factorio too I guess?
dtgreene: Well, I do sometimes play WRPGs and the genre that is commonly called ARPGs. WRPGs: While the TES games do require a mouse, there are other games that do not. I recently played Ultima 3, which doesn't even support mouse controls. Even Ultima 6 is mouse optional; it could even have realistically been adapted to a controller without the simplifications seen in the SNES version (with the exception of conversation). Ultima 7's requirement of a mouse, I feel, was a step down, and I note that Ultima 6 controlled much better than, say, Baldur's Gate (which *forces* you to rely on pathfinding for even basic movement).
As for the genre called ARPGs (a name I disagree with, as such games are really just action games that borrow some elements from the RPG genre), they only need a mouse if the parent action genre does; games like Crystalis, the Ys series, and the Mana series (just to name a few) play just fine without a gamepad.
Also if you take a game like Duke Nukem Forever an fps that game has gamepad support which can be useful for certain parts of the game such as the driving areas while keyboard and mouse is recommended for the rest of the game but that just from my experience.
Post edited September 02, 2019 by Fender_178
Vendor-Lazarus
Make GOG great again!
Vendor-Lazarus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2019
From Sweden
Posted September 03, 2019
I broke my main (left) hand at the beginning of this summer.
Mouse driven games were my savior.
Especially 4X and H'n'S games.
How well would a one-handed console player do?
Mouse driven games were my savior.
Especially 4X and H'n'S games.
How well would a one-handed console player do?
GreasyDogMeat
FCK GOG
GreasyDogMeat Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2012
From United States
Posted September 03, 2019
Controllers take a long time to get used to if you've been exclusively playing PC games with a M&K for years if not decades... but eventually they start to feel natural.
Believe me... they'll never be as precise for shooters, but you can eventually get pretty good with them. Like them in games with vehicles or that have QTEs. I hate QTEs... but if I have to do them they're much easier with color-coded button prompts.
Believe me... they'll never be as precise for shooters, but you can eventually get pretty good with them. Like them in games with vehicles or that have QTEs. I hate QTEs... but if I have to do them they're much easier with color-coded button prompts.
pkk234
-- derp
pkk234 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Japan
Posted September 03, 2019
Breja: ...
Breja: Neither do I. I've played quite a few platformers in my time, and I've yet to encounter one that would make me think "man, keyboard really sucks for this". I mean really, what's supposed to bethe problem with "left, right, up, down, jump, (and maybe) shoot/attack" on a keyboard?
Maybe I should've said Metroidvania? but that word gets tossed around a lot like Soulslike these days. Breja: Neither do I. I've played quite a few platformers in my time, and I've yet to encounter one that would make me think "man, keyboard really sucks for this". I mean really, what's supposed to bethe problem with "left, right, up, down, jump, (and maybe) shoot/attack" on a keyboard?
The newest example I can think of is Hollow Knight.
There are a lot more movements and actions than directions, jump, and attack. Although to be fair, one can probably beat the game with only those. I like versatility, and controllers definitely feel easier to play with when there are a ton of options.
You could potentially play Mario Sunshine with K/M, but that seems like hell. And of course, it was made for console.
I will say though, that for FPS, K/M can not be trumped. Maybe VR? But I've never tried it and probably will never do for a good FPS game.
This whole thing is subjective as hell.
matterbandit
Registered: Oct 2014
From Canada
Posted September 03, 2019
StingingVelvet: It's probably 30 years of PC gaming talking but I really do hate using a controller for anything 3D. I have one for 2D platformers and Tetris style stuff, but I try not to use it for anything else. When a game really cries out for a controller... like Dark Souls for example... it annoys me to no end.
Same for me. It's as if I was born with a keyboard and mouse in hand, so it feels second nature to me to play anything 3D armed with these two. But, put a controller in my hands, and I am hopeless! Unless I play 2D games. It's pretty strange when I think about it... how a piece of hardware has had an enormous impact on my body (hand-eye reflexes).