The very first thing to become aware of is that you don't have to grind for anything! in an RPG. It is on you to decide whether it's worth it to do boss runs, to receive a unique armor or weapon, items or a higher level to make it easier for you to make progress. If you can't make any progress without grinding, don't play a game where this is the case, instead decide before you start playing that day what you wish to achieve. Resist the temptation to kill enemies over and over and over again, see what else you are able to do in the game instead. Look for ways to get a good set of weapons, armor and items or ingredients for crafting - if your character is into that, by other means.
In your typical RPG you decide how you wish to develop your character, which stats and perks are important to you and which type of armor and weapon you prefer. This is important when it comes to the perceived need to grind in a game like Morrowind, Oblivion or Skyrim. Just ignore the many stats you can potentially raise, constellations you are able to unlock, the number of weapons, different armors and what not. Concentrate on the core abilities of your character, weapon and armor type. If your character is a thief, why go into alchemy, crafting, spells to waste time and valuable stats points on it? Play your character the way you conceived it, decide which side-quests are worth it, forget others where you'd have to go to obscure places to spend many hours picking plants for some alchemist, for instance.
Even in ARPG you can get by without grinding for hours for something. It is a choice not a necessity. If you are playing those, it's again up to you whether or not it's worth it hacking away at mobs or bosses for a 10% chance to receive a unique set-piece of armor or that special weapon +9 with many additional stats on them.
Good (Open-World) RPG/A-RPG always offer you choices to do things and it is on you to decide what you wish to do. If you don't like to grind for something? Don't do it! It's not easy at first, if you are so used to do it, even when there's no need for it at all. Make an effort to become aware that you got the choice. If you find yourself playing a game where there's no way around grinding? Stop playing immediately. Don't pick everything up that's lying around, herbs while traveling, pieces of wood or what have you, if you don't need them for any purpose and your character isn't into crafting. When a perceived lack of money is reason for you to start grinding, ask yourself why you are out of money and look for quests you are able to receive it instead. Same with weapons and armor.
Same with achievements you can unlock, wasting hours, chasing after some thing or other, to unlock one. IGNORE THEM! They are what causes people to spend countless hours grinding, thrashing the same type of monster or enemy not once, not twice but hundreds of times. Yes, this is grind, brought unto them by themselves, not because there is actual need for it.
It should always be up to you, not the game's designers putting artificial roadblocks in your way, not to give in to the temptation or false assumption you need to unlock everything and do a thousand things only to be able to finish it. That's not the case. Those many choices are there for a reason, to have you spend as much time with the game as possible. Looking at the situation from a distance, you will find that with grinding you got yourself nowhere, in the worst case wasting hours of your lifetime on it, ending up not getting the item you think you want or need.
In short: It is and should always be your choice and not a necessity to grind. Games like Morrowind and others are not MMOG, where this is deliberate design, only there to have players spend money to make progress.
Post edited October 09, 2021 by Mori_Yuki