BranjoHello: There's a talk about Resident Evil Remastered's "slow motion bug" in the Steam community.
Maybe that's what critic mentioned in OP was aiming at.
UhuruNUru: That's probably because they never played the original, the original made it awkwardly slow to control the character by design and they've kept that mechanic in. Reviewers are most likely returning to an old friend and consider that canon.
Total Biscuit said a simarlar thing to Jesse Cox when Cox said he wished for smoother controls on the latest podcast.
So though I GF to not be a bad Remaster I'll just wait until release, one thing said in the podcast from my original post, was something like
"Just because the original had no problems, doesn't mean the Remaster will not."
We'll know soon enough.
My understanding is that the slow motion but is legitimately a bug, not just part of the game. I haven't researched it very much, since it's not effecting me, but my guess would be that it's similar to the slow motion problem that occurred/occurs in the RE4 PC release, where the game speed is tied directly to the framerate, so instead of things becoming choppy, everything just gets really slow. I guess when they coded it, they didn't have to worry about dealing with framedrops since they knew what hardware would be running it.
Also, I am consistently baffled by people who diss the RE controls. It takes about five minutes to get used to them, and after that they work perfectly fine. In fact, I'd say they are even more satisfying to use than normal "good" controls, simply because it takes a little finesse to do things that you don't think about in normal games (like perfectly rounding a corner).
I am definitely a tank control convert.