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dtgreene: Some games actually fudge the rolls to make the game's perceived accuracy fit more with what a person would be expecting rather than how randomness actually works.
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eric5h5: Yes, a fairly common technique is a "shuffle bag"...let's say you have random numbers, 1-10, so the program takes the set of 10 numbers, shuffles them randomly, then deals them out in order. When you go through them all, you do it again.

If that were applied to X-Com, a 95% hit chance would always miss exactly once every 20 shots; you just wouldn't know which turn it would miss. It would still be possible to miss twice in a row (if the shuffle resulted in the miss being on turn 20 one run-through, and then on turn 1 the next), but never more than that.
Sounds a lot like how some versions of Tetris work.

(Incidentally, it's been proven that, with this randomizer (called 7-bag since there are 7 block types), it's theoretically possible to play forever; with each piece being independently randomized it's not because you'll eventually get too many S and Z pieces that you can't fully clear.)

Edit: Ultima 4 NES does this with the player's ranged attacks, preventing missing streaks. (The player's melee attacks always hit.)
Post edited July 22, 2022 by dtgreene
Reviving this thread because I found two more TRPGs by chance today:
Warhammer Quest Deluxe
&
Warhammer Quest 2: The End Times

Reviews are average, but for -80% and -90% off, respectively, they sure seem nice enough.
Not similar to Final Fantasy Tactics, but you might consider checking out Wizard's Crown, since that game apparently has some rather complex tactical combat.
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_Auster_: Title.

The "tactical" and "tactical RPG" tags don't show only such games, so searching with those tags isn't very reliable.

Other than Warriors of the Nile that released today, I don't remember any other specific games, although I do remember seeing other such cases.

Thanks in advance.
Take a look at...

Blackguards and Blackguards II

They go on sale often at around $1 (USD).
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dtgreene: Not similar to Final Fantasy Tactics, but you might consider checking out Wizard's Crown, since that game apparently has some rather complex tactical combat.
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kai2: Take a look at...

Blackguards and Blackguards II

They go on sale often at around $1 (USD).
I'll check them! Thanks!
I would say Battle Brothers mostly fit the bill. Except instead of a endless wall of almost non-skipable (and useless) text between fights, there is a overworld with some management to be done.

I haven't play FF Tactics for over 10 years and even then not played much more than a bunch of hours. My standard for what people call "Tactical RPG" is mostly Fell Seal.
Not sure why, but Fell Seal isn't clicking with me.
Maybe it's that whole freedom on classes, since so far all it seems i'm doing is unlocking new classes instead of focusing on specific combos. Everyone can be a jack of all trades from healer, caster, melee, sniper, and changing party combos from fight to fight, i'm not caring for anyone in particular. Maps and party size also feel smallish.
On the other hand i loved Battle Brothers, xcom, xenonauts, and one of the first i ever played shinning force 2 for the megadrive/genesis.
Looks like Ikenfell is a TRPG too:
https://www.gog.com/en/game/ikenfell
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kai2: Take a look at...

Blackguards and Blackguards II

They go on sale often at around $1 (USD).
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_Auster_: I'll check them! Thanks!
They're on sale right now. ;)
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kai2: They're on sale right now. ;)
Thanks!
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_Auster_: Looks like Ikenfell is a TRPG too:
https://www.gog.com/en/game/ikenfell
Ikenfell doesn't really feel like a TRPG (or SRPG, as I prefer to use, since TRPG is too similar to TTRPGs, which are table-top games), mainly because the battles are much smaller in scale. Specifically:
* There are only 3 party members, at most.
* The playing field isn't that big; in particular, it's only 3 tiles high.
* There's an action command mechanic. Basically, pressing the button at the right time will increase your damage dealt or reduce the damage you take, and having such a mechanic definitely changes the feel of the mechanics.
* Individual battles take far less time, but there are a lot of them, just like you'd expect in a non-tactical RPG.

Also, if you're going to count a game like this, would you count all of the SSI RPGs, including those with less in-depth tactics, like Shard of Spring and Pool of Radiance? (As opposed to, say, Wizard's Crown and Eternal Dagger (the latter not on GOG due to the lack of a DOS release).)

Edit: With that said, Ikenfell is a nice game; it's just not what you want if you're looking for large-scale tactical combat. (As a bonus, Ikenfell is filled with nice queer characters.)

Edit 2: Actually, some SSI games would not qualify no matter what. Specifically, Eye of the Beholder and other games with a similar perspective would definitely *not* qualify. On the other hand, the Gold Box games and the Dark Sun games might.
Post edited July 26, 2022 by dtgreene
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dtgreene: snip about borderline sub-genres
Thanks for the input. I actually didn't look too in-depth at the game's mechanics, since I was in a bit of a hurry at that time. And by the way, that's the first time I heard/read about "SRPGs" and "SSI RPGs", so I need to look at what defines them.

And on a side note, it seems Eternal Dagger was released for both Commodore 64 and Apple II, and iirc, there are emulators that use HLE for both of them. I wonder how hard would it be to get permission to use such emulators commercially and therefore get the game, then?
Wildermyth is a good one too. It’s got Xcom style probabilities with one caveat. Flanking attacks always hit - with the exception of rare special abilities that could force an auto miss. So even if your first attack misses as long as everyone can get in flanking positions you can make every other attack in that turn hit automatically - great for bosses. Even better is how magic is handled - through infusing objects on the battlefield allowing attacks from almost any angle.

Lots of refreshing takes on the genre. I enjoy it immensely.
If you don't mind the western aesthetic, Divinity Original Sin 2 is one of the best tactical RPGs ever made
Had a friend recomend me Low Magic Age, and it's sitting patiently on my wishlist (no discount since forever). Seems very similar to Battle Brothers on a Dungeons & Dragons setting but not as popular.
While it may fit the definition of Tactical RPG is not exactly FFTactics alike.