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Title.

The "tactical" and "tactical RPG" tags don't show only such games, so searching with those tags isn't very reliable.

Other than Warriors of the Nile that released today, I don't remember any other specific games, although I do remember seeing other such cases.

Thanks in advance.
On a quick search:
Fell Seal: Arbiter's Mark
Telepath Tactics
Children of Zodiarcs
The Dark Crystal: Age of Resistance Tactics
Wintermoor Tactics Club
Ya know, GOG, the GOG Mixes were actually pretty helpful for questions like this...
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AnimalMother117: Ya know, GOG, the GOG Mixes were actually pretty helpful for questions like this...
Quite a few times I wished they were still a thing...
Thanks!
Fae Tactics, though I personally don't really like it much, it does have its fans.
I'll second Fell Seal: Arbiter's Mark. Not only does it have similar tactical gameplay, it also has a job system similar to FFT's (except that they're called classes rather than jobs, and it's not as easy to break the game).
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CMOT70: Fae Tactics, though I personally don't really like it much, it does have its fans.
Thanks!

...And somehow I had forgotten I already had it. Oops.
I'll probably play it once I finish another, short-ish game I'm playing.
Several people have mentioned it already, but the game you want is Fell Seal: Arbiter's Mark. It's basically a love letter to FFT.
Fell Seal is an amazing game indeed. The closest thing to FFT in PC and pretty polished.

You can also try as an alternative the PC ports of Disgaea 1-2 but only on Steam.
Regalia: Royal Edition
Banner Saga
Post edited May 05, 2022 by SpaceMadness
There’s XCOM and XCOM 2, complete with chances to miss at 96% hit rate.
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blastradius: There’s XCOM and XCOM 2, complete with chances to miss at 96% hit rate.
Which is correct; the only way you would never miss is if you had a 100% hit chance. They've been statistically analyzed, the game's randomization code disassembled, and they're legit and do not cheat (either for or against the player). The random algorithm is an older variety and you wouldn't want to use it in cryptography, but it's more than sufficient for a game.

If you're the type of person who sees "95% hit" and expect it to hit every time, and whine "but it's not faiiiiiiiiiiiiiiiir" when you occasionally miss (no duh, it's not fair, it's random), then yeah you should skip the games. But if you don't base your entire strategy on 95% always hitting, then you'll be fine. I did ironman mode on my first playthrough, and after a few false starts, I beat the game with the loss of one soldier. (This was pre-War of the Chosen; haven't played that yet.)
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blastradius: There’s XCOM and XCOM 2, complete with chances to miss at 96% hit rate.
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eric5h5: Which is correct; the only way you would never miss is if you had a 100% hit chance. They've been statistically analyzed, the game's randomization code disassembled, and they're legit and do not cheat (either for or against the player). The random algorithm is an older variety and you wouldn't want to use it in cryptography, but it's more than sufficient for a game.

If you're the type of person who sees "95% hit" and expect it to hit every time, and whine "but it's not faiiiiiiiiiiiiiiiir" when you occasionally miss (no duh, it's not fair, it's random), then yeah you should skip the games. But if you don't base your entire strategy on 95% always hitting, then you'll be fine. I did ironman mode on my first playthrough, and after a few false starts, I beat the game with the loss of one soldier. (This was pre-War of the Chosen; haven't played that yet.)
Some games actually fudge the rolls to make the game's perceived accuracy fit more with what a person would be expecting rather than how randomness actually works.

Some Fire Emblem games, for example, roll twice (or something like that) IIRC, or do something to make high chances more likely to succeed and low chances more likely to fail.

In Fell Seal: Arbiter's Mark, if the difficulty is set low enough, the RNG will be weighted in your favor. One nice thing about this particular game is that the difficulty is customizable, so you can turn this option on or off while leaving everything else about the difficulty settings the same. (I wish more games would offer this level of difficulty customization.)
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dtgreene: Some games actually fudge the rolls to make the game's perceived accuracy fit more with what a person would be expecting rather than how randomness actually works.
Yes, a fairly common technique is a "shuffle bag"...let's say you have random numbers, 1-10, so the program takes the set of 10 numbers, shuffles them randomly, then deals them out in order. When you go through them all, you do it again.

If that were applied to X-Com, a 95% hit chance would always miss exactly once every 20 shots; you just wouldn't know which turn it would miss. It would still be possible to miss twice in a row (if the shuffle resulted in the miss being on turn 20 one run-through, and then on turn 1 the next), but never more than that.