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Quick Saves - Speaks for itself really.
Pause & Play
A Continue option in the main menu that autmatically loads the last save game, and the possibilty to exit a game within 3 seconds. Assassin’s Creed was such a hurt in the butt in this regard, because you always had to go through like 10 slow-loading sub-menus and through the animus section to get back into the game or to leave it.
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Avogadro6: An ending
I wholeheartedly agre-
Colour blind mode
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Falkenherz: A Continue option in the main menu that autmatically loads the last save game, and the possibilty to exit a game within 3 seconds. Assassin’s Creed was such a hurt in the butt in this regard, because you always had to go through like 10 slow-loading sub-menus and through the animus section to get back into the game or to leave it.
Thank god for alt+f4
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Avogadro6: An ending with at least some closure... I'm tired of cliffhangers.
But we need dem franchises and those DLC aren't going to sell themselves.
I've played a game that let me pause cutscenes before and was very pleased with that feature as well, but I can't for the life of me remember what game that was (not Broken Age).

As for other features, Dishonored's HUD options. Not sure if obvious and there may well be a few other games with such a feature, but I've always liked mods for games that let me adjust HUDs. I very much like having a say in how much a game is allowed to annoy me while I play it and Dishonored just let me disable whatever HUD elements I found unnecessary or irritating.
Far Cry 3 could have used something like that, and probably a ton of other games.
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darthspudius: Quick Saves - Speaks for itself really.
"Great and obvious, but rare, game features"
Post edited September 23, 2015 by ZFR
Since people are mentioning cut scenes, there are cut scenes in Angel of Darkness where Lara changes clothes right in the middle of doing things. XD That's what we need more of: cut scenes edited together by Ed Wood. :P
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darthspudius: Quick Saves - Speaks for itself really.
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ZFR: "Great and obvious, but rare, game features"
Have you played a big budget game recently? Check point central!
The "aww, screw it!" option in linear campaigns that allows you to skip a mission. You've tried and tried - and tried some more - to get through a particular mission but you just can't crack the nut, and so you're stuck. Four missions in and your game is done, with the other 20 missions unplayable.

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Navagon: Unit carryover in RTS games. RTS games often have units that gain experience from battles and can become quite powerful by the end of the mission. So why then start over from scratch each and every mission with inexperienced units. This is further compounded when you can actually research and design units.

Earth 2150 has both the R&Ded units and experience so thankfully it also has unit carry over to help get the most out of your creations. I really wish more RTS were like that.
The campaign in Warzone 2100 also had those: R&D plus carryover experience. But yeah, in so many games you're playing in a campaign where the fate of your faction is in your hands, so every mission you get a fresh set of rookies!

For anyone interested, Warzone 2100 is free at wz2100.net. Also has IP online play, for up to 8 players.



And yes, I do realize that those two things are somewhat incompatible: skip-a-mission and carryover units.
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SCPM: Being able to save anywhere, anytime. Nowadays, it feels many games don't include saving at all and just slap 'roguelike' in the description. I know it can be very challenging to program, especially for complex games, but I don't have enough free gaming time to be forced to repeat often lengthy sequences to progress in the game.
This. Or at least well placed checkpoints. I lost count how many games have checkpoints placed 5 minutes before some actuall action starts, some dangerous part where you can actually die. Then you have to play again through a slow walking and talking part, or some very easy "shoot two basic enemies" part over and over again, just to get to what actually gets you killed. It can be a terrible waste of time. Die enough times in a place like this, and suddenly what could have been done in 20 minutes turns out to have taken an hour.
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Crackpot.756: I've always liked mods for games that let me adjust HUDs.
I came in to say this - the option to change the size and adjust elements in the HUD. Assassin's Creed did this well, I could add or remove bits of the HUD as I desired. Homeworld's was also good, it disappeared when you didn't need it. But RPGs are the worst for cluttered HUDs - yes, I know need all those bits to manage my character but sometimes I just want all the visual clutter stop cramping the eye candy.
Benchmark option for PC games. Being able to see how good the game's performance based on your current graphic settings is very convenient. Sadly not many games have it.