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Breja: I just don't see the "connected universe" as that important, so while yeah, Marvel did that way better, it doesn't really mean much to me. Their movies were mostly very bland, only a couple stood out and after the first Avengers movie most were outright bad. I'll take Batman v Superman or Wonder Woman over most of Marvels super planned out output any day.

But that's all say about it here, we already highjacked and derailed the thread way to much. I actually kinda forget what it was initially about and carried on as if the Spider-Man game and related superhero stuff was the subject :D
I'm actually a fan of BvS (ultimate cut), think of it as one of the most intense super hero movies ever so ... amen to that.
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neumi5694: Since Warner Brothers / DC have no plan how to actually make the movies work, they got back to DCs multiverse concept
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Breja: That's a bit unfair, seeing how Marvel's doing the same exact thing, isn't it? […]
They are both owned by Disney.

And Walt Disney was a genius at marketing. It was always his conception to mix and permutate all the individual assets with each other, so look out for Toy Story mashed with Star Wars, for instance. (Eventually.) In short, every asset of Disney is ripe to be mashed with every other one: creating double the (©) content that can then be locked away —— scilicet, artificial scarcity to pump up the value.
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Breja: That's a bit unfair, seeing how Marvel's doing the same exact thing, isn't it? […]
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scientiae: They are both owned by Disney.
Uhm... no. DC is owned by Warner Bros. Discovery, and Disney most definitely does not own Warner.
Post edited October 27, 2023 by Breja
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scientiae: They are both owned by Disney.
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Breja: Uhm... no. DC is owned by Warner Bros. Discovery, and Disney most definitely does not own Warner.
I stand corrected; thank you. :)

Hmm…, I'm not sure when I got my wires crossed. (Evidently my distaste with Disney has coloured my recollections. That never happens! Probably when Disney was on its last buying binge.)

I agree with your assessment of the various superhero franchises, as well. The Marvel movies seem to have tried to be epic and merely produced long and tedious stories. Funnily enough, I don't mind the Doctor Strange movies even though I couldn't be bothered to read the comics back when I was reading The Hulk, Iron Man and Spider-Man and now the movies made from those characters are some of the worst. (How many times have they remade the origin story of Peter Parker? That is a rhetorical question, the answer being "too many".) I actually had the first Iron Man origin story, back when it came out in the seventies, which was the same as the recent movie but was set in Vietnam. (I remember, too, the look on the guy from the Soviet immigration service when our Aeroflot flight to Moscow made the unscheduled landing in Turkmenistan, on the way to Moscow, to make us all go through customs again. He was quite tickled to see my prideful collection.)
since I'm horrible at coding and I'm self-taught with art/design. A few years ago a friend showed me Unity, and I knew I just had to make a game. I worked hard, released my first game on Steam called Home is Where One Starts…, and used that to help me land my dream job: Unity technical artist at The VOID, where I worked on vr experiences like Ghostbusters Dimension, Avengers: Damage Control, and Star Wars: Secrets of the Empire. While my game was a great portfolio piece, it didn’t exactly top the Steam best-selling chart. I realized all the stuff I did wrong in my game dev journey, and I wanted to do it right. An idea popped into my head while doing the dishes: a fox looking for the first tree on earth and learning about life and death. The First Tree was born… so I got to work.
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scientiae: ... Hmm…, I'm not sure when I got my wires crossed. ...
A decade or two ago there was indeed a rumor that Marvel bought DC.
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eric5h5: I mean, this is nothing new. It's been like this (relatively few successes, lots of failures) for many years. If it makes you feel better, some devs are just in it for the sake of making a game, and have "real jobs" on the side since they're not expecting to make any significant money.
This was the approach I took with twitch when I streamed. I think I had one month where I earned like $200, and every other month I did it I earned maybe $5-10 a month.

Not exactly parity in the comparison, but the point stands. Not everyone who does something, does it for a paycheck.
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scientiae: ... Hmm…, I'm not sure when I got my wires crossed. ...
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neumi5694: A decade or two ago there was indeed a rumor that Marvel bought DC.
Try four. https://www.gamesradar.com/when-marvel-comics-almost-bought-dc-really/

And to make matters funnier, a decade later Marvel would go bankrupt.
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neumi5694: A decade or two ago there was indeed a rumor that Marvel bought DC.
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Breja: Try four. https://www.gamesradar.com/when-marvel-comics-almost-bought-dc-really/
Well, 2 decades ago we would still talk about it as if it happened :D

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Breja: And to make matters funnier, a decade later Marvel would go bankrupt.
Yeah, and they still suffer from it. Back then they had to sell so many movie rights for low prices ...
I think it only really turned with the huge success of the Spider-man movies, that brought them back into spotlight.

On a sidenote: If you haven't seen it, watch the old Captain America movie, it's soooo bad. The Fantastic Four movie on the other side in my opinion was by far better than many big budget productions at that time. Sadly it can only be found in horrifying quality since it was copied so many times before it finaly was mastered digitally
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rtcvb32: Maybe. I think the NES had something like 800,000 different games in it's lifetime, although a number may be really crappy or bootlegs or sprite swaps of other games.
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eric5h5: Ha ha no, it was <2000.

Oh sure i can emulate PS2 games now, but a 600W machine vs a 15W machine is a huge difference and $1000 machine vs $150 machine.
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eric5h5: Er, what? How about you add up the price of everything you can emulate on that $1000 machine, it will be far more than $1000. Also I sure hope your 600W machine isn't using 600W all the time. CPUs and GPUs use far less power when they're not being stressed much; right now I can see that my CPU + RAM is using ~10 watts while writing this. The hard drives are spun down so they're not using anything, and SSDs use little.

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lupineshadow: And the good ideas are the hard part, not the development.
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eric5h5: Again: ha ha no. What is this, "Absurd Statement Day" or something? Ideas are cheap, execution is hard. The joke in the industry is that everyone wants to be the "idea guy" and take 50% of the profit while doing .00001% of the work.
The only time a modern gamer PC will need 600 W is if the worlds most demanding games at full settings are played.
Emulation could be done at probably 100-150 W, it is mainly a CPU demand and a 7800X3D got a outstanding efficiency that can rival almost any CPU out there. Whats most important is the scaling, the "jack of all trades", because a expensive PC can simply handle everything without exception.
Post edited October 31, 2023 by Xeshra
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eric5h5: Ha ha no, it was <2000.

Er, what? How about you add up the price of everything you can emulate on that $1000 machine, it will be far more than $1000. Also I sure hope your 600W machine isn't using 600W all the time. CPUs and GPUs use far less power when they're not being stressed much; right now I can see that my CPU + RAM is using ~10 watts while writing this. The hard drives are spun down so they're not using anything, and SSDs use little.

Again: ha ha no. What is this, "Absurd Statement Day" or something? Ideas are cheap, execution is hard. The joke in the industry is that everyone wants to be the "idea guy" and take 50% of the profit while doing .00001% of the work.
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Xeshra: The only time a modern gamer PC will need 600 W is if the worlds most demanding games at full settings are played.
Emulation could be done at probably 100-150 W, it is mainly a CPU demand and a 7800X3D got a outstanding efficiency that can rival almost any CPU out there. Whats most important is the scaling, the "jack of all trades", because a expensive PC can simply handle everything without exception.
Well, tbf, a 6800XT with a very mild oc can pull ~270 watts while playing Alan Wake 2. That's not counting any other part of the pc. So in essence, you're right. Because Alan Wake 2 is one of the most demanding games of the current generation.

Can't wait till it comes to GOG and we get hundreds of threads of people complaining about not being able to play it on their emachines.
Oh thats a GPU with a low appetite... my OC 3090 TI is able to draw up to 450 W in the most extreme cases (only 2 games so far), however, it surely is able to deal with demanding games without a sweat, even Alan Wake 2 is surely not to much. Indeed, guess Alan Wake 2 could be the third game going all out on GPU demand and hitting the 450 mark.

Even on PS5, it runs well but on minimum settings... any lower than this is not possible: PS5 is basically "the lowest end" the game has been optimized for. However, not the first game with comparable demand on GoG: Cyberpunk 2077 V. 2.02 and Metro Exodus at highest settings are more or less at the same "machine destroyer-stage".
Post edited November 04, 2023 by Xeshra
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Xeshra: Oh thats a GPU with a low appetite... my OC 3090 TI is able to draw up to 450 W in the most extreme cases (only 2 games so far), however, it surely is able to deal with demanding games without a sweat, even Alan Wake 2 is surely not to much. Indeed, guess Alan Wake 2 could be the third game going all out on GPU demand and hitting the 450 mark.

Even on PS5, it runs well but on minimum settings... any lower than this is not possible: PS5 is basically "the lowest end" the game has been optimized for. However, not the first game with comparable demand on GoG: Cyberpunk 2077 V. 2.02 and Metro Exodus at highest settings are more or less at the same "machine destroyer-stage".
Cheers, I am able to max Metro Exodus but haven't tested it with full rt, and CP2077, I haven't really tested at all other than an hour in PL.

Will check them out.

Take care, and safe travels o/

EDIT: Also worth noting I do not max AW2. I play it on "High" but am planning on testing on Ultra here in a few.
Post edited November 04, 2023 by CymTyr
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neumi5694: A decade or two ago there was indeed a rumor that Marvel bought DC.
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Breja: Try four. https://www.gamesradar.com/when-marvel-comics-almost-bought-dc-really/
[…]
Thanks for the link.
[…] Just a year later, in 1985, DC published Crisis on Infinite Earths, reordering and rebooting its entire comic book continuity, and reaching a renewed surge of sales. And by the end of the '80s, the publisher was once again receiving critical acclaim and even more increased revenue from titles such as Watchmen, The Dark Knight Returns, and The Sandman. […]
I remember skimming through one of those issues, back then. IIRC Medusa (she had prehensile hair that could grasp objects) was one of the higher powered heroes which was a conceit they investigated within it.

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Breja: And anyway, it's not like the concept of the multiverse is where all these different versions of things start, at least as far as the movies are concerned.
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neumi5694: The movies are only the end of the development. You now see it as a natural thing, but it started far away from that.
Of course not all comics are always canon, that is normal. DC was aware of the discrepancies and how it would confuse fans and actually wanted to get rid of it. They created the "Crisis" story arc, created the concept of parallel worlds coexisting and called it the "Multiverse". The storyline was about the Animonitor who wanted to destroy all worlds. In the end he was almost successful, one new world emerged with the last survivors from all universes.

But of course this could not last forever, new story arcs were created not fitting into that one official universe. Many years later DC had a second crisis, this time not as hard as the first one. What followed, was the New52, the 52 universes able to coexist.
After that a third sorf-of-crisis happened, DC tried a few things that fans didn't like and backed off (like having heroes from different realities fight each other, that was just stupid). Now we have the "Rebirth" universe, a mix of New52 and Back-To-The-Roots, while leaving other universes intact.
[…]
Marvel? I bet they bit their tongues for not having that idea first. They never came up with a cool alternative concept. Instead they made for example Peter Parker make a deal with the devil, eradicating and replacing reality.
It took them a long time to acknolodge that they had different parallel worlds and even longer to come up with a story that broke the boundaries of a single universe. Still they avoided the term "multiverse" at all costs. Instead they had the "Spider-verse", which was basically the same thing, but with a different name. The multiverse only made it into the movies recently with Spider-man and Dr. Strange.
[…]
The concept of Parallel Universes was first published by the physicist Max Tegmark (who wrote a four-dimensional version of Tetris whilst at university before he became Professor of Astronomy at Penn State) famous for his analyses of the cosmic Microwave Background Radiation and galaxy clustering.

I still have the fourteen-page lift-out from SciAm (from the early naughties, back when I was subscribing; the latest reference 2003) with the byline: Not just a staple of science fiction, other universes are a direct implication of cosmological observations. (From the second paragraph: "[…] The simplest and most popular cosmological model today predicts that you have a twin in a galaxy about 10 to the 10²⁸ m from here. […]".)
LEVEL 1 MULTIVERSE
The simplest type of parallel universe is simply a region of space that is too far away for us to have seen yet. The farthest that we can observe is currently about 4 × 10²⁶m, or 42 billion lightyears — the distance that light has been able to travel since the Big Bang began. (The distance is greater than 14 billion lightyears because cosmic expansion has lengthened distances.) each of the Level 1 parallel universes is basically the same as ours. All the differences stem from variations in the initial arrangement of matter.
[…]
LEVEL II MULTIVERSE
A somewhat more elaborate type of parallel universe emerges from the theory of cosmological inflation. The idea is that our Level I multiverse — namely, our universe and contiguous regions of space — is a bubble embedded in an even vaster but mostly empty volume. Other bubbles exist out there, disconnected from ours. They nucleate like raindrops in a cloud. During nucleation, variations in quantum fields endow each bubble with properties that distinguish it from other bubbles.
[…]
LEVEL III MULTIVERSE
Quantum mechanics predicts a vast number of parallel universes by braodening the concept of "elsewhere". These universes are located elsewhere, not in ordinary space but in an abstract realm of all possible states. Every conceivable way the world could be (within the scope of quantum mechanics) corresponds to a different universe. The parallel universes make their presence felt in laboratory experiments, such as wave interference and quantum computation.
Quantum Dice
Imagine an ideal die whose randomness is purely quantum. When you roll it, the die appears to land on a certain value at random. Quantum mechanics, however, predicts that it lands on all values at once. One way to reconcile these contradictory views is to conclude that the die lands on different values in different universes. In one sixth of these universes, it lands on 1; in one sixth, on 2, and so on. Trapped in one universe, we can perceive only a fraction of the full quantum reality.
[…]
LEVEL IV MULTIVERSE
The ultimate type of parallel universe opens up the full realm of possibility. Universes can differ not just in location, cosmological properties or quantum states but also in the laws of physics. Existing outside of space and time, they are almost impossible to visualize; the best one can do is to think of them abstractly, as static sculptures that represent the mathematical structure of the physical laws that govern them. […]
A recent update can be heard when Brian Cox (the cool Mancunian cosmologist, not the useful idiot, politically active thespian who thinks highly of socialism —— the last three centuries of history notwithstanding) who noted that observations (of black holes, notably) tell us that the fundamental properties of matter are not actually fundamental. In other words, what our minds have deduced from the behaviour of matter is nothing more than an illusion because spacetime doesn't have these properties: we have invented them. (Check out his Universe series, at the end.)
With the proliferation of computers it's very easy to make money from computer games and to get noticed. Shovelware has always been a thing but cream rises to the top.