Nice givaway. I'm in!
TL, DR: From Stephen King to Samuel Beckett to videogames, while dealing with DC and WWII.
Stephen King has written that the true purpose, of literature (besides entertaining) lies in telling some truth by means of a made up story. Which might ring true, if you think about it. Having fun is fine, but probably none of us like fakes when we can tell one. Then, if you end up learning that things are not exactly what you thought before you got to hear that story.
This guy, Adorno, had written something along the same lines, a few years before, extending it to the whole of arts, relating their value to resembling truth. Al along he uses Samuel Beckett as an example, he is the greatest and all that jazz. This Beckett was an interesting guy himself. Writer, admirer of Joyce (the one who wrote Finnegan's Wake, and there is a great comic limited series titled Skreemer, from DC, that had this very traditional song as its recurring theme).
Maybe you have not heard about Beckett, or maybe you did, but probably you heard about a fad in theatre in the XX century they called theatre of the absurd, and even if you never heard about that, maybe you heard something about the play Waiting for Godot. You understand better Waiting for Godot if you think it was written in the aftermath of WWII, the conflict that inspired this novel and film, The 25th Hour, that is really worth checking and features Anthony Quinn in the role of a Romanian peasant, because this guy could do absolutely anything from an Innuit to Atila to whatever.
Yes, this Beckett guy lived it in the first person, in France. Working for the Resistance while he wrote, fledging after a denunciation from some French person who apparently did not enjoy this Resistance thing. Relocating and going on with the same activity, at the end of the war only 30 people from the group of 80 he was in had survived. Had he not been lucky (and who would like to bet on those odds), he would have never written Waiting for Godot, become even more famous and then have Adorno writing all those nice things about him.
Now that we got back to Adorno, how would his words (and Stephen Kings about literature, but really, about any narrative form) to videogames? Maybe there is little to learn from Pacman? Maybe squinting your eyes hard you can see a metaphor of consumerism and the curses it brings upon itself? (not likely?). But seriously, if a game includes some form of narration, maybe good stories can make a nice game even better.
Post edited August 18, 2019 by Carradice