It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
I only just played Toonstruck when it came to GOG, but after looking into it I wish the sequel had released instead of leaving us on a notorious cliffhanger. It was like Sonic 3 in that the project was so big they decided to split it into two parts. Unfortunately we never got the & Knuckles of Toonstruck.
Nexus: The Jupiter Incident 2

I really loved the first part as it was a wonderful tactical space game and had some spectacular graphic effects
I was delighted when where there rumours of a sequel.

But despite having two crowd funding campaigns the sequel never got any momentum
kickstarter - nexus-2-the-gods-awaken

The IP now resides at Nordic Games and I'm still hoping....
I don't have much of a game besides the ones already mentioned. Baldur's Gate 3 the black hound of course, I love Baldur's Gate and wanted to see how the story would continue and what more improvements they had for the engine. The other games I wish that got released were Ultima 9 the way it was meant to have been by Richard Garriott, and Might and Magic 9 as a completed game without all the glitches and bugs we got. In fact I wish that series had continued as well as the Wizardry series, I love them both so much but they never were to be.
My pick would be Last Ninja 4.

It was meant to come out for PC, Xbox, PS2 and Gamecube and based on the screenshots, it looked like it was very far into development. Fans of the Last Ninja series were understandably upset when it was cancelled.

---

Other titles worth mentioning that I've always been bummed about:

- Turrican 3D - Several screenshots exist for this one too. Another one that could've continued a great series, but was ultimately cancelled. I believe Factor 5 even tried again with a PS3 version called "Project Cyclone" but again, that never went anywhere. There might've been yet another called "Thornado" but my memory is hazy with that one.

- Tony Hawk's Pro Skater - The 1st game that was released on the Playstation never made it to the PC. Most (all?) of the levels from the original game have eventually made it onto the PC in various ways (secret levels, remakes, etc) but it still bugs me that it never got a PC port. All of the other titles up to American Wasteland did make it.

- Quake (the in development files) - I remember seeing screenshots in PC mags back in the day of Quake having dragons flying overhead. I also remember reading there was supposed to be Virtua Fighter inspired fighting or something in the game? I would love to see that stuff!

- Unreleased cyberpunk game (Amiga only?) - This one I'm putting last because it might've been an Amiga only game, and I can't remember much about it, but back in the early '90s in one of the Amiga magazines (Amiga Format? CU Amiga?) there was some preview screenshots of a cyberpunk game that was in development. It looked like it was first person like Hired Guns, Eye Of The Beholder, etc. I might try to track down the magazines to see what it was called, but I'm almost certain it never saw a release.
Leisure Suit Larry Box Office Bust.

Right now this country is divided by several issues, but this stinker of a game could unite everyone in knowing it is the biggest pile of manure ever made. There is not one thing redeeming about the game. Several reviewers gave it the lowest score possible. There were even '0' reviews in the ratings. Nobody liked anything about the game and it is so bad the only reason to preserve it is as an example what not to make and how bad a game can become. Pac Man for the Atari 2600, ET for the 2600, Superman for the N64, you've met your match.

This can't even be modded enough to be fixed.
avatar
apparition: StarCraft: Ghost
Since I realized the game I mentioned wasn't a PC/Mac title, I'll try again. This one is significantly more obscure and, in fact, didn't have a title yet.

Sequel to Birthright: The Gorgon's Alliance

In 1997, Sierra Online released Birthright: The Gorgon's Alliance and several years later, my mom found this in a bargain bin and thought to buy it for me (along with several other Sierra titles). The game is based on the <i>Advanced Dungeons &amp; Dragons 2nd Edition</i> and let players become the ruler of a country, fight military battles and go on first-person Doom-with-swords-style adventures all in one game.

In the lore of the campaign setting and the game, the gods had gone to war against , the god of evil in a huge heaven and earth battle involving all of the armies of the humans, dwarves, elves and goblins. During this battle it became clear that Azrai was too strong, so the other gods combined their power in a kamikaze attack that not only destroyed all of the gods, but also spread their energy across the world. Warriors, peasants, nobles and animals alike absorbed some of this power and soon discovered they could steal each others' power through battling with weapons made from [url=http://www.birthright.net/forums/showwiki.php?title=Tighmaevril]elven steel.

I loved the game and played it for hours and hours. I still occasionally play it and even wrote up a guide on how to get the game running under Windows 10. I still use a picture from the intro cinematic as an avatar on several forums.

Eventually I found out the game was intended to be the start of a trilogy, but the other two games were cancelled due to poor sales of the first title. The next game was to include naval battles, which were also part of the AD&D campaign setting. I was too late to be excited about the potential of these games, but am still sad I wasn't able to play them.
Guardians: Agents of Justice (Microprose)

AoJ was to be a X-Com style game, but with Superheroes. Turn based tactical combat. Geoscape. Customizable heroes.The whole works. Supposed to be released in 97 but was a victim of many things and never made it.
Three games, in order of how much I wish they had happened.

Stargate SG:1 The Alliance: The fact that we never got a Stargate SG:1 game is truly an insult to one of the greatest sci-fi franchises. I was looking forward to this game so much back in the day. (I would have settled for the Stargate MMO that was being worked on for a while too, but that got cancelled as well.)

Bionicle: The Legend of Mata Nui: Back in the day I was a huge fan of Bionicle. This game was going to be the greatest thing ever to me. The Bionicle games we did eventually get just never lived up to the hopes for what this game was supposed to be. All these years later dedicated fans have gotten their hands on what was already made of this game before it was cancelled (it was pretty far along in development) and turned it into a playable state (which I still haven't gotten around to checking out, man my gaming backlog is just too big), but it still is sad we never got the full experience.

Star Wars 1313: This was back around the time Star Wars games were still good, and this game looked so amazing. Then Disney came along and canceled everything that was in progress at the time. Even if they picked it back up in the future, there is no way it will be as good as it would have been.

After having read through this thread I have to add a fourth I didn't know about: the sequel to Republic Commando. Man that was such a good game, really its only problem was that it was too short. A sequel would have solved that problem for sure.
I see others have already posted some of the entries that I had considered, such as Lord of the Clans and East vs. West, so I'm going to submit a game that most people probably don't even remember existed.

Shattered Nations by Blizzard Entertainment

Official Slide Show
Preview Trailer

If you knew about this game at all, it was from the aforementioned slide show and trailer that were included with the WarCraft II CD. It disappeared about as suddenly as it appeared, but it has remained stuck in my head ever since, probably because of the funky trailer music and the tantalising prospect of a strategy game set in a post-apocalyptic world.

Looking back at it, what's funny is how everything about the game was so vague (probably because it was little more than a proof of concept). Not only were there few details regarding the story or the gameplay, the promotional material didn't even clarify what exactly was the cause of the setting's apocalypse. All of this while promising a fall 1996 release (which was barely a year later). In hindsight, it almost seemed bound to fail.

Ultimately, this project is little more than an odd footnote in Blizzard's history, cancelled shortly after it became public. But the most notable, and bittersweet, fact about it is that the team that was working on it would end up assisting with development on StarCraft. While I have no clue how pivotal that assistance was to the game, considering it ended up being one of the greatest PC games of all time, it would be difficult to claim that it was wasted effort.

A lot of the games posted in this thread are evocative of the old adage that 'we can't have nice things.' I think projects like Shattered Nations show that, as unfortunate as it is, sometimes we can't have great things without losing nice things along the way.
avatar
Dalswyn: Arcanum 2 -Journey To The Centre Of Arcanum

The sequel to Arcanum - Of Steamworks & Magicka.
I did not know that this great game had a potential sequel..!
Thanks for the info.
For me it was the Lucas Arts titles , Full Throttle 2 and Sam and Max 2. Granted Sam and Max had a good stint with Telltale but the original sequel was being made and was almost complete.
avatar
apparition: StarCraft: Ghost
avatar
apparition: Since I realized the game I mentioned wasn't a PC/Mac title, I'll try again. This one is significantly more obscure and, in fact, didn't have a title yet.

Sequel to Birthright: The Gorgon's Alliance

In 1997, Sierra Online released Birthright: The Gorgon's Alliance and several years later, my mom found this in a bargain bin and thought to buy it for me (along with several other Sierra titles). The game is based on the <i>Advanced Dungeons &amp; Dragons 2nd Edition</i> and let players become the ruler of a country, fight military battles and go on first-person Doom-with-swords-style adventures all in one game.

In the lore of the campaign setting and the game, the gods had gone to war against , the god of evil in a huge heaven and earth battle involving all of the armies of the humans, dwarves, elves and goblins. During this battle it became clear that Azrai was too strong, so the other gods combined their power in a kamikaze attack that not only destroyed all of the gods, but also spread their energy across the world. Warriors, peasants, nobles and animals alike absorbed some of this power and soon discovered they could steal each others' power through battling with weapons made from [url=http://www.birthright.net/forums/showwiki.php?title=Tighmaevril]elven steel.

I loved the game and played it for hours and hours. I still occasionally play it and even wrote up a guide on how to get the game running under Windows 10. I still use a picture from the intro cinematic as an avatar on several forums.

Eventually I found out the game was intended to be the start of a trilogy, but the other two games were cancelled due to poor sales of the first title. The next game was to include naval battles, which were also part of the AD&D campaign setting. I was too late to be excited about the potential of these games, but am still sad I wasn't able to play them.
That was one of my favorite games. I keep wanting another game in the same format. I've considered building it myself for my next project. It had its flaws, but was fantastic. I had no idea there were to be sequels. It hurts to know. :)
avatar
Tallima: I've considered building it myself for my next project.
This has been on my Want To Do list for probably a decade, but there's always one thing or another that gets in the way. There's someone in the fan community that's apparently working on a fan project MMORPG, but I'm guessing it won't be anything similar to Gorgon's Alliance.
For me it's Chrome 2.
Anyone knows a nice fun game called Chrome from a Polish video game company called Techland? Well that was the first game I got. It was bundled together with a PC Games magazine and it was my jam when I was a kid. I still love the game and wait for GOG and Techland to bring Chrome and it's prequel here.
Chrome 2 was anounced in the 2000s just to be put on hold in 2010 indefinitely it seems. 10 years later and it is still on hold.
Journey to the Centre of Arcanum

The Arcanum RPG was excellent, with a really interesting world view.

I would like to play in it again; unfortunately, the sequel was cancelled.