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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
At least twice plans fell through for a new Crusader: No Remorse game. Plans for Crusader: No Mercy were scrapped in the 90s even after screenshots were published in the official guide for Crusader: No Regret. Then years later, a PSP version was under development and looked great but then also got canceled. It's a shame because the Crusader games were (IMO) the greatest isometric shooters ever, with colorful graphic novel-style art and awesome music. At the time, their graphics and environmental interaction and destruction were incredible. They were also some of the very last games to be packaged with world-building "feelies" like the old Infocom games had. They literally just don't make 'em like that anymore!
Highlander: The Game

Seemed like a good concept and was even shown to the industry press (read about it in some game magazine). Sadly, the ideas were never realized :(
What PC/Mac game were you most disappointed to see never released and why?

Duke Nukem Forever. Now, hear me out! Yes, it eventually came out. But it was very different than expected and a different publisher. But, more importantly, it was too late.

My dad loved the heck out of Duke Nukem 3D. He appreciated that he could play it 100% keyboard, and its themes spoke to his blue collar. He was able to trot along through it even though he had lost a his pointer finger and had limited use of his middle finger from a factory accident. He wasn't a tech-type or big gaming person at all. He played a few NES games here and there (Contra, Nintendo Pinball... those kind of things) until he lost his finger, which put controllers right out. But Duke3d, the game could work around that, with its auto-vertical-aim option, and great level design, and varied difficulty levels, let him play a game he liked again. Everything but the last boss of the expansion (which me, as an abled person, had issues with doing on his behalf!).

We were very different people, but that's something we shared, which teen-and-twenties-me really appreciated. When I went off to college around the turn of the century, I made sure to leave an older computer back home that basically would auto-boot to Duke3d for him to play when he got through the daily "honey-do" list.

My visits home or phone calls, he'd ask me about the development of Duke Nukem Forever. I'd show him shots or read him blurbs from articles. He was SO PUMPED when the various new trailers came out. He sadly knew he wouldn't get to play it because of how the industry had moved on to requiring mouselook, etc. But he was still excited about its development and insisted that I not play it without him being able to watch.

Well, and then he died.

For him, Duke Nukem Forever never came out. Heck, I would have purchased that one DRMed titled just to have that experience with him, for him. But, it never came to be.
Post edited June 04, 2020 by mqstout
StarCraft: Ghost

This was one of the first games that I can remember being interested in during it's development. I was intrigued by the concept of seeing the world of StarCraft up close and in first person and also by the game's female protagonist. You just don't see very many women snipers in media or real life.

I was so very curious about the fate of Sarah Kerrigan, since I hadn't had the skill and/or patience to make it all the way through the end of StarCraft (I think I was one or two missions shy) and Brood War. The character seemed interesting enough.

Edit: Damn it. I forgot that wasn't actually slated to come to PC. Nevermind. I wrote a follow up that actually follows the prompt.
Post edited June 04, 2020 by apparition
Project Copernicus
After playing Undying, I was pretty excited for Clive Barker's Demonik. The game made it fairly far along, enough to be featured in the gaming movie Grandma's Boy. Barker being somewhere in the top 10 horror voices of all time, it's a shame that the industry hasn't been more consistent in working with him.
Jericho isn't perfect, but it has some cool designs for sure :)
Definitely Six Days In Fallujah.

Might have been yet another military shooter, but might also have been something more. And the uncertainty is even worse than seeing squandered potential in a finished product.
I waited 16 long years for a sequel to close the cliffhanger that ended Tex Murphy: Overseer. Tesla Effect did eventually come out, but it "hopped" over the events directly following that game.

What was supposed to happen, and what would've happened if Microsoft hadn't been run by a bunch of used wet napkins, was a trilogy of Tex Murphy games following up the events of the cliffhanger. They had the tentative titles Chance, Polarity, and Trance.

Given that the Trance Inducer plays a heavy role in Tesla Effect, we can infer some of the ideas for Trance made their way into TE. We know next to nothing about Polarity. The game I'm REALLY interested in is Chance.

Assuming it was intended to be the first game following Overseer, Chance would have directly resolved the cliffhanger from that game - Tex would've had to rescue Chelsee, Dalton's actual target, and discover why and how Chelsee's brother Chance was involved.

The Tex creators would go on to release a series of Radio Theater episodes in 2001 that fill in some of the tantalizing details of just what Tex would've run into in Chance. Flashbacks to a life Tex never lived as someone named Donnelly. A mysterious group calling themselves the White Russians. A more disturbing group called the Armageddonists. A missing artifact owed to a casino owner named Kazistanis.

Sadly, Tex Murphy: Chance never materialized. Microstupid refused to let the Tex crew make another game, and we had to wait 16 years for Tesla Effect. And we still don't know what happened after Tex Murphy: Overseer outside of the Radio Theater episodes and a few flashbacks and details from Tesla Effect. Aaron Connors is working on a novelization of Chance called Tex Murphy and the Romanov Enigma, but until it releases, there's still a huge gap that I just KNOW would've made an incredible adventure game in an ideal alternate universe.
Post edited June 04, 2020 by RandomManA
When they went under, Looking Glass Studios were working on a game called Deep Cover. While the TTLG thread linked below talks about it running on the Dark Engine (Like Thief, Thief 2 and System Shock 2), and reportedly the screenshots we have are Dark Engine shots, it was supposed to have migrated to a new LGS engine called the Siege Engine. Apparently the setting was 1960s spy fiction, so I imagine it as Thief-meets-Goldeneye. Which is an underused theme (NOLF or XIII might be the nearest thing that actually got released...?). In some parallel universe, Deep Cover has a modding community alongside Thief's.

https://www.darkfate.org/view/details/files/projects/deep_cover
https://web.archive.org/web/20141108020715/http://somethingstrange.com/ttlg/deepcover/ (You may need copy-and-paste to get the Archive.org link working right; the forum software seems to be handling it weirdly.)
https://www.ttlg.com/forums/showthread.php?t=115493&s=6cb012eb17c5deff991a81d5d94c06c6
Post edited June 04, 2020 by VanishedOne
It’s been a long time but I have to say my biggest disappointment I can think of was Ultima Online 2. I have been a lifelong Ultima fan and I was pretty deep into the original Ultima Online. The new look and story for the sequel was just super exciting for me, especially after the massive let down that was Ultima 9. I was so pumped for its release I even bought all the novels for the setting. Still one of the finest trailers of its time.
Diablo 3 made by the Blizzard North team. It appeared to be grittier and darker than what we got.
Post edited June 04, 2020 by Melvinica
Starcraft Ghost sticks out in my mind. Even though I was never that good at rts games, everybody was playing them and the ghosts from Starcraft were one of my favourite units. To play a completely different style of game as a ghost would have been amazing.
Silent Hills. I'm gonna always be salty about that getting canned.

Also for an older game, the Lucasarts Sam and Max sequel that was canned by Lucasarts

*sigh*

Fallout Van Buren would have been nice to see as well.
Imperial Commando - The squeal to star wars Republic Commando.

It was a shame because Republic Commando was great and playing as the Empire would have remind me of Tie Fighter.

I doubt it will ever get made now.
I have always hated question mark endings so I was super pissed when a sequel to Beyond Good and Evil never materialised.