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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
What PC/Mac game were you most disappointed to see never released and why?

Elveon - it should have been an action RPG developed by Slovak studio 10Tacle - i still remember trailers floating around during the development and then I just heard about financial difficulties and the studio went down under.

It is a pity, because at that time it was first big Slovak game from "current" (how relative is that word!) times (veterans will probably mention Spellcross, but that is really old game) and could have been a breakthrough for a local game development.

Sadly, it never happened. Luckily, in 2017 Fatbot Games and their Vaporum has happened, but up until that point, more than 10 years have passed since any (!) world-renowned title was developed here, and I often wonder how would things be different if Elveon would have been released.
Post edited June 04, 2020 by Tarhiel
What PC/Mac game were you most disappointed to see never released and why?


CyberSpace, one Empire Interactive announced RPG that promised a living city and whose distributed demo ended up being just a screen done in the Virtual Reality Studio 2.0 tool. I was mostly dissapointed when I realised that nothing of what promised on the magazine reviews was actually true, that maybe nothing of that game design was developed, and the proof of concept was just that distributed demo.
The Indestructibles

[url=https://en.wikipedia.org/wiki/The_Indestructibles_(video_game]https://en.wikipedia.org/wiki/The_Indestructibles_(video_game[/url])

https://www.youtube.com/watch?v=I2U42VDHl94


To this day I'm still disappointed that this game was canned. Its premise was amazing: to create and customize a super-hero and go around town fighting crime and super-villains, smashing things in a living, breathing 3D city.
Or create and customize a super-villain and go around town committing crimes and defeating super-heros. :)
All while receiving funding and upgrading your powers and tech, like an X-Com game. But with a full 3D engine, similar to the Magic Carpet one.

The game's concept was really amazing and revolutionary for its time. And back then Bullfrog was still seen as one of the greatest game creators which ever existed. I truly believe that - had this game been launched and been successful - it would have become a hit and an instant classic of video-game history. And right now, the same way we have "Xcom-like" and "C&C-like" games we'd also have "Indestructible-likes".

Sure, we've had some games centered around super-heroes (like the Freedom Force games and a couple of other Marvel and DC-themed titles). But it's not the same thing.

All in all, it was a great opportunity, unfortunately wasted. The "great super-hero videogame" is yet to be created.
avatar
1jocator: Baldur's Gate III: The Black Hound

Simply because I'm a Baldur's Gate fan and the first two games were the best rpg experience I've ever had.
Speaking of:
Torn
(https://web.archive.org/web/20010331045317/http://torn.blackisle.com)
Post edited June 04, 2020 by Swedrami
Oh! PC/Mac. That slightly changes the qualifiers involved. I was about to bring up Mega Man Legends 3, X for SNES, and SimCity NES. I take it that this also discludes anything that is not specifically a New World Macintosh (Post 1998) or platforms that ran parallel to the PC platform such as the Amiga or the Atari 8 Bit Series.

Anyway, I pick (basically out of a hat) Any game that was canned thanks to EA's constant meddling with Origin Systems.

But more specifically, I'll grab a dart and spotlight Ultima X, the last title that Origin Systems ever attempted to make before getting bulldozed by EA.

As for the specifics of why, given the completely sour note that the main series had previously left itself upon, it would have been nice for the franchise to have one last chance at redemption. Even if for some confusing reason, it was touted as a MMO.
Post edited June 06, 2020 by Darvond
Secret of Vulcan Fury.

It was going to be a new 3D-rendered Star Trek game, with the voices of all the original crew! 25th Anniversary and Judgment Rites were both great and felt like extra seasons of the show... Secret of Vulcan Fury was super ambitious and even looked pretty good for mid-90s CGI.

It was going to be written by D.C Fontana who wrote several episodes of the original show, too.
Babylon 5 : Into the Fire

This was a big-budget, story driven, newtonian physics space combat sim that would have allowed players to take part in battles that they had watched in the series and would also had live action sequences filmed on the B5 sets with some of the original cast and been an canonical part of the story.

What makes it even worst is the came was tanatsingly close to being ready for release when Sierra, in one of it's periodic reoganisations, cancelled the project and laid off the staff in Sep 1999.

A few more months and we could have spent the last 20 years flying Starfuries !
Please go and talk sony for all ps1 games for here. You have good team to deal wıth "pc port " business. And please save the GOOD OLD GAMES title

Ofc half life 2 episodes never relaese. Because ....
thats halflife
Babylon 5-Into The Fire

Everything I saw about this was showing it to be the next big space sim like Wing Commander and FreeSpace.

I was so sad to see it canceled in 1999
Division 9 from Irrational Games it was supposed to be a mix between XCOM, Left 4 Dead and The Thing. You would run from one safehouse to another while searching for supplies in a zombie infested city, trying to keep key survivors alive so you can turn on the generator with your engineer or help someone with your medic. And if one of your comrades got bit, you could potentially save him with the antidote, or watch him turn in a matter of seconds.
Duke Nukem Forever. I'm talking about the original concept of it, not the end result.

Receiving PC magazines in the mail each month was always met with excitement. Reading the articles and popping in the demo disc to play what would be hitting the shelves of stores are some of my favorite memories. After buying Duke Nukem 3D with my brother and playing the life out of it (I just finished replaying the original, Atomic Edition and World Tour last month) the write ups and screen shots of Duke Nukem Forever had us so eager to get the game. I remember screen shots of destructible environments and what the rocket launcher would do. There was even an address listed where you could submit for pre-order. Then the long excruciating wait happened and the rest is history. Ah what could have been... (at least in my head).
Prey (tnot the one we got)

The prey we now have with all its mechanics and original ideas is a pretty amazing game, but the previous project was to be an amazing open world game in which you controlled a human bountyhunter in a planet full of criminal aliens. The looks were great, and the mechanics looked interesting and complex, but sadly the project was dropped after 6 or 7 years full of delays and changes of direction.
Fallout 3, because I don't think the new 3D Fallouts do justice to the IP. It's just not the same.
StarWars 1313 for me I guess - that was my vaccine against hype for life. Disney might recycle it at some point, but meh.

But I've also shed a tear for any game that could have been made by Grin studios back then (later known as Overkill and nowadays they are called 10 Chambers Collective). They had to cancel a very interesting lineup before going under, no thanks to Square enix etc.

Honorable mentions already mentioned i.e. original Fallout 3, Warcraft Adventures, etc. What would I give to play those back then.
Creatures: Project Loci

It was supposed to be a hybrid of the series' trademark virtual pet sim and an adventure game, with you raising and teaching your Norns to overcome various challenges and puzzles so that they can eventually find and confront the renegade AI (the eponymous Loci) that's messing up their world.