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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
scalebound by platinumgames.

platinum games has an intresting idea 'bout an action rpg with a dual protoganist one is human and one is dragon. the reason i was so bummed with the game being cancelled was because platinum has made some the best action games by that time already ,like bayonetta and metal gear rising. so i think it was a missed opportunity for both platinum and action loving gamers.

the extreamly small glimer of hope regarding this is that platinum stated that if given the chance will try once again to make that game a reality!

also as some has mentiond here already, episdoe 3 of half life 2, and half life 3. valve can't count etc'
I wish I really had something. Growing up I usually just learned about games via browsing the store aisles or store ads from newspapers, I wasn't online basically at all nor had access to many PC gaming mags.

I do want a chance to win that book though, so I guess I'll say the game John Romero and Adrian Carmack were gonna make, Blackroom. I remember seeing the teaser a few years back and thinking "cool!" (filmed in Ireland)

I'll also echo phajn319's (and presumably others') post about DNF and, essentially, what could have been.

But we've gotten plenty of great throwback shooters anyway since then, so I can't complain.
Little Big Adventure 3 (sequel to LBA2/Twinsen's Odyssey)

It is such an iconic game. The art and story are beautiful (although the controls are very much clunky 90's)

There has been talk of a sequel ever since LBA2 was released but it never came to pass (and probably won't).
Crusader: No Mercy. aka Crusader II, Crusader 3: No Escape

While there are many other games which would have been nice to get a true modern successor to (Dungeon Keeper, Syndicate - not that ghastly FPS we got -, Magic Carpet...most of Bullfrog's titles, actually), No Mercy had such a huge potential to be something amazing. The first two are something of underrated gems but will stand out to anyone who's ever played them, and still stand out to this day with only minor flaws marring an otherwise exceptional pair of games (sometimes jarring controls, RPG enemies using hand grenade animations, and No Regret's final boss - which you could cheese).

But the rejection of No Pity (the PSP remake of No Remorse) and subsequent closure and forever tarnishing of the original developer's name (Origin) have all but ruled out a revisit to the Silencer's story.
Duke Nukem Forever 2001

Not only was it on Unreal, one of my favorite engines, but was basically finished and worst of all word is that the files still exist, they were planning to release all the Duke Nukem Forever builds as a cool collection for fans, including a complete and polished up DNF2001, but alas a certain CEO seems to want to hold onto the franchise indefinitely.

It's a tough topic to discuss without sounding bitter but I still hope they can come to some kind of agreement some day.
Midtown Madness 3 is definitely at the top of my list.

I loved MM1 and 2 that came out on Windows PC, and with the 3rd instalment Microsoft decided to abandon all PC fans of the game and make it an Xbox exclusive that still to this day never came to PC.
That was such a massive dissapointment that has soured me on anything Xbox since then, and still angers me to this day whenever I think about it.
Star Trek: Secret of Vulcan Fury

First found out about it from a demo on a disc from Interplay's
Star Fleet Academy, if I recall correctly.
I bought a new computer in anticipation to play Vulcan Fury,
when it came out. Was very disappointed when the status
went from "delayed to cancelled".

There are some cool YouTube posts that have surfaced in the last few years.
One showing un-interactive game play and rough animations, but the voices
of the real actors, other talking about the internal problems in production.

Hoping somewhere in someone's closet sit enough files to reconstruct the
game, or at least string together the cut scenes into a short film.

Saddest thing, this was some of the original actor's last performances,
even if only their voices, that maybe never heard.

DC Fontana, I think was the writer, maybe the manuscript can be eventually
released to the public.

I own a couple of Bitmap Books titles, I think they are really nice to look at
and also contain real content, not just pretty pictures. They must be
expensive to produce with the full color spreads. My copies came well packed
with plastic corner things to protect the corners from damage, while saliing
over the great ocean to America.
Post edited June 07, 2020 by Sam2014
Gorky 21

I admit that I didn't even dream about the sequel of one of my favourite turn-based tactic games. Basically, I've thought that after those two spin-offs (Gorky Zero and Gorky 02) the series is dead and that I should throw all hope.

Yet the announcement of the sequel in 2011 was for me like a miracle. Up to this day, I consider Gorky 17 as one of the most atmospheric games (even with its lacks), so the news about getting back from the grave was an absolute blast.

The only problem was, that there were no indications of the progress, nothing from the actual game, just the title and logo. It surely didn't give too well impression, but I was waiting anyway. The first disturbing news came in 2013 - game's development is halted. Farm 51 (the studio responsible for development) is working on other games. It's not a mystery that this is usually the first thing we're hearing at the beginning when the game is going to be abandoned.

There wasn't too much to learn later. I was trying to find more info on developer's profiles on social media (usually only comments and replies on them were the only source of news after 2013). And it wasn't good - basically, everything was in the hand of the publisher (Topware) who seemed to lost interest in further developing.

I think that the latest and most concrete information was passed by one of the Farm 51 devs during Q&A on one of the gaming websites in 2018. Basically, he shared information that there was created a playable demo, a lot of concept art, graphics etc. But none of these can be revealed in any way and that dev regretted that Gorky 21 didn't have a chance to be finalized.

That's how (probably) ended the story started 9 years ago. Someone could say, that there wasn't formed definite answer, that game was cancelled, but that's how it looks like for plenty of never-released games.

It's probably the most "important" never released the game for me, mostly due to the fact what was Gorky 17 for me back when I've played it for the first time. First of all, it convinced me that turn-based games may be equally fun as real-time "counterpart" (or even more), back then by some bizarre reason I was convinced that turn-based games are no fun...

It was also probably the first game I've played where story and narration were for me equally important as gameplay. It was also in my opinion first polish game which has broken the invisible wall suggesting, that there is no way that polish games will have the equal quality as those made in the US and western Europe (actually very common belief back in 90' and at the beginning of 2000'). And finally, I feel up to this day that story from Gorky 17 totally deserves for finishing and ending - to give justice this incredible story I've met thanks to Gorky 17.
For me it's The Wolf Among us 2. After enjoying the first season I really looked forward a next game in this universe, based on the comics. I know the TellTale games all had the same mechanics and look, but I love this fairytale-comic-universe. After the closing of the studio The Wolf Among us 2 were cancelled, and so also my hopes for a continuation of this Franchise with the great writing of the first game.

The purchase of their name and some of their intellectual property rights creat a little chance again, hope they not only want to make money and instead have visions for new telltale-like games.
For me that would be Dungeon Keeper 3: War for the Overworld. I remember playing the first two games with my Dad and Uncle back in the day, we would spend hours and hours till morning some times. It was so much fun that
we never got tired of finding new strategies to optimize in-game, it was so refreshing every time. We would take one hour sleep breaks in the weekends, just to manage them minions xD. And then DK3 was announced ... damn we where so hyped ... hype ... hy ... and waited ... and waited ... time flies, canceled and then best EA could do was to release a mobile phone version with P2W system ... you can imagine the disappointment. It felt like having a child and someone doing bad things to it. The betrayal ... this game meant Good Quality family time for so many years, only to become some cash grab :/ ... hope one day we get to see it made in a proper way.
For me it's "Star Wars 1313". The story of hunting Boba Fett is interesting, and the game supposedly takes us to an area of the Star Wars universe (the underbelly of Coruscant) that we have yet to see in games or movies. Plus, it was to be a modern not starring a lightsaber-wielding protagonist. We've had our share of lightsaber games in the past, so it was really exicting to get something different.

Yet, "1313" was cancelled mid-development because Disney bought the Star Wars franchise, as the former was reorganizing its story group. The game didn't even get the chance to shine by having it categorized as a "Star Wars Legend" piece of entertainment. Not long after that, LucasArts was closed down as well.

So, not only did we lose a very promising game, we also lost a beloved game studio that had given us so many great games. It's a double whammy. :(
I would say... SpaceVenture. Had so much hope and was excited Scott Murphy and Mark Crowe were making a new and possibly funny game. But... never happened. (tho there is still hope, but i feel it would be unfinished and not worth the wait)
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GOG.com: All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
Warcraft Adventures: Lord of the Clans.

I remember reading a preview of the game in EGM, and seeing a game trailer on a demo disc. Since I found the storyline of Warcraft very interesting, this game would focus on Thrall and what happened after he got defeated by the Alliance. That this was presented via a point-and-click adventure game was even better, having played games like Monkey Island and Space Quest and longing for a bit more serious tone in a story.

You might say there is an actual finished version of this game, but there is no official release and clearly lacks the Blizzard polish (and we're talking about Blizzard before they got big and lost their credibility) we've seen in their earlier games. But if you watch the gameplay videos of this game, read the history of the how and the why, you cannot help but wonder: what would it have been if it had gotten the attention it deserved?
Post edited June 08, 2020 by Kantoken
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CharlieLima79: For me it's "Star Wars 1313". The story of hunting Boba Fett is interesting, and the game supposedly takes us to an area of the Star Wars universe (the underbelly of Coruscant) that we have yet to see in games or movies. Plus, it was to be a modern not starring a lightsaber-wielding protagonist. We've had our share of lightsaber games in the past, so it was really exicting to get something different.

Yet, "1313" was cancelled mid-development because Disney bought the Star Wars franchise, as the former was reorganizing its story group. The game didn't even get the chance to shine by having it categorized as a "Star Wars Legend" piece of entertainment. Not long after that, LucasArts was closed down as well.

So, not only did we lose a very promising game, we also lost a beloved game studio that had given us so many great games. It's a double whammy. :(
:( thats sad
even thou i dont like boba fett way too much hyped character , this games could have been good
I remember the SimMars trailer being included on the SimCity 3000 disc!