Darvond: You know what, every time I read your posts, I had a strong urge to go grab a newspaper, roll it up, and give you disciplining.
Your posts are filled with such useless utter embellishment & misstatement that I'm surprised you can figure to wear clothes; given that you must constantly question your state of being.
There are enough old games here that if you played every game from Akalabeth to Rayman 3, you would be occupied for a
considerable time. If you're wondering why games from a certain era are missing, look no further than Interstate 76. It runs better in Wine than GOG's targeted systems and has been a hairy nightmare for most customers.
With Glide, Voodoo 3D, and other graphical APIs being black box deep magic that most people aren't even willing to try and investigate, that neatly clears out a whole subset of games. Leaving OpenGL, DirectX, and Software Rendering.
OpenGL is mostly fine, DirectX has slowly been pulling compatability out for older things, and Software rendering was never stable in the first place.
Now mix that with the fresh hell that was coding for systems in the 1990s. So you've got a broad spectrum of targets. Win32x, NT, hybrid coding and
other things. Some people were still making 16 bit installer stubs way late into the game. So not only do you have graphical APIs that are MIA, but dependencies, and just simple parts of the kernel along other hooks that
do not exist any longer. Imagine being told to go to a building that was demolished 5 years ago, pick up a form that stopped being printed 10 years ago, and instructed to fill the form in a dead language, and to submit it to an association that closed shop 15 years ago.
And that's not even starting on the barest
edge of the hell that is licensing these games again.
Sports games with licensed likenesses? Forget it. Music made by a recording label instead of in house? Yeah, that's not happening. Actual cars? Nope. Sponsorships/appearance of actual products? A tricky minefield.
I'm sure there's people who'd love to play the Papyrus Design Group's Nascar Racing series again, but the effort it'd take to strip
all the branding out would not be worth it, since then it'd
no longer be NASCAR. Doyle Crumplehat The Third drifting around the Dayton 321 track in his Gourd stock car just doesn't have the same ring.
And sure, you could suggest, just "Go into the assets and scrub those", but
Please, this isn't Frogger. The tools to do such things are often lost to time, or proprietary secrets locked in some disused closet if the drives containing them weren't smashed at a recyclers. And that's even if the hardware required to run them anymore even still exists. Do you know where I can get my hands on an SGI Graphics Workstation running Irix with the specific environmental variables installed to make Mario?
It can get
that specific. And then there's ownership.
DO you know who owns the rights to Re-Volt? It isn't WeGo Interactive. They're dead as far as I can tell. What happened when the company went bust? Do you want to try and track down
financial records in South Korean? Or how about this? Who currently owns Commander Keen? So let's see, it isn't in the hands of 3D Realms or ID. The original creator doesn't own it either. Bethesda put out that awful insult of a game on mobile,
BUT WAIT Bethesda Softworks are a subsidiary of Zenimax Media, which itself has been purchased by Microsoft, but that agreement may include the shedding of dead properties.
So you can quickly see how complicated it can get.
And after one paragraph of your post, I determined that you are not even worth looking at. Just another hypocrite incapable of understanding how full of shit you are... And yes, I wish I could slap the shit out of you too...