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50 games for the free OS available right NOW!

A while ago, [url=http://www.gog.com/news/gogcom_soon_on_more_platforms]we've announced our plans to add Linux support as one of the features of our digital platform, with 100 games on the launch day sometime this fall. We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by, and absolutely no reason to wait until October or November. We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. It's not about them, after all, it's about you. So, one of the most popular site feature requests on our community wishlist is granted today: Linux support has officially arrived on GOG.com!

The first 50+ titles we've have in store for you come from all the corners of our DRM-Free catalog. Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. That's over twenty fan-favorite GOG.com classics, like &[url=http://www.gog.com/game/flatout_2]Flatout 2, , <a href="http://www.gog.com/game/darklands">Darklands, or Realms of the Haunting we've personally ushered one by one into the welcoming embrace of Linux gamers. That's already quite a nice chunk of our back-catalog, and you can expect more from our dedicated Linux team soon!

Now, for the recent titles. We've got some indie games with native Linux versions that finally find their well-deserved spot in our store. Among them, debuting on Linux, - a well received original comedic Sci-Fi puzzler. On top of that, be on the lookout for two new additions to the GOG.com catalog: [url=http://www.gog.com/game/gods_will_be_watching]Gods Will Be Watching (coming in a couple of hours) and Unrest:Special Edition (Linux build coming right up!), both of them very fresh and intriguing. This is the very first time we can provide you with all the PC versions of a premiere game, and we will continue to do so in the future. If there's a Linux version of a title we're releasing, our aim is to deliver it to you Day-1. But enough about us, let's talk about the games. Here's what you can be playing on Linux today:

Anomaly Warzone Earth
Ascendant
Bionic Dues
Blake Stone: Aliens of Gold - first time on Linux!
Blake Stone: Planet Strike - first time on Linux!
Bloodnet - first time on Linux!
Braveland
CLARC - first time on Linux!
Darklands - first time on Linux!
Darwinia
Defcon
Don't Starve + DLC
Dragonsphere - first time on Linux!
Duke Nukem 3D: Atomic Edition
FlatOut - first time on Linux!
Flatout 2 - first time on Linux!
Fragile Allegiance - first time on Linux!
Gemini Rue
Gods Will Be Watching
Hammerwatch
Hocus Pocus - first time on Linux!
Kentucky Route Zero
The Last Federation
Legend of Grimrock
Litil Divil - first time on Linux!
Long Live the Queen
MouseCraft
Multiwinia
Normality - first time on Linux!
Pinball Gold Pack - first time on Linux!
Pinball World - first time on Linux!
Pirates! Gold Plus - first time on Linux!
Realms of the Haunting - first time on Linux!
Rex Nebular and the Cosmic Gender Bender - first time on Linux!
Rise of the Triad: Dark War - first time on Linux!
Shattered Haven
The Shivah HD
Sid Meier's Colonization - first time on Linux!
Sid Meier's Covert Action - first time on Linux!
Sir, You Are Being Hunted
Slipstream 5000 - first time on Linux!
Space Pirates and Zombies
Spacechem
Stargunner - first time on Linux!
SteamWorld Dig
Super Hexagon
Surgeon Simulator 2013
Sword of the Samurai - first time on Linux!
Teslagrad
Unrest:Special Edition (Linux build on the way!)
Uplink
VVVVVV

As if this wasn't exciting enough, we've put more than half of these titles on a special promo! Head out to the promo page and find out which of them you can get up to 75% off until Tuesday, 9:59AM GMT. Of course, all of the games from the list above that you already own will be updated with Linux versions with no additional cost for you, just as you might have expected from GOG.com.

"OK, but how will Linux support actually work on GOG.com" - you might ask. For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions. Helpful and responsive customer support has always been an important part of the GOG.com gaming experience. We wouldn't have it any other way when it comes to Linux, and starting today our helpdesk offers support for our official Linux releases on Ubuntu and Mint systems.

Diversity and freedom of choice have always been an important part of the GOG.com way. We're very glad that we could improve our service with the addition of the free (and DRM-Free) alternative to the commercial operating systems. Talking with gamers is just as important, so we're counting on your feedback! If you've got any questions, suggestions, or run into any trouble, just tell us in the forum thread below this post. Just please be gentle, this is [url=http://youtu.be/qBxbPts5tOk" target="_blank]our very first time[/url] with Linux. Happy launch day, everyone!
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JudasIscariot: Duuuuuuuude :D
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Future_Suture: Please, make it so. Also, enlighten me as to why these games are missing from GOG, please. They all have native Linux clients so it's somewhat relevant to this announcement!
I have no clue, really. Sorry :(
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lalowei: For i= 1 to 10000000;
print "THANK YOU";
next i;

That's all i have got to say...
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jwadden: #!/bin/bash
for i in {1..1000}
do
echo "THANK YOU"
done

Fixed that for you to be more Linux-relevant.
More generic version, called as: ./thanks.sh N (where N is times to thank :). Recursion used just for fun, you can use loop as well.

thanks.sh:

#!/bin/bash
if (($1 == 0)); then exit; fi
echo "THANK YOU"
${BASH_SOURCE[0]} $(($1 - 1))
Post edited July 25, 2014 by shmerl
Good start, here's to hoping the library expands quickly especially those games that already have Linux binaries available like the ones on Steam also on GoG posted by an earlier reply.
Post edited July 25, 2014 by VectorPrime
I have been trying to run Dragonsphere under KDE (Ubuntu) with two screens and the game crashes the whole X11 system. I tried to generate the error output but none is available. I would like some advice in order to generate meaningful output that would help in fixing this error.

EDIT: NVIDIA propietary drivers are being used.
Post edited July 25, 2014 by ferran.obon
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Future_Suture: Please, make it so. Also, enlighten me as to why these games are missing from GOG, please. They all have native Linux clients so it's somewhat relevant to this announcement!
avatar
JudasIscariot: I have no clue, really. Sorry :(
Can GOG work towards making it happen? I mean, isn't the biggest barrier with getting games on GOG that you insist on them being DRM free? This initial hurdle is easily overcome as the games are already being sold without DRM elsewhere so the developers are very open to having no DRM. That would mean more Linux games for GOG too!
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ferran.obon: I have been trying to run Dragonsphere under KDE (Ubuntu) with two screens and the game crashes the whole X11 system. I tried to generate the error output but none is available. I would like some advice in order to generate meaningful output that would help in fixing this error.

EDIT: NVIDIA propietary drivers are being used.
I think that's because DosBox is trying to stretch in fullscreen mode to your both monitors, which is probably not what you intend it to do.

There are various methods how you can bypass that. For example run the game in windowed mode, and set the size of DosBox window to match one of your monitors. Or simply disable one monitor temporarily with xrandr.

Also, some suggest playing around with SDL_VIDEO_FULLSCREEN_DISPLAY variable (that's specific to SDL 1.2 though, but DosBox should be using it still).
Post edited July 25, 2014 by shmerl
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ferran.obon: I have been trying to run Dragonsphere under KDE (Ubuntu) with two screens and the game crashes the whole X11 system. I tried to generate the error output but none is available. I would like some advice in order to generate meaningful output that would help in fixing this error.

EDIT: NVIDIA propietary drivers are being used.
avatar
shmerl: I think that's because DosBox is trying to stretch in fullscreen mode to your both monitors, which is probably not what you intend it to do.

There are various methods how you can bypass that. For example run the game in windowed mode, and set the size of DosBox window to match one of your monitors. Or simply disable one monitor temporarily with xrandr.

Also, some suggest playing around with SDL_VIDEO_FULLSCREEN_DISPLAY variable (that's specific to SDL 1.2 though, but DosBox should be using it still).
I also tested with one monitor disabled but that was not working either. I will test now with windowed mode.What is the argument that should be passed to the gog executable?
Thank You.
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ferran.obon: I also tested with one monitor disabled but that was not working either. I will test now with windowed mode.What is the argument that should be passed to the gog executable?
That should be done through modifying config files for DosBox. You'll find those files in the same place from where you run the start.sh script. See documentation for DosBox about setting windowresolution parameter. Also, set fullscreen to false there.

I also see that some games use output=overlay. Not sure if that affects your crash, but you can try switching to opengl for a test.
Post edited July 25, 2014 by shmerl
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JudasIscariot: I have no clue, really. Sorry :(
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Future_Suture: Can GOG work towards making it happen? I mean, isn't the biggest barrier with getting games on GOG that you insist on them being DRM free? This initial hurdle is easily overcome as the games are already being sold without DRM elsewhere so the developers are very open to having no DRM. That would mean more Linux games for GOG too!
GOG flat out told us that the lack of the ability to set regional prices is a major barrier to getting more games here. Just because a vocal minority (or at least some unknown portion... since no actual poll was taken) refused to believe it or accept it doesn't mean it isn't true. Other than that... not sure. Your best bet is probably asking the developers or publishers why those games aren't here.
Post edited July 25, 2014 by SeduceMePlz
Thank you GOG - please take my money!
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Future_Suture: Can GOG work towards making it happen? I mean, isn't the biggest barrier with getting games on GOG that you insist on them being DRM free? This initial hurdle is easily overcome as the games are already being sold without DRM elsewhere so the developers are very open to having no DRM. That would mean more Linux games for GOG too!
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SeduceMePlz: GOG flat out told us that the lack of the ability to set regional prices is a major barrier to getting more games here. Just because a vocal minority (or at least some unknown portion... since no actual poll was taken) refused to believe it or accept it doesn't mean it isn't true. Other than that... not sure. Your best bet is probably asking the developers or publishers why those games aren't here.
I totally forgot about that. So developers have the gall to defy the industry standard that is sadly to put DRM in games, but still let themselves be held back by regional pricing? So instead of making money, they would rather make no money at all? Sounds like a bad joke to me. Please do not think I am attacking you, I am rather displaying my discontent with the kind of thinking these developers portray. I am finding it really difficult to understand, so could you explain to me why regional pricing is more important than making money off of the sizeable community that GOG boasts?
Today is a bright light in the history of PC gaming!
And that on a friday, thank god it's friday!

This weekend is going to be awesome =)
I just tried FlatOut in Mint16 and with the preconfigured WINE it runs smooth without any graphical glitches on my ATI card and my GamePad works perfectly. Thank you GoG!
Just a couple of thoughts on my experiences with the GOG packages:

* Many of the DOSBox games use .conf files that switch resolutions. This is fine, but DOSBox seems to have problems with restoring the desktop resolution after the game is exited, forcing me to use xrandr to restore my default resolution. Maybe use fullresolution=desktop and then stretch using the filters?

* I've noticed that the Linux version of Sir, You Are Being Hunted has an interesting method for handling resolutions - it maintains the desktop resolution at all times, and the resolution setting is actually that of the framebuffer, much like consoles like the Wii U do. The downshot of this is that this seems to cause some absolutely horrible screen tearing that even VSync can't fix.

* The Mint package installer (and I assume by extension, the Ubuntu one as well, as they're the same) seems to struggle with larger packages. I never noticed this before as I've rarely had to deal with DEB files as large as this, but the package installer tends to freeze for a minute or so while it's trying to parse the package contents, much in the same way that Windows struggles with large installer packages with UAC. This is particularly noticeable with Teslagrad, to a lesser extent with SYABH. Not much of a problem with the smaller DOSBox games. Not tried it with dpkg directly yet.
Post edited July 25, 2014 by jamyskis